StandaloneTeleportTests.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using Nini.Config;
  30. using NUnit.Framework;
  31. using NUnit.Framework.SyntaxHelpers;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion;
  37. using OpenSim.Tests.Common;
  38. using OpenSim.Tests.Common.Mock;
  39. using OpenSim.Tests.Common.Setup;
  40. namespace OpenSim.Region.Framework.Scenes.Tests
  41. {
  42. /// <summary>
  43. /// Teleport tests in a standalone OpenSim
  44. /// </summary>
  45. [TestFixture]
  46. public class StandaloneTeleportTests
  47. {
  48. /// <summary>
  49. /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
  50. /// </summary>
  51. /// Does not yet do what is says on the tin.
  52. [Test, LongRunning]
  53. public void TestSimpleNotNeighboursTeleport()
  54. {
  55. TestHelper.InMethod();
  56. // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
  57. log4net.Config.XmlConfigurator.Configure();
  58. UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
  59. UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
  60. TestCommunicationsManager cm = new TestCommunicationsManager();
  61. // shared module
  62. ISharedRegionModule interregionComms = new RESTInterregionComms();
  63. Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
  64. SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
  65. sceneA.RegisterRegionWithGrid();
  66. Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
  67. SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
  68. sceneB.RegisterRegionWithGrid();
  69. UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
  70. TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
  71. ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
  72. Assert.That(
  73. sceneACapsModule.GetCapsPath(agentId),
  74. Is.EqualTo(client.CapsSeedUrl),
  75. "Incorrect caps object path set up in sceneA");
  76. // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
  77. client.TeleportTargetScene = sceneB;
  78. client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
  79. Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
  80. Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
  81. ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
  82. // Temporary assertion - caps url construction should at least be doable through a method.
  83. Assert.That(
  84. "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
  85. Is.EqualTo(client.CapsSeedUrl),
  86. "Incorrect caps object path set up in sceneB");
  87. // This assertion will currently fail since we don't remove the caps paths when no longer needed
  88. //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
  89. // TODO: Check that more of everything is as it should be
  90. // TODO: test what happens if we try to teleport to a region that doesn't exist
  91. }
  92. }
  93. }