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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using NUnit.Framework;
- using libsecondlife;
- using OpenSim.Framework.Types;
- using OpenSim.Framework.Data;
- using OpenSim.Framework.Data.SQLite;
- using OpenSim.Framework.Data.MySQL;
- using OpenSim.Framework.Console;
- namespace OpenSim.Test.Inventory
- {
- [TestFixture]
- public class TestInventory
- {
- IInventoryData _dbPlugin;
- LLUUID _agent_1_id;
- public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1");
- Random _rnd = new Random((int)DateTime.Now.Ticks);
- [TestFixtureSetUp]
- public void SetupInventoryTest()
- {
- _agent_1_id = LLUUID.Random();
- MainConsole.Instance = new ConsoleBase("TEST", null);
- // _dbPlugin = new SQLiteInventoryStore();
- _dbPlugin = new MySQLInventoryData();
- _dbPlugin.Initialise();
- }
- [TestFixtureTearDown]
- public void TeardownInventoryTest()
- {
- _dbPlugin.Close();
- }
- private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b)
- {
- if (a.agentID != b.agentID) return false;
- if (a.folderID != b.folderID) return false;
- if (a.name != b.name) return false;
- if (a.parentID != b.parentID) return false;
- if (a.type != b.type) return false;
- if (a.version != b.version) return false;
- return true;
- }
- private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b)
- {
- if (a.assetID != b.assetID) return false;
- if (a.assetType != b.assetType) return false;
- if (a.avatarID != b.avatarID) return false;
- if (a.creatorsID != b.creatorsID) return false;
- if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false;
- if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false;
- if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false;
- if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false;
- if (a.inventoryID != b.inventoryID) return false;
- if (a.inventoryDescription != b.inventoryDescription) return false;
- if (a.inventoryName != b.inventoryName) return false;
- if (a.invType != b.invType) return false;
- if (a.parentFolderID != b.parentFolderID) return false;
- return true;
- }
-
- /// <summary>
- /// Test that we can insert a root folder
- /// </summary>
- [Test]
- public void T01_SetupRootFolder()
- {
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID);
- Assert.IsNotNull(f, "Failed to get existing folder");
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- // Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder
- f = _dbPlugin.getInventoryFolder(LLUUID.Zero);
- Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
- f = _dbPlugin.getInventoryFolder(LLUUID.Random());
- Assert.IsNull(f, "get folder returned a folder, but shouldn't find one");
- // test that we can delete the folder
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- f = _dbPlugin.getInventoryFolder(root.folderID);
- Assert.IsNull(f, "get folder returned a folder, but it should have been deleted");
- }
- /// <summary>
- /// Make sure that all folders reported as root folders are root folders
- /// </summary>
- [Test]
- public void T02_TestRootFolder()
- {
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- List<InventoryFolderBase> folders = _dbPlugin.getUserRootFolders(_agent_1_id);
- Assert.IsNotNull(folders, "Failed to get rootfolders for user");
- bool foundRoot = false;
- foreach(InventoryFolderBase f in folders) {
- // a root folder has a zero valued LLUUID
- Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned");
- if(f.agentID == root.agentID)
- {
- // we cannot have two different user specific root folders
- Assert.IsFalse(foundRoot, "Two different user specific root folders returned");
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- foundRoot = false;
- }
- }
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- }
- /// <summary>
- /// Test of folder hierarchy
- /// </summary>
- [Test]
- public void T03_TestRootFolder()
- {
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
- Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
- Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
- InventoryFolderBase child1 = new InventoryFolderBase();
- child1.agentID = _agent_1_id;
- child1.folderID = LLUUID.Random();
- child1.name = "Child 1";
- child1.parentID = root.folderID;
- child1.type = 3;
- child1.version = 3;
- _dbPlugin.addInventoryFolder(child1);
- InventoryFolderBase child2 = new InventoryFolderBase();
- child2.agentID = _agent_1_id;
- child2.folderID = LLUUID.Random();
- child2.name = "Child 2";
- child2.parentID = root.folderID;
- child2.type = 4;
- child2.version = 4;
- _dbPlugin.addInventoryFolder(child2);
- folders = _dbPlugin.getInventoryFolders(_agent_1_id);
- Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
- Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder");
- bool foundChild1 = false;
- bool foundChild2 = false;
- foreach (InventoryFolderBase f in folders)
- {
- if (f.folderID == child1.folderID)
- {
- Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data");
- foundChild1 = true;
- }
- else if (f.folderID == child2.folderID)
- {
- Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data");
- foundChild2 = true;
- }
- else
- {
- Assert.Fail("found unknown child folder");
- }
- }
- if (foundChild1 == false || foundChild2 == false)
- {
- Assert.Fail("one of the two child folders was not returned");
- }
- _dbPlugin.deleteInventoryFolder(child2.folderID);
- _dbPlugin.deleteInventoryFolder(child1.folderID);
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- }
- /// <summary>
- /// Test of folder hierarchy, and deletion
- /// </summary>
- [Test]
- public void T04_TestRootFolder()
- {
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- InventoryFolderBase child1 = new InventoryFolderBase();
- child1.agentID = _agent_1_id;
- child1.folderID = LLUUID.Random();
- child1.name = "Child 1";
- child1.parentID = root.folderID;
- child1.type = 3;
- child1.version = 3;
- _dbPlugin.addInventoryFolder(child1);
- InventoryFolderBase child2 = new InventoryFolderBase();
- child2.agentID = _agent_1_id;
- child2.folderID = LLUUID.Random();
- child2.name = "Child 2";
- child2.parentID = root.folderID;
- child2.type = 4;
- child2.version = 4;
- _dbPlugin.addInventoryFolder(child2);
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id);
- Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected");
- Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty");
- InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
- Assert.IsNull(f, "Folder was returned, even though is has been deleted");
- f = _dbPlugin.getInventoryFolder(child1.folderID);
- Assert.IsNull(f, "Folder was returned, even though is has been deleted");
- f = _dbPlugin.getInventoryFolder(child2.folderID);
- Assert.IsNull(f, "Folder was returned, even though is has been deleted");
- }
- /// <summary>
- /// Folder update
- /// </summary>
- [Test]
- public void T05_UpdateFolder()
- {
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id);
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- root.agentID = LLUUID.Random();
- _dbPlugin.updateInventoryFolder(root);
- f = _dbPlugin.getInventoryFolder(root.folderID);
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- root.folderID = LLUUID.Random();
- _dbPlugin.updateInventoryFolder(root);
- f = _dbPlugin.getInventoryFolder(root.folderID);
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- root.name = "Root folder 2";
- _dbPlugin.updateInventoryFolder(root);
- f = _dbPlugin.getInventoryFolder(root.folderID);
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- root.parentID = LLUUID.Random();
- _dbPlugin.updateInventoryFolder(root);
- f = _dbPlugin.getInventoryFolder(root.folderID);
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- root.type = (short)(root.type + 1);
- _dbPlugin.updateInventoryFolder(root);
- f = _dbPlugin.getInventoryFolder(root.folderID);
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- root.version = (ushort)(root.version + 1);
