UbitUmarov 4eb8fa29f4 oops fix typo hai 2 meses
..
Animation 8895577c80 use Random.Shared %!s(int64=2) %!d(string=hai) anos
Scripting ffb4cd7867 cosmetics hai 7 meses
Serialization 1736b6a8a0 make some use of frozendicionaries on xml processors hai 6 meses
Tests af658625ed fix a test %!s(int64=2) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncInventorySender.cs dc225e348d several changes to lludp FetchInventory %!s(int64=4) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs cf948d56a1 pesty warning %!s(int64=4) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
CollisionSounds.cs 61085cc25e add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL. %!s(int64=2) %!d(string=hai) anos
EntityBase.cs e894b4cafc update libomv and apply necessary related changes %!s(int64=4) %!d(string=hai) anos
EntityManager.cs 54b4523da8 let DoubleDictionary... also have a values array %!s(int64=5) %!d(string=hai) anos
EntityUpdates.cs 79135494d3 cosmetics %!s(int64=2) %!d(string=hai) anos
EventManager.cs 3bdae01b8f remove some garbage %!s(int64=2) %!d(string=hai) anos
GodController.cs c981f3c448 avoid a possible null ref hai 7 meses
KeyframeMotion.cs 52cd923c2e fix typos %!s(int64=3) %!d(string=hai) anos
LinksetData.cs 723a528b58 refuse some chars on HG url region name hai 7 meses
Prioritizer.cs 2f82203c3b use a dedicated MinHeap for updates priority %!s(int64=4) %!d(string=hai) anos
PriorityQueue.cs 4229b08741 put back global locking on PriorityQueue %!s(int64=3) %!d(string=hai) anos
RegionStatsHandler.cs b1bde3c8f1 timezone code changed %!s(int64=2) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
SOPMaterial.cs 53d7115ee1 uuid does have gethashcode %!s(int64=2) %!d(string=hai) anos
SOPVehicle.cs fbbcc1edd7 == string.Empty is .Lenght == 0 %!s(int64=2) %!d(string=hai) anos
Scene.Inventory.cs c8b13599df fix shared group object item modify permission check hai 4 meses
Scene.PacketHandlers.cs 738e7894b1 mantis 9103: update libBulletsim for macs (unversal dylib). Thanks Cuga hai 11 meses
Scene.Permissions.cs 7902a94113 cosmetics hai 1 ano
Scene.cs 4eb8fa29f4 oops fix typo hai 2 meses
SceneBase.cs cf27093ee9 several changes to llIsFriend and related methods hai 9 meses
SceneCommunicationService.cs 12c20b2b89 change scene comms and neighbour %!s(int64=4) %!d(string=hai) anos
SceneGraph.cs e460444596 cosmetics hai 9 meses
SceneManager.cs e9d2d81880 pesty warnings %!s(int64=6) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 7aa83ee6a7 cosmetics %!s(int64=2) %!d(string=hai) anos
SceneObjectGroup.cs 70fa48280c catch some possible null refs hai 3 meses
SceneObjectPart.cs 18ec6d6380 cosmetics hai 9 meses
SceneObjectPartInventory.cs bf952817fa cosmetics, cleanup and other things hai 1 ano
ScenePresence.cs 8becea09c1 oops wrong sent flag hai 5 meses
ScenePresenceStateMachine.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
SimStatsReporter.cs 177fb75317 fix total objects(prims) count on stats, it was not counting meshes..; avoid spurius count increment on unlink hai 1 ano
TerrainChannel.cs ce0d426b99 add helper SimulatorFeaturesModulr OpenSimExtraFeatureContains plus cosmetics hai 1 ano
TerrainCompressor.cs 2e26b8a8bb add LinksetData support. Untested and still does not store in dbs. Not as spec. See mantis 9081 (runprebuild) hai 9 meses
TerrainUtil.cs 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) %!s(int64=5) %!d(string=hai) anos
UndoState.cs 3b2ff758b1 minor change to last patch %!s(int64=4) %!d(string=hai) anos
UuidGatherer.cs 257a9ad398 libomv now knows old opensim material asset type + dotnet8 usless changes hai 7 meses