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- # -*- Mode: Python -*-
- # Id: asyncore.py,v 2.51 2000/09/07 22:29:26 rushing Exp
- # Author: Sam Rushing <[email protected]>
- # ======================================================================
- # Copyright 1996 by Sam Rushing
- #
- # All Rights Reserved
- #
- # Permission to use, copy, modify, and distribute this software and
- # its documentation for any purpose and without fee is hereby
- # granted, provided that the above copyright notice appear in all
- # copies and that both that copyright notice and this permission
- # notice appear in supporting documentation, and that the name of Sam
- # Rushing not be used in advertising or publicity pertaining to
- # distribution of the software without specific, written prior
- # permission.
- #
- # SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- # INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
- # NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- # CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- # OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
- # NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- # CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- # ======================================================================
- """Basic infrastructure for asynchronous socket service clients and servers.
- There are only two ways to have a program on a single processor do "more
- than one thing at a time". Multi-threaded programming is the simplest and
- most popular way to do it, but there is another very different technique,
- that lets you have nearly all the advantages of multi-threading, without
- actually using multiple threads. it's really only practical if your program
- is largely I/O bound. If your program is CPU bound, then pre-emptive
- scheduled threads are probably what you really need. Network servers are
- rarely CPU-bound, however.
- If your operating system supports the select() system call in its I/O
- library (and nearly all do), then you can use it to juggle multiple
- communication channels at once; doing other work while your I/O is taking
- place in the "background." Although this strategy can seem strange and
- complex, especially at first, it is in many ways easier to understand and
- control than multi-threaded programming. The module documented here solves
- many of the difficult problems for you, making the task of building
- sophisticated high-performance network servers and clients a snap.
- """
- import exceptions
- import select
- import socket
- import sys
- import time
- import os
- from errno import EALREADY, EINPROGRESS, EWOULDBLOCK, ECONNRESET, \
- ENOTCONN, ESHUTDOWN, EINTR, EISCONN, errorcode
- try:
- socket_map
- except NameError:
- socket_map = {}
- class ExitNow(exceptions.Exception):
- pass
- def read(obj):
- try:
- obj.handle_read_event()
- except ExitNow:
- raise
- except:
- obj.handle_error()
- def write(obj):
- try:
- obj.handle_write_event()
- except ExitNow:
- raise
- except:
- obj.handle_error()
- def _exception (obj):
- try:
- obj.handle_expt_event()
- except ExitNow:
- raise
- except:
- obj.handle_error()
- def readwrite(obj, flags):
- try:
- if flags & (select.POLLIN | select.POLLPRI):
- obj.handle_read_event()
- if flags & select.POLLOUT:
- obj.handle_write_event()
- if flags & (select.POLLERR | select.POLLHUP | select.POLLNVAL):
- obj.handle_expt_event()
- except ExitNow:
- raise
- except:
- obj.handle_error()
- def poll(timeout=0.0, map=None):
- if map is None:
- map = socket_map
- if map:
- r = []; w = []; e = []
- for fd, obj in map.items():
- is_r = obj.readable()
- is_w = obj.writable()
- if is_r:
- r.append(fd)
- if is_w:
- w.append(fd)
- if is_r or is_w:
- e.append(fd)
- if [] == r == w == e:
- time.sleep(timeout)
- else:
- try:
- r, w, e = select.select(r, w, e, timeout)
- except select.error, err:
- if err[0] != EINTR:
- raise
- else:
- return
- for fd in r:
- obj = map.get(fd)
- if obj is None:
- continue
- read(obj)
- for fd in w:
- obj = map.get(fd)
- if obj is None:
- continue
- write(obj)
- for fd in e:
- obj = map.get(fd)
- if obj is None:
- continue
- _exception(obj)
- def poll2(timeout=0.0, map=None):
- # Use the poll() support added to the select module in Python 2.0
- if map is None:
- map = socket_map
- if timeout is not None:
- # timeout is in milliseconds
- timeout = int(timeout*1000)
- pollster = select.poll()
- if map:
- for fd, obj in map.items():
- flags = 0
- if obj.readable():
- flags |= select.POLLIN | select.POLLPRI
- if obj.writable():
- flags |= select.POLLOUT
- if flags:
- # Only check for exceptions if object was either readable
- # or writable.
