ISessionAuthInventoryService.cs 4.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Framework;
  28. using OpenSim.Services.Interfaces;
  29. using OpenMetaverse;
  30. namespace OpenSim.Services.Connectors
  31. {
  32. /// <summary>
  33. /// Defines all operations to access a remote inventory service
  34. /// using session authentication as a form of security.
  35. /// </summary>
  36. public interface ISessionAuthInventoryService
  37. {
  38. string Host
  39. {
  40. get;
  41. }
  42. /// <summary>
  43. /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
  44. /// inventory has been received
  45. /// </summary>
  46. /// <param name="userID"></param>
  47. /// <param name="callback"></param>
  48. void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
  49. /// <summary>
  50. /// Add a new folder to the user's inventory
  51. /// </summary>
  52. /// <param name="folder"></param>
  53. /// <returns>true if the folder was successfully added</returns>
  54. bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
  55. /// <summary>
  56. /// Update a folder in the user's inventory
  57. /// </summary>
  58. /// <param name="folder"></param>
  59. /// <returns>true if the folder was successfully updated</returns>
  60. bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
  61. /// <summary>
  62. /// Move an inventory folder to a new location
  63. /// </summary>
  64. /// <param name="folder">A folder containing the details of the new location</param>
  65. /// <returns>true if the folder was successfully moved</returns>
  66. bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
  67. /// <summary>
  68. /// Purge an inventory folder of all its items and subfolders.
  69. /// </summary>
  70. /// <param name="folder"></param>
  71. /// <returns>true if the folder was successfully purged</returns>
  72. bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
  73. /// <summary>
  74. /// Add a new item to the user's inventory
  75. /// </summary>
  76. /// <param name="item"></param>
  77. /// <returns>true if the item was successfully added</returns>
  78. bool AddItem(string userID, InventoryItemBase item, UUID session_id);
  79. /// <summary>
  80. /// Update an item in the user's inventory
  81. /// </summary>
  82. /// <param name="item"></param>
  83. /// <returns>true if the item was successfully updated</returns>
  84. bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
  85. /// <summary>
  86. /// Delete an item from the user's inventory
  87. /// </summary>
  88. /// <param name="item"></param>
  89. /// <returns>true if the item was successfully deleted</returns>
  90. bool DeleteItem(string userID, InventoryItemBase item, UUID session_id);
  91. InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
  92. InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
  93. }
  94. }