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- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Region.Framework.Interfaces
- {
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- public interface IEntityInventory
- {
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- void ForceInventoryPersistence();
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- void ResetInventoryIDs();
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- void ChangeInventoryOwner(UUID ownerId);
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- void ChangeInventoryGroup(UUID groupID);
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- void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
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- void RemoveScriptInstances();
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- void CreateScriptInstance(
- TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
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- void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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- void RemoveScriptInstance(UUID itemId);
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- void AddInventoryItem(TaskInventoryItem item, bool allowedDrop);
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- void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop);
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- void RestoreInventoryItems(ICollection<TaskInventoryItem> items);
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- TaskInventoryItem GetInventoryItem(UUID itemId);
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- bool UpdateInventoryItem(TaskInventoryItem item);
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- int RemoveInventoryItem(UUID itemID);
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- string GetInventoryFileName();
- bool GetInventoryFileName(IClientAPI client, uint localID);
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- void RequestInventoryFile(IClientAPI client, IXfer xferManager);
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- void ProcessInventoryBackup(IRegionDataStore datastore);
- uint MaskEffectivePermissions();
- void ApplyNextOwnerPermissions();
- void ApplyGodPermissions(uint perms);
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- bool ContainsScripts();
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- List<UUID> GetInventoryList();
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- string[] GetScriptAssemblies();
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- Dictionary<UUID, string> GetScriptStates();
- }
- }
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