- flags |= select.POLLERR | select.POLLHUP | select.POLLNVAL
- pollster.register(fd, flags)
- try:
- r = pollster.poll(timeout)
- except select.error, err:
- if err[0] != EINTR:
- raise
- r = []
- for fd, flags in r:
- obj = map.get(fd)
- if obj is None:
- continue
- readwrite(obj, flags)
- poll3 = poll2 # Alias for backward compatibility
- def loop(timeout=30.0, use_poll=False, map=None, count=None):
- if map is None:
- map = socket_map
- if use_poll and hasattr(select, 'poll'):
- poll_fun = poll2
- else:
- poll_fun = poll
- if count is None:
- while map:
- poll_fun(timeout, map)
- else:
- while map and count > 0:
- poll_fun(timeout, map)
- count = count - 1
- class dispatcher:
- debug = False
- connected = False
- accepting = False
- closing = False
- addr = None
- def __init__(self, sock=None, map=None):
- if map is None:
- self._map = socket_map
- else:
- self._map = map
- if sock:
- self.set_socket(sock, map)
- # I think it should inherit this anyway
- self.socket.setblocking(0)
- self.connected = True
- # XXX Does the constructor require that the socket passed
- # be connected?
- try:
- self.addr = sock.getpeername()
- except socket.error:
- # The addr isn't crucial
- pass
- else:
- self.socket = None
- def __repr__(self):
- status = [self.__class__.__module__+"."+self.__class__.__name__]
- if self.accepting and self.addr:
- status.append('listening')
- elif self.connected:
- status.append('connected')
- if self.addr is not None:
- try:
- status.append('%s:%d' % self.addr)
- except TypeError:
- status.append(repr(self.addr))
- return '<%s at %#x>' % (' '.join(status), id(self))
- def add_channel(self, map=None):
- #self.log_info('adding channel %s' % self)
- if map is None:
- map = self._map
- map[self._fileno] = self
- def del_channel(self, map=None):
- fd = self._fileno
- if map is None:
- map = self._map
- if map.has_key(fd):
- #self.log_info('closing channel %d:%s' % (fd, self))
- del map[fd]
- self._fileno = None
- def create_socket(self, family, type):
- self.family_and_type = family, type
- self.socket = socket.socket(family, type)
- self.socket.setblocking(0)
- self._fileno = self.socket.fileno()
- self.add_channel()
- def set_socket(self, sock, map=None):
- self.socket = sock
- ## self.__dict__['socket'] = sock
- self._fileno = sock.fileno()
- self.add_channel(map)
- def set_reuse_addr(self):
- # try to re-use a server port if possible
- try:
- self.socket.setsockopt(
- socket.SOL_SOCKET, socket.SO_REUSEADDR,
- self.socket.getsockopt(socket.SOL_SOCKET,
- socket.SO_REUSEADDR) | 1
- )
- except socket.error:
- pass
- # ==================================================
- # predicates for select()
- # these are used as filters for the lists of sockets
- # to pass to select().
- # ==================================================
- def readable(self):
- return True
- def writable(self):
- return True
- # ==================================================
- # socket object methods.
- # ==================================================
- def listen(self, num):
- self.accepting = True
- if os.name == 'nt' and num > 5:
- num = 1
- return self.socket.listen(num)
- def bind(self, addr):
- self.addr = addr
- return self.socket.bind(addr)
- def connect(self, address):
- self.connected = False
- err = self.socket.connect_ex(address)
- # XXX Should interpret Winsock return values
- if err in (EINPROGRESS, EALREADY, EWOULDBLOCK):
- return
- if err in (0, EISCONN):
- self.addr = address
- self.connected = True
- self.handle_connect()
- else:
- raise socket.error, (err, errorcode[err])
- def accept(self):
- # XXX can return either an address pair or None
- try:
- conn, addr = self.socket.accept()
- return conn, addr
- except socket.error, why:
- if why[0] == EWOULDBLOCK:
- pass
- else:
- raise
- def send(self, data):
- try:
- result = self.socket.send(data)
- return result
- except socket.error, why:
- if why[0] == EWOULDBLOCK:
- return 0
- else:
- raise
- return 0
- def recv(self, buffer_size):
- try:
- data = self.socket.recv(buffer_size)
- if not data:
- # a closed connection is indicated by signaling
- # a read condition, and having recv() return 0.
- self.handle_close()
- return ''
- else:
- return data
- except socket.error, why:
- # winsock sometimes throws ENOTCONN
- if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]:
- self.handle_close()
- return ''
- else:
- raise
- def close(self):
- self.del_channel()
- self.socket.close()
- # cheap inheritance, used to pass all other attribute
- # references to the underlying socket object.
- def __getattr__(self, attr):
- return getattr(self.socket, attr)
- # log and log_info may be overridden to provide more sophisticated
- # logging and warning methods. In general, log is for 'hit' logging
- # and 'log_info' is for informational, warning and error logging.