- _dbPlugin.updateInventoryFolder(root);
- f = _dbPlugin.getInventoryFolder(root.folderID);
- Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data");
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- _dbPlugin.deleteInventoryFolder(root.folderID);
- }
- /// <summary>
- /// Test that we can insert a root folder
- /// </summary>
- [Test]
- public void T06_SetupInventoryWithItems()
- {
- // Setup inventory
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- InventoryFolderBase child1 = new InventoryFolderBase();
- child1.agentID = _agent_1_id;
- child1.folderID = LLUUID.Random();
- child1.name = "Child 1";
- child1.parentID = root.folderID;
- child1.type = 3;
- child1.version = 3;
- _dbPlugin.addInventoryFolder(child1);
- InventoryFolderBase child1Child = new InventoryFolderBase();
- child1Child.agentID = _agent_1_id;
- child1Child.folderID = LLUUID.Random();
- child1Child.name = "Child 1 child";
- child1Child.parentID = child1.folderID;
- child1Child.type = 4;
- child1Child.version = 4;
- _dbPlugin.addInventoryFolder(child1Child);
- InventoryFolderBase child2 = new InventoryFolderBase();
- child2.agentID = _agent_1_id;
- child2.folderID = LLUUID.Random();
- child2.name = "Child 2";
- child2.parentID = root.folderID;
- child2.type = 5;
- child2.version = 5;
- _dbPlugin.addInventoryFolder(child2);
- InventoryFolderBase child2Child = new InventoryFolderBase();
- child2Child.agentID = _agent_1_id;
- child2Child.folderID = LLUUID.Random();
- child2Child.name = "Child 2 child";
- child2Child.parentID = child2.folderID;
- child2Child.type = 6;
- child2Child.version = 6;
- _dbPlugin.addInventoryFolder(child2Child);
- InventoryItemBase rootItem = new InventoryItemBase();
- rootItem.assetID = LLUUID.Random();
- rootItem.assetType = _rnd.Next(1, 1000);
- rootItem.avatarID = _agent_1_id;
- rootItem.creatorsID = LLUUID.Random();
- rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000);
- rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryID = LLUUID.Random();
- rootItem.inventoryDescription = "Root item, Description";
- rootItem.inventoryName = "Root item";
- rootItem.invType = _rnd.Next(1, 1000);
- rootItem.parentFolderID = root.folderID;
- _dbPlugin.addInventoryItem(rootItem);
- InventoryItemBase child1Item = new InventoryItemBase();
- child1Item.assetID = LLUUID.Random();
- child1Item.assetType = _rnd.Next(1, 1000);
- child1Item.avatarID = _agent_1_id;
- child1Item.creatorsID = LLUUID.Random();
- child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryID = LLUUID.Random();
- child1Item.inventoryDescription = "child1 item, Description";
- child1Item.inventoryName = "child1 item";
- child1Item.invType = _rnd.Next(1, 1000);
- child1Item.parentFolderID = child1.folderID;
- _dbPlugin.addInventoryItem(child1Item);
- InventoryItemBase child1ChildItem = new InventoryItemBase();
- child1ChildItem.assetID = LLUUID.Random();
- child1ChildItem.assetType = _rnd.Next(1, 1000);
- child1ChildItem.avatarID = _agent_1_id;
- child1ChildItem.creatorsID = LLUUID.Random();
- child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryID = LLUUID.Random();
- child1ChildItem.inventoryDescription = "child1Child item, Description";
- child1ChildItem.inventoryName = "child1Child item";
- child1ChildItem.invType = _rnd.Next(1, 1000);
- child1ChildItem.parentFolderID = child1Child.folderID;
- _dbPlugin.addInventoryItem(child1ChildItem);
- InventoryItemBase child2Item = new InventoryItemBase();
- child2Item.assetID = LLUUID.Random();
- child2Item.assetType = _rnd.Next(1, 1000);
- child2Item.avatarID = _agent_1_id;
- child2Item.creatorsID = LLUUID.Random();
- child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryID = LLUUID.Random();
- child2Item.inventoryDescription = "child2 item, Description";
- child2Item.inventoryName = "child2 item";
- child2Item.invType = _rnd.Next(1, 1000);
- child2Item.parentFolderID = child2.folderID;
- _dbPlugin.addInventoryItem(child2Item);
- InventoryItemBase child2ChildItem = new InventoryItemBase();
