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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using Timer=System.Timers.Timer;
- using Nini.Config;
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion;
- using OpenSim.Region.CoreModules.World.Serialiser;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- using OpenSim.Tests.Common.Setup;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Scene presence tests
- /// </summary>
- [TestFixture]
- public class ScenePresenceTests
- {
- public Scene scene, scene2, scene3;
- public UUID agent1, agent2, agent3;
- public static Random random;
- public ulong region1,region2,region3;
- public TestCommunicationsManager cm;
- public AgentCircuitData acd1;
- public SceneObjectGroup sog1, sog2, sog3;
- public TestClient testclient;
- [TestFixtureSetUp]
- public void Init()
- {
- cm = new TestCommunicationsManager();
- scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000, cm);
- scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000, cm);
- scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000, cm);
- ISharedRegionModule interregionComms = new RESTInterregionComms();
- interregionComms.Initialise(new IniConfigSource());
- interregionComms.PostInitialise();
- SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
- SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
- SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
- agent1 = UUID.Random();
- agent2 = UUID.Random();
- agent3 = UUID.Random();
- random = new Random();
- sog1 = NewSOG(UUID.Random(), scene, agent1);
- sog2 = NewSOG(UUID.Random(), scene, agent1);
- sog3 = NewSOG(UUID.Random(), scene, agent1);
- //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
- region1 = scene.RegionInfo.RegionHandle;
- region2 = scene2.RegionInfo.RegionHandle;
- region3 = scene3.RegionInfo.RegionHandle;
- }
- /// <summary>
- /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
- /// </summary>
- [Test]
- public void T010_TestAddRootAgent()
- {
- TestHelper.InMethod();
- string firstName = "testfirstname";
- AgentCircuitData agent = new AgentCircuitData();
- agent.AgentID = agent1;
- agent.firstname = firstName;
- agent.lastname = "testlastname";
- agent.SessionID = UUID.Zero;
- agent.SecureSessionID = UUID.Zero;
- agent.circuitcode = 123;
- agent.BaseFolder = UUID.Zero;
- agent.InventoryFolder = UUID.Zero;
- agent.startpos = Vector3.Zero;
- agent.CapsPath = GetRandomCapsObjectPath();
- string reason;
- scene.NewUserConnection(agent, out reason);
- testclient = new TestClient(agent, scene);
- scene.AddNewClient(testclient);
- ScenePresence presence = scene.GetScenePresence(agent1);
- Assert.That(presence, Is.Not.Null, "presence is null");
- Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
- acd1 = agent;
- }
- /// <summary>
- /// Test removing an uncrossed root agent from a scene.
- /// </summary>
- [Test]
- public void T011_TestRemoveRootAgent()
- {
- TestHelper.InMethod();
- scene.RemoveClient(agent1);
- ScenePresence presence = scene.GetScenePresence(agent1);
- Assert.That(presence, Is.Null, "presence is not null");
- }
- [Test]
- public void T012_TestAddNeighbourRegion()
- {
- TestHelper.InMethod();
- string reason;
- scene.NewUserConnection(acd1, out reason);
- scene.AddNewClient(testclient);
- ScenePresence presence = scene.GetScenePresence(agent1);
- presence.MakeRootAgent(new Vector3(90,90,90),false);
- string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
- presence.AddNeighbourRegion(region2, cap);
- presence.AddNeighbourRegion(region3, cap);
- List<ulong> neighbours = presence.GetKnownRegionList();
- Assert.That(neighbours.Count, Is.EqualTo(2));
- }
- [Test]
- public void T013_TestRemoveNeighbourRegion()
- {
- TestHelper.InMethod();
- ScenePresence presence = scene.GetScenePresence(agent1);
- presence.RemoveNeighbourRegion(region3);
- List<ulong> neighbours = presence.GetKnownRegionList();
- Assert.That(neighbours.Count,Is.EqualTo(1));
- /*
- presence.MakeChildAgent;
- presence.MakeRootAgent;
- CompleteAvatarMovement
- */
- }
- [Test]
- public void T020_TestMakeRootAgent()
- {
- TestHelper.InMethod();
- ScenePresence presence = scene.GetScenePresence(agent1);
- Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent");
- presence.MakeChildAgent();
- Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent");
- // Accepts 0 but rejects Constants.RegionSize
- Vector3 pos = new Vector3(0,Constants.RegionSize-1,0);
- presence.MakeRootAgent(pos,true);
- Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent");
- Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
- }
- [Test]
- public void T021_TestCrossToNewRegion()
- {
- TestHelper.InMethod();
- // Adding child agent to region 1001
- string reason;
- scene2.NewUserConnection(acd1, out reason);
- scene2.AddNewClient(testclient);
- ScenePresence presence = scene.GetScenePresence(agent1);
- ScenePresence presence2 = scene2.GetScenePresence(agent1);
- // Adding neighbour region caps info to presence2
- string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
- presence2.AddNeighbourRegion(region1, cap);
- scene.RegisterRegionWithGrid();
- scene2.RegisterRegionWithGrid();
- Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
- Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
- // Cross to x+1
- presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
- presence.Update();
- EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
- // Mimicking communication between client and server, by waiting OK from client
- // sent by TestClient.CrossRegion call. Originally, this is network comm.
