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ScriptEngines
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03dbce1b42
* Mergin, mergin. Keep ooon mergin!
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TerrainFilters
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2a3c79df83
changed to native line ending encoding
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assets
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19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
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data
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3d10dbf233
added IDs for all built-in animations
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inventory
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19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
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Axiom.MathLib.dll
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beb3073bec
A bit more work on Building tools/support.
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CookComputing.XmlRpcV2.dll
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c805b8827a
added CookComputing.XmlRpcV2.dll to bin (as libsl now references it). Most likely at some point want to look into converting opensim to use this instead of the old Xml-rpc library.
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Db4objects.Db4o.dll
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88945dca1f
*Added libraries to bin
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DotSets.dll
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3998c1611c
(2/2) Added DotSets.dll and Mono.PEToolkit.dll
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Kds.Serialization.dll
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88945dca1f
*Added libraries to bin
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Modified.XnaDevRu.BulletX.dll
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f016ef76db
Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
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Mono.Addins.dll
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089af4903a
Checked in my own Mono.Addins.dll by mistake. Here is correction.
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Mono.Addins.dll.config
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039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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Mono.Data.SqliteClient.dll
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79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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Mono.PEToolkit.dll
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3998c1611c
(2/2) Added DotSets.dll and Mono.PEToolkit.dll
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%!s(int64=17) %!d(string=hai) anos |
MonoXnaCompactMaths.dll
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f016ef76db
Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
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%!s(int64=17) %!d(string=hai) anos |
MySql.Data.dll
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8b440cef13
Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be run prior to rebuilding the solution
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Nini.dll
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121a633aa5
Guess I should add the Nini.dll as well
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Ode.NET.dll
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d92d17ef7f
windows: ODE binaries and build patches
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OpenSim.ini.example
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03dbce1b42
* Mergin, mergin. Keep ooon mergin!
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PhysX-wrapper.dll
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88945dca1f
*Added libraries to bin
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PhysX_Wrapper_Dotnet.dll
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88945dca1f
*Added libraries to bin
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Prebuild.exe
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0770b0f5cb
* Updated vs2008 target ProductVersion to "9.0.21022"
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RAIL.dll
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f2dd6c86f7
Added RAIL.dll
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System.Data.SQLite.dll
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88945dca1f
*Added libraries to bin
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XMLRPC.dll
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c578d0c37d
ibid
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avatar-texture.dat
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561b87b303
* Applying dalien's patches from bug#177 and #179
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defaultstripe.png
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ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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http_404.html.example
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e1aa83e965
* Added a hashtable based HTTP processor in preparation of the web_login_key
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http_500.html.example
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e1aa83e965
* Added a hashtable based HTTP processor in preparation of the web_login_key
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libdb_dotNET43.dll
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88945dca1f
*Added libraries to bin
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libode.dylib
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488cf2ea9f
added libs for ode and openjpeg for intel mac osx to bin
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libode.so
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545404e3ec
* Experimental updated Linux ODE library
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libopenjpeg-1.0.0-x86_64.so
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ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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%!s(int64=17) %!d(string=hai) anos |
libopenjpeg-1.0.0.so
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ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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%!s(int64=17) %!d(string=hai) anos |
libopenjpeg-1.1.0.dylib
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ef494fdf9c
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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%!s(int64=17) %!d(string=hai) anos |
libopenjpeg-libsl-2.1.2.0.dylib
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8297da56f2
updated libopenjpeg-libsl-2.1.2.0.dylib
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libopenjpeg-libsl-2.1.2.0.so
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3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
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libsecondlife.dll
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03dbce1b42
* Mergin, mergin. Keep ooon mergin!
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libsecondlife.dll.config
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a6f3fa2fbe
revert change to libsecondlife.dll.config which breaks Linux
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log4net.dll
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88945dca1f
*Added libraries to bin
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mssql_connection.ini.example
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d4e7987abf
Moved mssql_connection.ini to an .example file as well.
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mysql_connection.ini.example
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733a14aa9e
move mysql_connection.ini to mysql_connection.ini.example
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ode.dll
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e9e72fe907
* Added an internal throttle on ODE physics updates
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openjpeg-libsl.dll
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167846311a
updated openjpeg-libsl.dll
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readme.txt
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03dbce1b42
* Mergin, mergin. Keep ooon mergin!
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shutdown_commands.txt
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db174dfa20
set svn:eol-style
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sqlite-3.4.1.so
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79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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sqlite3.dll
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779eaada40
updating windows sqlite binary
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startup_commands.txt.example
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1d5ec16865
move out the config files to .example files so that they
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