- child2ChildItem.assetID = LLUUID.Random();
- child2ChildItem.assetType = _rnd.Next(1, 1000);
- child2ChildItem.avatarID = _agent_1_id;
- child2ChildItem.creatorsID = LLUUID.Random();
- child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryID = LLUUID.Random();
- child2ChildItem.inventoryDescription = "child2Child item, Description";
- child2ChildItem.inventoryName = "child2Child item";
- child2ChildItem.invType = _rnd.Next(1, 1000);
- child2ChildItem.parentFolderID = child2Child.folderID;
- _dbPlugin.addInventoryItem(child2ChildItem);
- // test read of items
- InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
- Assert.IsTrue(AreItemsIdentical(child1Item, item));
- item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(child1ChildItem, item));
- item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
- Assert.IsTrue(AreItemsIdentical(child2Item, item));
- item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(child2ChildItem, item));
- _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
- _dbPlugin.deleteInventoryItem(child1Item.inventoryID);
- _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
- _dbPlugin.deleteInventoryItem(child2Item.inventoryID);
- _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
- }
- /// <summary>
- /// Test that we can insert a root folder
- /// </summary>
- [Test]
- public void T07_DeleteInventoryWithItems()
- {
- // Setup inventory
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- InventoryFolderBase child1 = new InventoryFolderBase();
- child1.agentID = _agent_1_id;
- child1.folderID = LLUUID.Random();
- child1.name = "Child 1";
- child1.parentID = root.folderID;
- child1.type = 3;
- child1.version = 3;
- _dbPlugin.addInventoryFolder(child1);
- InventoryFolderBase child1Child = new InventoryFolderBase();
- child1Child.agentID = _agent_1_id;
- child1Child.folderID = LLUUID.Random();
- child1Child.name = "Child 1 child";
- child1Child.parentID = child1.folderID;
- child1Child.type = 4;
- child1Child.version = 4;
- _dbPlugin.addInventoryFolder(child1Child);
- InventoryFolderBase child2 = new InventoryFolderBase();
- child2.agentID = _agent_1_id;
- child2.folderID = LLUUID.Random();
- child2.name = "Child 2";
- child2.parentID = root.folderID;
- child2.type = 5;
- child2.version = 5;
- _dbPlugin.addInventoryFolder(child2);
- InventoryFolderBase child2Child = new InventoryFolderBase();
- child2Child.agentID = _agent_1_id;
- child2Child.folderID = LLUUID.Random();
- child2Child.name = "Child 2 child";
- child2Child.parentID = child2.folderID;
- child2Child.type = 6;
- child2Child.version = 6;
- _dbPlugin.addInventoryFolder(child2Child);
- InventoryItemBase rootItem = new InventoryItemBase();
- rootItem.assetID = LLUUID.Random();
- rootItem.assetType = _rnd.Next(1, 1000);
- rootItem.avatarID = _agent_1_id;
- rootItem.creatorsID = LLUUID.Random();
- rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryID = LLUUID.Random();
- rootItem.inventoryDescription = "Root item, Description";
- rootItem.inventoryName = "Root item";
- rootItem.invType = _rnd.Next(1, 1000);
- rootItem.parentFolderID = root.folderID;
- _dbPlugin.addInventoryItem(rootItem);
- InventoryItemBase child1Item = new InventoryItemBase();
- child1Item.assetID = LLUUID.Random();
- child1Item.assetType = _rnd.Next(1, 1000);
- child1Item.avatarID = _agent_1_id;
- child1Item.creatorsID = LLUUID.Random();
- child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryID = LLUUID.Random();
- child1Item.inventoryDescription = "child1 item, Description";
- child1Item.inventoryName = "child1 item";
- child1Item.invType = _rnd.Next(1, 1000);
- child1Item.parentFolderID = child1.folderID;
- _dbPlugin.addInventoryItem(child1Item);
- InventoryItemBase child1ChildItem = new InventoryItemBase();
- child1ChildItem.assetID = LLUUID.Random();
- child1ChildItem.assetType = _rnd.Next(1, 1000);
- child1ChildItem.avatarID = _agent_1_id;
- child1ChildItem.creatorsID = LLUUID.Random();
