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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.ClientStack.LindenUDP.Tests
- {
- /// <summary>
- /// Mock scene for unit tests
- /// </summary>
- public class MockScene : SceneBase
- {
- public int ObjectNameCallsReceived
- {
- get { return m_objectNameCallsReceived; }
- }
- protected int m_objectNameCallsReceived;
-
- public MockScene()
- {
- m_regInfo = new RegionInfo(1000, 1000, null, null);
- m_regStatus = RegionStatus.Up;
- }
-
- public override void Update() {}
- public override void LoadWorldMap() {}
-
- public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)
- {
- client.OnObjectName += RecordObjectNameCall;
- // FIXME
- return null;
- }
-
- public override void RemoveClient(UUID agentID, bool someReason) {}
- // public override void CloseAllAgents(uint circuitcode) {}
- public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
- public override void OtherRegionUp(GridRegion otherRegion) { }
- public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; }
-
- /// <summary>
- /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
- /// </summary>
- protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message)
- {
- m_objectNameCallsReceived++;
- }
- }
- }
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