IScene.cs 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using libsecondlife;
  29. namespace OpenSim.Framework
  30. {
  31. public delegate void restart(RegionInfo thisRegion);
  32. //public delegate void regionup ( RegionInfo thisRegion );
  33. public enum RegionStatus : int
  34. {
  35. Down = 0,
  36. Up = 1,
  37. Crashed = 2,
  38. Starting = 3
  39. } ;
  40. public interface IScene
  41. {
  42. event restart OnRestart;
  43. void AddNewClient(IClientAPI client, bool child);
  44. void RemoveClient(LLUUID agentID);
  45. void RemoveClient(LLUUID agentID, uint circuitCode);
  46. void CloseAllAgents(uint circuitcode);
  47. void Restart(int seconds);
  48. bool OtherRegionUp(RegionInfo thisRegion);
  49. string GetSimulatorVersion();
  50. RegionInfo RegionInfo { get; }
  51. uint NextLocalId { get; }
  52. bool PresenceChildStatus(LLUUID avatarID);
  53. RegionStatus Region_Status { get; set; }
  54. ClientManager ClientManager { get; }
  55. bool RexMode { get; set; }//rex
  56. }
  57. }