.. |
Application
|
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
|
17 years ago |
ClientStack
|
9b675a6888
* Converted the last of the events to the private delegate instance method to avoid race conditions.
|
16 years ago |
Communications
|
9b675a6888
* Converted the last of the events to the private delegate instance method to avoid race conditions.
|
16 years ago |
Environment
|
9b675a6888
* Converted the last of the events to the private delegate instance method to avoid race conditions.
|
16 years ago |
Examples
|
a8cfbbe963
Minor cleanup.
|
17 years ago |
ExtensionsScriptModule
|
a8cfbbe963
Minor cleanup.
|
17 years ago |
Physics
|
640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
|
17 years ago |
ScriptEngine
|
46cfc475aa
ScriptEngine works again (startup-nully-error gone)
|
16 years ago |
Storage
|
a8cfbbe963
Minor cleanup.
|
17 years ago |
Terrain.BasicTerrain
|
a8cfbbe963
Minor cleanup.
|
17 years ago |