ComplexObject.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using libsecondlife;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Environment.Scenes;
  31. namespace SimpleApp
  32. {
  33. public class ComplexObject : SceneObjectGroup
  34. {
  35. private LLQuaternion m_rotationDirection;
  36. private class RotatingWheel : SceneObjectPart
  37. {
  38. private LLQuaternion m_rotationDirection;
  39. public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
  40. LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
  41. : base(
  42. regionHandle, parent, ownerID, localID, PrimitiveBaseShape.CreateCylinder(0.5f, 0.2f), groupPosition, offsetPosition
  43. )
  44. {
  45. m_rotationDirection = rotationDirection;
  46. }
  47. public override void UpdateMovement()
  48. {
  49. UpdateRotation(RotationOffset*m_rotationDirection);
  50. }
  51. }
  52. public override void UpdateMovement()
  53. {
  54. UpdateGroupRotation(GroupRotation*m_rotationDirection);
  55. base.UpdateMovement();
  56. }
  57. public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
  58. : base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
  59. {
  60. m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
  61. AddPart(
  62. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
  63. new LLQuaternion(0.05f, 0, 0)));
  64. AddPart(
  65. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
  66. new LLQuaternion(-0.05f, 0, 0)));
  67. AddPart(
  68. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
  69. new LLQuaternion(0.5f, 0, 0.05f)));
  70. AddPart(
  71. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
  72. new LLQuaternion(-0.5f, 0, -0.05f)));
  73. AddPart(
  74. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
  75. new LLQuaternion(0, 0.5f, 0.05f)));
  76. AddPart(
  77. new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
  78. new LLQuaternion(0, -0.5f, -0.05f)));
  79. UpdateParentIDs();
  80. }
  81. public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
  82. {
  83. m_parts.Remove(part.UUID);
  84. remoteClient.SendKillObject(m_regionHandle, part.LocalID);
  85. remoteClient.AddMoney(1);
  86. remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
  87. }
  88. public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
  89. {
  90. if (m_parts.Count == 1)
  91. {
  92. m_parts.Remove(m_rootPart.UUID);
  93. m_scene.RemoveEntity(this);
  94. remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalID);
  95. remoteClient.AddMoney(50);
  96. remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
  97. }
  98. }
  99. }
  100. }