- child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryID = LLUUID.Random();
- child1ChildItem.inventoryDescription = "child1Child item, Description";
- child1ChildItem.inventoryName = "child1Child item";
- child1ChildItem.invType = _rnd.Next(1, 1000);
- child1ChildItem.parentFolderID = child1Child.folderID;
- _dbPlugin.addInventoryItem(child1ChildItem);
- InventoryItemBase child2Item = new InventoryItemBase();
- child2Item.assetID = LLUUID.Random();
- child2Item.assetType = _rnd.Next(1, 1000);
- child2Item.avatarID = _agent_1_id;
- child2Item.creatorsID = LLUUID.Random();
- child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryID = LLUUID.Random();
- child2Item.inventoryDescription = "child2 item, Description";
- child2Item.inventoryName = "child2 item";
- child2Item.invType = _rnd.Next(1, 1000);
- child2Item.parentFolderID = child2.folderID;
- _dbPlugin.addInventoryItem(child2Item);
- InventoryItemBase child2ChildItem = new InventoryItemBase();
- child2ChildItem.assetID = LLUUID.Random();
- child2ChildItem.assetType = _rnd.Next(1, 1000);
- child2ChildItem.avatarID = _agent_1_id;
- child2ChildItem.creatorsID = LLUUID.Random();
- child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryID = LLUUID.Random();
- child2ChildItem.inventoryDescription = "child2Child item, Description";
- child2ChildItem.inventoryName = "child2Child item";
- child2ChildItem.invType = _rnd.Next(1, 1000);
- child2ChildItem.parentFolderID = child2Child.folderID;
- _dbPlugin.addInventoryItem(child2ChildItem);
- // test deletetion of items
- _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
- _dbPlugin.deleteInventoryItem(child1Item.inventoryID);
- _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID);
- _dbPlugin.deleteInventoryItem(child2Item.inventoryID);
- _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID);
- InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsNull(item);
- item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
- Assert.IsNull(item);
- item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
- Assert.IsNull(item);
- item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
- Assert.IsNull(item);
- item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
- Assert.IsNull(item);
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- }
- /// <summary>
- /// Test that we can insert a root folder
- /// </summary>
- [Test]
- public void T08_DeleteInventoryWithItems()
- {
- // Setup inventory
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- InventoryFolderBase child1 = new InventoryFolderBase();
- child1.agentID = _agent_1_id;
- child1.folderID = LLUUID.Random();
- child1.name = "Child 1";
- child1.parentID = root.folderID;
- child1.type = 3;
- child1.version = 3;
- _dbPlugin.addInventoryFolder(child1);
- InventoryFolderBase child1Child = new InventoryFolderBase();
- child1Child.agentID = _agent_1_id;
- child1Child.folderID = LLUUID.Random();
- child1Child.name = "Child 1 child";
- child1Child.parentID = child1.folderID;
- child1Child.type = 4;
- child1Child.version = 4;
- _dbPlugin.addInventoryFolder(child1Child);
- InventoryFolderBase child2 = new InventoryFolderBase();
- child2.agentID = _agent_1_id;
- child2.folderID = LLUUID.Random();
- child2.name = "Child 2";
- child2.parentID = root.folderID;
- child2.type = 5;
- child2.version = 5;
- _dbPlugin.addInventoryFolder(child2);
- InventoryFolderBase child2Child = new InventoryFolderBase();
- child2Child.agentID = _agent_1_id;
- child2Child.folderID = LLUUID.Random();
- child2Child.name = "Child 2 child";
- child2Child.parentID = child2.folderID;
- child2Child.type = 6;
- child2Child.version = 6;
- _dbPlugin.addInventoryFolder(child2Child);
- InventoryItemBase rootItem = new InventoryItemBase();
- rootItem.assetID = LLUUID.Random();
- rootItem.assetType = _rnd.Next(1, 1000);
- rootItem.avatarID = _agent_1_id;
- rootItem.creatorsID = LLUUID.Random();
- rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryID = LLUUID.Random();
