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- import rxactor
- import sys
- import clr
- import random
- import math
- asm = clr.LoadAssemblyByName('OpenSim.Region.ScriptEngine.Common')
- Vector3 = asm.OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3
- # Sample tree
- class Tree(rxactor.Actor):
- def GetScriptClassName():
- return "samplespawner.Tree"
- def EventCreated(self):
- super(self.__class__,self).EventCreated()
- self.GrowCount = 1
- self.SetMesh("birch2")
- self.SetMaterial(0,"oksa5")
- self.SetMaterial(1,"lehtipuu_kuori")
- self.SetTimer(0.05,True)
-
- def EventTimer(self):
- self.GrowCount += 1
- if(self.GrowCount > 70):
- self.SetTimer(0,False)
- else:
- self.Scale = Vector3(0.0175*self.GrowCount,0.03125*self.GrowCount,0.0375*self.GrowCount)
- # Forest spawner
- class Spawner(rxactor.Actor):
- def GetScriptClassName():
- return "samplespawner.Spawner"
- def EventTouch(self,vAvatar):
- for i in range(0, 3):
- tempang = random.random()*2*math.pi
- x = math.sin(tempang) * random.random() * 15
- y = math.cos(tempang) * random.random() * 15
- spawnloc = self.llGetPos() + Vector3(x,y,0)
- self.SpawnActor(spawnloc,0,False,"samplespawner.Tree")
-
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