Robert Adams e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. %!s(int64=12) %!d(string=hai) anos
..
BSCharacter.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. %!s(int64=12) %!d(string=hai) anos
BSConstraint.cs c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. %!s(int64=12) %!d(string=hai) anos
BSConstraintCollection.cs 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM. %!s(int64=12) %!d(string=hai) anos
BSDynamics.cs ca3b6b1f90 BulletSim: more detail logging for vehicle and general physics debugging. %!s(int64=12) %!d(string=hai) anos
BSLinkset.cs 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM. %!s(int64=12) %!d(string=hai) anos
BSPlugin.cs e4a6611865 Clean up collision reporting code so they are properly passed to %!s(int64=12) %!d(string=hai) anos
BSPrim.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. %!s(int64=12) %!d(string=hai) anos
BSScene.cs 8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. %!s(int64=12) %!d(string=hai) anos
BulletSimAPI.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. %!s(int64=12) %!d(string=hai) anos