- rootItem.inventoryDescription = "Root item, Description";
- rootItem.inventoryName = "Root item";
- rootItem.invType = _rnd.Next(1, 1000);
- rootItem.parentFolderID = root.folderID;
- _dbPlugin.addInventoryItem(rootItem);
- InventoryItemBase child1Item = new InventoryItemBase();
- child1Item.assetID = LLUUID.Random();
- child1Item.assetType = _rnd.Next(1, 1000);
- child1Item.avatarID = _agent_1_id;
- child1Item.creatorsID = LLUUID.Random();
- child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child1Item.inventoryID = LLUUID.Random();
- child1Item.inventoryDescription = "child1 item, Description";
- child1Item.inventoryName = "child1 item";
- child1Item.invType = _rnd.Next(1, 1000);
- child1Item.parentFolderID = child1.folderID;
- _dbPlugin.addInventoryItem(child1Item);
- InventoryItemBase child1ChildItem = new InventoryItemBase();
- child1ChildItem.assetID = LLUUID.Random();
- child1ChildItem.assetType = _rnd.Next(1, 1000);
- child1ChildItem.avatarID = _agent_1_id;
- child1ChildItem.creatorsID = LLUUID.Random();
- child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child1ChildItem.inventoryID = LLUUID.Random();
- child1ChildItem.inventoryDescription = "child1Child item, Description";
- child1ChildItem.inventoryName = "child1Child item";
- child1ChildItem.invType = _rnd.Next(1, 1000);
- child1ChildItem.parentFolderID = child1Child.folderID;
- _dbPlugin.addInventoryItem(child1ChildItem);
- InventoryItemBase child2Item = new InventoryItemBase();
- child2Item.assetID = LLUUID.Random();
- child2Item.assetType = _rnd.Next(1, 1000);
- child2Item.avatarID = _agent_1_id;
- child2Item.creatorsID = LLUUID.Random();
- child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child2Item.inventoryID = LLUUID.Random();
- child2Item.inventoryDescription = "child2 item, Description";
- child2Item.inventoryName = "child2 item";
- child2Item.invType = _rnd.Next(1, 1000);
- child2Item.parentFolderID = child2.folderID;
- _dbPlugin.addInventoryItem(child2Item);
- InventoryItemBase child2ChildItem = new InventoryItemBase();
- child2ChildItem.assetID = LLUUID.Random();
- child2ChildItem.assetType = _rnd.Next(1, 1000);
- child2ChildItem.avatarID = _agent_1_id;
- child2ChildItem.creatorsID = LLUUID.Random();
- child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- child2ChildItem.inventoryID = LLUUID.Random();
- child2ChildItem.inventoryDescription = "child2Child item, Description";
- child2ChildItem.inventoryName = "child2Child item";
- child2ChildItem.invType = _rnd.Next(1, 1000);
- child2ChildItem.parentFolderID = child2Child.folderID;
- _dbPlugin.addInventoryItem(child2ChildItem);
- // test deletetion of items
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsNull(item);
- item = _dbPlugin.getInventoryItem(child1Item.inventoryID);
- Assert.IsNull(item);
- item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID);
- Assert.IsNull(item);
- item = _dbPlugin.getInventoryItem(child2Item.inventoryID);
- Assert.IsNull(item);
- item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID);
- Assert.IsNull(item);
- }
- /// <summary>
- /// Test that we can update items
- /// </summary>
- [Test]
- public void T09_UpdateItem()
- {
- // Setup inventory
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- InventoryItemBase rootItem = new InventoryItemBase();
- rootItem.assetID = LLUUID.Random();
- rootItem.assetType = _rnd.Next(1, 1000);
- rootItem.avatarID = _agent_1_id;
- rootItem.creatorsID = LLUUID.Random();
- rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- rootItem.inventoryID = LLUUID.Random();
- rootItem.inventoryDescription = "Root item, Description";
- rootItem.inventoryName = "Root item";
- rootItem.invType = _rnd.Next(1, 1000);
- rootItem.parentFolderID = root.folderID;
- _dbPlugin.addInventoryItem(rootItem);
- rootItem.assetID = LLUUID.Random();
- _dbPlugin.updateInventoryItem(rootItem);
- InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.assetType = rootItem.assetType+1;
