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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- namespace OpenSim.Region.Communications.OGS1
- {
- public class OGS1InventoryService : IInventoryServices
- {
- private string _inventoryServerUrl;
- private Dictionary<LLUUID, InventoryRequest> m_RequestingInventory = new Dictionary<LLUUID, InventoryRequest>();
- public OGS1InventoryService(string inventoryServerUrl)
- {
- _inventoryServerUrl = inventoryServerUrl;
- }
- #region IInventoryServices Members
- // See IInventoryServices
- public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
- InventoryItemInfo itemCallBack)
- {
- if (!m_RequestingInventory.ContainsKey(userID))
- {
- InventoryRequest request = new InventoryRequest(userID, folderCallBack, itemCallBack);
- m_RequestingInventory.Add(userID, request);
- RequestInventory(userID);
- }
- }
- /// <summary>
- /// Request the entire user's inventory (folders and items) from the inventory server.
- ///
- /// XXX May want to change this so that we don't end up shuffling over data which might prove
- /// entirely unnecessary.
- /// </summary>
- /// <param name="userID"></param>
- private void RequestInventory(LLUUID userID)
- {
- try
- {
- MainLog.Instance.Verbose(
- "INVENTORY", "Requesting inventory from {0}/GetInventory/ for user {1}",
- _inventoryServerUrl, userID);
- RestObjectPosterResponse<InventoryCollection> requester
- = new RestObjectPosterResponse<InventoryCollection>();
- requester.ResponseCallback = InventoryResponse;
- requester.BeginPostObject<Guid>(_inventoryServerUrl + "/GetInventory/", userID.UUID);
- }
- catch (Exception e)
- {
- MainLog.Instance.Error("INVENTORY", e.ToString());
- }
- }
- /// <summary>
- /// Callback used by the inventory server GetInventory request
- /// </summary>
- /// <param name="userID"></param>
- private void InventoryResponse(InventoryCollection response)
- {
- LLUUID userID = response.UserID;
- if (m_RequestingInventory.ContainsKey(userID))
- {
- MainLog.Instance.Verbose("INVENTORY",
- "Received inventory response for user {0} containing {1} folders and {2} items",
- userID, response.Folders.Count, response.AllItems.Count);
- InventoryFolderImpl rootFolder = null;
- InventoryRequest request = m_RequestingInventory[userID];
- foreach (InventoryFolderBase folder in response.Folders)
- {
- if (folder.parentID == LLUUID.Zero)
- {
- InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
- rootFolder = newfolder;
- request.FolderCallBack(userID, newfolder);
- }
- }
- if (rootFolder != null)
- {
- foreach (InventoryFolderBase folder in response.Folders)
- {
- if (folder.folderID != rootFolder.folderID)
- {
- InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
- request.FolderCallBack(userID, newfolder);
- }
- }
- foreach (InventoryItemBase item in response.AllItems)
- {
- request.ItemCallBack(userID, item);
- }
- }
- m_RequestingInventory.Remove(userID);
- }
- else
- {
- MainLog.Instance.Warn(
- "INVENTORY",
- "Received inventory response for {0} for which we do not have a record of requesting!",
- userID);
- }
- }
- public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- SynchronousRestObjectPoster.BeginPostObject<InventoryFolderBase, bool>(
- "POST", _inventoryServerUrl + "/NewFolder/", folder);
- }
- public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- SynchronousRestObjectPoster.BeginPostObject<InventoryFolderBase, bool>(
- "POST", _inventoryServerUrl + "/MoveFolder/", folder);
- }
- public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- SynchronousRestObjectPoster.BeginPostObject<InventoryItemBase, bool>(
- "POST", _inventoryServerUrl + "/NewItem/", item);
- }
- public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
- {
- SynchronousRestObjectPoster.BeginPostObject<InventoryItemBase, bool>(
- "POST", _inventoryServerUrl + "/DeleteItem/", item);
- }
- public void CreateNewUserInventory(LLUUID user)
- {
- }
- public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
- {
- return new List<InventoryFolderBase>();
- }
- #endregion
- public class InventoryRequest
- {
- public LLUUID UserID;
- public InventoryFolderInfo FolderCallBack;
- public InventoryItemInfo ItemCallBack;
- public InventoryRequest(LLUUID userId, InventoryFolderInfo folderCall, InventoryItemInfo itemCall)
- {
- UserID = userId;
- FolderCallBack = folderCall;
- ItemCallBack = itemCall;
- }
- }
- }
- }
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