IAssetServer.cs 2.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using libsecondlife;
  31. namespace OpenSim.Framework
  32. {
  33. /// <summary>
  34. /// Description of IAssetServer.
  35. /// </summary>
  36. public interface IAssetServer
  37. {
  38. void SetReceiver(IAssetReceiver receiver);
  39. void RequestAsset(LLUUID assetID, bool isTexture);
  40. void UpdateAsset(AssetBase asset);
  41. void StoreAndCommitAsset(AssetBase asset);
  42. void Close();
  43. }
  44. // could change to delegate?
  45. public interface IAssetReceiver
  46. {
  47. /// <summary>
  48. /// Call back made when a requested asset has been retrieved by an asset server
  49. /// </summary>
  50. /// <param name="asset"></param>
  51. /// <param name="IsTexture"></param>
  52. void AssetReceived(AssetBase asset, bool IsTexture);
  53. /// <summary>
  54. /// Call back made when an asset server could not retrieve a requested asset
  55. /// </summary>
  56. /// <param name="assetID"></param>
  57. void AssetNotFound(LLUUID assetID);
  58. }
  59. public interface IAssetPlugin
  60. {
  61. IAssetServer GetAssetServer();
  62. }
  63. }