- def log(self, message):
- sys.stderr.write('log: %s\n' % str(message))
- def log_info(self, message, type='info'):
- if __debug__ or type != 'info':
- print '%s: %s' % (type, message)
- def handle_read_event(self):
- if self.accepting:
- # for an accepting socket, getting a read implies
- # that we are connected
- if not self.connected:
- self.connected = True
- self.handle_accept()
- elif not self.connected:
- self.handle_connect()
- self.connected = True
- self.handle_read()
- else:
- self.handle_read()
- def handle_write_event(self):
- # getting a write implies that we are connected
- if not self.connected:
- self.handle_connect()
- self.connected = True
- self.handle_write()
- def handle_expt_event(self):
- self.handle_expt()
- def handle_error(self):
- nil, t, v, tbinfo = compact_traceback()
- # sometimes a user repr method will crash.
- try:
- self_repr = repr(self)
- except:
- self_repr = '<__repr__(self) failed for object at %0x>' % id(self)
- self.log_info(
- 'uncaptured python exception, closing channel %s (%s:%s %s)' % (
- self_repr,
- t,
- v,
- tbinfo
- ),
- 'error'
- )
- self.close()
- def handle_expt(self):
- self.log_info('unhandled exception', 'warning')
- def handle_read(self):
- self.log_info('unhandled read event', 'warning')
- def handle_write(self):
- self.log_info('unhandled write event', 'warning')
- def handle_connect(self):
- self.log_info('unhandled connect event', 'warning')
- def handle_accept(self):
- self.log_info('unhandled accept event', 'warning')
- def handle_close(self):
- self.log_info('unhandled close event', 'warning')
- self.close()
- # ---------------------------------------------------------------------------
- # adds simple buffered output capability, useful for simple clients.
- # [for more sophisticated usage use asynchat.async_chat]
- # ---------------------------------------------------------------------------
- class dispatcher_with_send(dispatcher):
- def __init__(self, sock=None, map=None):
- dispatcher.__init__(self, sock, map)
- self.out_buffer = ''
- def initiate_send(self):
- num_sent = 0
- num_sent = dispatcher.send(self, self.out_buffer[:512])
- self.out_buffer = self.out_buffer[num_sent:]
- def handle_write(self):
- self.initiate_send()
- def writable(self):
- return (not self.connected) or len(self.out_buffer)
- def send(self, data):
- if self.debug:
- self.log_info('sending %s' % repr(data))
- self.out_buffer = self.out_buffer + data
- self.initiate_send()
- # ---------------------------------------------------------------------------
- # used for debugging.
- # ---------------------------------------------------------------------------
- def compact_traceback():
- t, v, tb = sys.exc_info()
- tbinfo = []
- assert tb # Must have a traceback
- while tb:
- tbinfo.append((
- tb.tb_frame.f_code.co_filename,
- tb.tb_frame.f_code.co_name,
- str(tb.tb_lineno)
- ))
- tb = tb.tb_next
- # just to be safe
- del tb
- file, function, line = tbinfo[-1]
- info = ' '.join(['[%s|%s|%s]' % x for x in tbinfo])
- return (file, function, line), t, v, info
- def close_all(map=None):
- if map is None:
- map = socket_map
- for x in map.values():
- x.socket.close()
- map.clear()
- # Asynchronous File I/O:
- #
- # After a little research (reading man pages on various unixen, and
- # digging through the linux kernel), I've determined that select()
- # isn't meant for doing asynchronous file i/o.
- # Heartening, though - reading linux/mm/filemap.c shows that linux
- # supports asynchronous read-ahead. So _MOST_ of the time, the data
- # will be sitting in memory for us already when we go to read it.
- #
- # What other OS's (besides NT) support async file i/o? [VMS?]
- #
- # Regardless, this is useful for pipes, and stdin/stdout...
- if os.name == 'posix':
- import fcntl
- class file_wrapper:
- # here we override just enough to make a file
- # look like a socket for the purposes of asyncore.
- def __init__(self, fd):
- self.fd = fd
- def recv(self, *args):
- return os.read(self.fd, *args)
- def send(self, *args):
- return os.write(self.fd, *args)
- read = recv
- write = send
- def close(self):
- os.close(self.fd)
- def fileno(self):
- return self.fd
- class file_dispatcher(dispatcher):
- def __init__(self, fd, map=None):
- dispatcher.__init__(self, None, map)
- self.connected = True
- self.set_file(fd)
- # set it to non-blocking mode
- flags = fcntl.fcntl(fd, fcntl.F_GETFL, 0)
- flags = flags | os.O_NONBLOCK
- fcntl.fcntl(fd, fcntl.F_SETFL, flags)
- def set_file(self, fd):
- self._fileno = fd
- self.socket = file_wrapper(fd)
- self.add_channel()
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