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.avatarID = LLUUID.Random();
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.creatorsID = LLUUID.Random();
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1;
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1;
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.inventoryDescription = "New description";
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1;
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.inventoryName = "New name";
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1;
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.invType = rootItem.invType+1;
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- rootItem.parentFolderID = LLUUID.Zero;
- _dbPlugin.updateInventoryItem(rootItem);
- item = _dbPlugin.getInventoryItem(rootItem.inventoryID);
- Assert.IsTrue(AreItemsIdentical(rootItem, item));
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- _dbPlugin.deleteInventoryItem(rootItem.inventoryID);
- }
- /// <summary>
- /// Test that we can insert a root folder
- /// </summary>
- [Test]
- public void T10_GetListOfItemsInFolder()
- {
- // Setup inventory
- InventoryFolderBase root = new InventoryFolderBase();
- root.agentID = _agent_1_id;
- root.folderID = _agent_1_id;
- root.name = "Root folder";
- root.parentID = LLUUID.Zero;
- root.type = 2;
- root.version = 2;
- _dbPlugin.addInventoryFolder(root);
- InventoryFolderBase child1 = new InventoryFolderBase();
- child1.agentID = _agent_1_id;
- child1.folderID = LLUUID.Random();
- child1.name = "Child 1";
- child1.parentID = root.folderID;
- child1.type = 3;
- child1.version = 3;
- _dbPlugin.addInventoryFolder(child1);
- InventoryFolderBase child1Child = new InventoryFolderBase();
- child1Child.agentID = _agent_1_id;
- child1Child.folderID = LLUUID.Random();
- child1Child.name = "Child 1 child";
- child1Child.parentID = child1.folderID;
- child1Child.type = 4;
- child1Child.version = 4;
- _dbPlugin.addInventoryFolder(child1Child);
- InventoryItemBase item1 = new InventoryItemBase();
- item1.assetID = LLUUID.Random();
- item1.assetType = _rnd.Next(1, 1000);
- item1.avatarID = _agent_1_id;
- item1.creatorsID = LLUUID.Random();
- item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- item1.inventoryID = LLUUID.Random();
- item1.inventoryDescription = "Item 1, description";
- item1.inventoryName = "Item 1";
- item1.invType = _rnd.Next(1, 1000);
- item1.parentFolderID = child1Child.folderID;
- _dbPlugin.addInventoryItem(item1);
- InventoryItemBase item2 = new InventoryItemBase();
- item2.assetID = LLUUID.Random();
- item2.assetType = _rnd.Next(1, 1000);
- item2.avatarID = _agent_1_id;
- item2.creatorsID = LLUUID.Random();
- item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000);
- item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000);
- item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000);
- item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000);
- item2.inventoryID = LLUUID.Random();
- item2.inventoryDescription = "Item 1, description";
- item2.inventoryName = "Item 1";
- item2.invType = _rnd.Next(1, 1000);
- item2.parentFolderID = child1Child.folderID;
- _dbPlugin.addInventoryItem(item2);
- List<InventoryItemBase> items = _dbPlugin.getInventoryInFolder(child1Child.folderID);
- Assert.IsNotNull(items);
- Assert.IsNotEmpty(items);
- bool foundItem1 = false;
- bool foundItem2 = false;
- foreach (InventoryItemBase i in items)
- {
- if (i.inventoryID == item1.inventoryID)
- {
- foundItem1 = true;
- Assert.IsTrue(AreItemsIdentical(item1, i));
- }
- else if (i.inventoryID == item2.inventoryID)
- {
- foundItem2 = true;
- Assert.IsTrue(AreItemsIdentical(item2, i));
- }
- else
- {
- Assert.Fail("Unknown inventory item found");
- }
- }
- Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned");
- _dbPlugin.deleteInventoryFolder(_agent_1_id);
- }
- }
- }
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