IAuthenticationService.cs 3.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. namespace OpenSim.Services.Interfaces
  30. {
  31. // Generic Authentication service used for identifying
  32. // and authenticating principals.
  33. // Principals may be clients acting on users' behalf,
  34. // or any other components that need
  35. // verifiable identification.
  36. //
  37. public interface IAuthenticationService
  38. {
  39. //////////////////////////////////////////////////
  40. // Web login key portion
  41. //
  42. // Get a service key given that principal's
  43. // authentication token (master key).
  44. //
  45. string GetKey(UUID principalID, string authToken);
  46. // Verify that a principal key is valid
  47. //
  48. bool VerifyKey(UUID principalID, string key);
  49. //////////////////////////////////////////////////
  50. // Password auth portion
  51. //
  52. // Here's how thos works, and why.
  53. //
  54. // The authentication methods will return the existing session,
  55. // or UUID.Zero if authentication failed. If there is no session,
  56. // they will create one.
  57. // The CreateUserSession method will unconditionally create a session
  58. // and invalidate the prior session.
  59. // Grid login uses this method to make sure that the session is
  60. // fresh and new. Other software, like management applications,
  61. // can obtain this existing session if they have a key or password
  62. // for that account, this allows external apps to obtain credentials
  63. // and use authenticating interface methods.
  64. //
  65. // Check the pricipal's password
  66. //
  67. UUID AuthenticatePassword(UUID principalID, string password);
  68. // Check the principal's key
  69. //
  70. UUID AuthenticateKey(UUID principalID, string password);
  71. // Create a new session, invalidating the old ones
  72. //
  73. UUID CreateUserSession(UUID principalID, UUID oldSessionID);
  74. // Verify that a user session ID is valid. A session ID is
  75. // considered valid when a user has successfully authenticated
  76. // at least one time inside that session.
  77. //
  78. bool VerifyUserSession(UUID principalID, UUID sessionID);
  79. // Deauthenticate user
  80. //
  81. bool DestroyUserSession(UUID principalID, UUID sessionID);
  82. }
  83. }