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Attachments
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0563530bf8
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
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13 years ago |
AvatarFactory
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023023a5fc
Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
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13 years ago |
Chat
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b36ff0fd24
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 years ago |
Combat
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6ae04448f7
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
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13 years ago |
Dialog
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aa6915f1ba
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
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13 years ago |
Friends
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310c2403b0
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
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13 years ago |
Gestures
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9f7b37b37c
Fix build break
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14 years ago |
Gods
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b36ff0fd24
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 years ago |
Groups
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e4d26d7bfa
When a shared module hooks OnClientClosed, it has no way of finding
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15 years ago |
InstantMessage
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a3c79b399e
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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13 years ago |
Inventory
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b5b2541d1a
Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit db91044 on Aug 22 2011
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13 years ago |
Lure
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3ccb58c05c
Fix failure to teleport when an agent is lured on the same sim (and probably in neighbouring sims) with HG lure active
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13 years ago |
Profile
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2b339b7d2b
minor: remove mono compiler warnings
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13 years ago |