- if (!wh.WaitOne(5000,false))
- {
- presence.Update();
- if (!wh.WaitOne(8000,false))
- throw new ArgumentException("1 - Timeout waiting for signal/variable.");
- }
- // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
- // would normally be fired after receiving the reply packet from comm. done on the last line.
- testclient.CompleteMovement();
- // Crossings are asynchronous
- int timer = 10;
- // Make sure cross hasn't already finished
- if (!presence.IsInTransit && !presence.IsChildAgent)
- {
- // If not and not in transit yet, give it some more time
- Thread.Sleep(5000);
- }
- // Enough time, should at least be in transit by now.
- while (presence.IsInTransit && timer > 0)
- {
- Thread.Sleep(1000);
- timer-=1;
- }
- Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
- Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
- Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
- // Cross Back
- presence2.AbsolutePosition = new Vector3(-10, 3, 100);
- presence2.Update();
- if (!wh.WaitOne(5000,false))
- {
- presence2.Update();
- if (!wh.WaitOne(8000,false))
- throw new ArgumentException("2 - Timeout waiting for signal/variable.");
- }
- testclient.CompleteMovement();
- if (!presence2.IsInTransit && !presence2.IsChildAgent)
- {
- // If not and not in transit yet, give it some more time
- Thread.Sleep(5000);
- }
- // Enough time, should at least be in transit by now.
- while (presence2.IsInTransit && timer > 0)
- {
- Thread.Sleep(1000);
- timer-=1;
- }
- Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
- Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
- Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
- }
- [Test]
- public void T030_TestAddAttachments()
- {
- TestHelper.InMethod();
- ScenePresence presence = scene.GetScenePresence(agent1);
- presence.AddAttachment(sog1);
- presence.AddAttachment(sog2);
- presence.AddAttachment(sog3);
- Assert.That(presence.HasAttachments(), Is.True);
- Assert.That(presence.ValidateAttachments(), Is.True);
- }
- [Test]
- public void T031_RemoveAttachments()
- {
- TestHelper.InMethod();
- ScenePresence presence = scene.GetScenePresence(agent1);
- presence.RemoveAttachment(sog1);
- presence.RemoveAttachment(sog2);
- presence.RemoveAttachment(sog3);
- Assert.That(presence.HasAttachments(), Is.False);
- }
- [Test]
- public void T032_CrossAttachments()
- {
- TestHelper.InMethod();
- ScenePresence presence = scene.GetScenePresence(agent1);
- ScenePresence presence2 = scene2.GetScenePresence(agent1);
- presence2.AddAttachment(sog1);
- presence2.AddAttachment(sog2);
- IRegionModule serialiser = new SerialiserModule();
- SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
- SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
- Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
- Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
- Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
- Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
- }
- public static string GetRandomCapsObjectPath()
- {
- TestHelper.InMethod();
- UUID caps = UUID.Random();
- string capsPath = caps.ToString();
- capsPath = capsPath.Remove(capsPath.Length - 4, 4);
- return capsPath;
- }
- private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
- {
- SceneObjectPart sop = new SceneObjectPart();
- sop.Name = RandomName();
- sop.Description = RandomName();
- sop.Text = RandomName();
- sop.SitName = RandomName();
- sop.TouchName = RandomName();
- sop.UUID = uuid;
- sop.Shape = PrimitiveBaseShape.Default;
- sop.Shape.State = 1;
- sop.OwnerID = agent;
- SceneObjectGroup sog = new SceneObjectGroup();
- sog.SetScene(scene);
- sog.SetRootPart(sop);
- return sog;
- }
- private static string RandomName()
- {
- StringBuilder name = new StringBuilder();
- int size = random.Next(5,12);
- char ch ;
- for (int i=0; i<size; i++)
- {
- ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
- name.Append(ch);
- }
- return name.ToString();
- }
- }
- }
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