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UploadBakedTextureModule.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Specialized;
  30. using System.Drawing;
  31. using System.Drawing.Imaging;
  32. using System.Reflection;
  33. using System.IO;
  34. using System.Web;
  35. using log4net;
  36. using Nini.Config;
  37. using Mono.Addins;
  38. using OpenMetaverse;
  39. using OpenMetaverse.StructuredData;
  40. using OpenMetaverse.Imaging;
  41. using OpenSim.Framework;
  42. using OpenSim.Framework.Servers;
  43. using OpenSim.Framework.Servers.HttpServer;
  44. using OpenSim.Region.Framework.Interfaces;
  45. using OpenSim.Region.Framework.Scenes;
  46. using OpenSim.Services.Interfaces;
  47. using Caps = OpenSim.Framework.Capabilities.Caps;
  48. using OpenSim.Capabilities.Handlers;
  49. namespace OpenSim.Region.ClientStack.Linden
  50. {
  51. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
  52. public class UploadBakedTextureModule : INonSharedRegionModule
  53. {
  54. // private static readonly ILog m_log =
  55. // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  56. /// <summary>
  57. /// For historical reasons this is fixed, but there
  58. /// </summary>
  59. private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
  60. private Scene m_scene;
  61. private bool m_persistBakedTextures;
  62. public void Initialise(IConfigSource source)
  63. {
  64. IConfig sconfig = source.Configs["Startup"];
  65. if (sconfig != null)
  66. m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
  67. }
  68. public void AddRegion(Scene s)
  69. {
  70. m_scene = s;
  71. }
  72. public void RemoveRegion(Scene s)
  73. {
  74. }
  75. public void RegionLoaded(Scene s)
  76. {
  77. m_scene.EventManager.OnRegisterCaps += RegisterCaps;
  78. }
  79. public void PostInitialise()
  80. {
  81. }
  82. public void Close() { }
  83. public string Name { get { return "UploadBakedTextureModule"; } }
  84. public Type ReplaceableInterface
  85. {
  86. get { return null; }
  87. }
  88. public void RegisterCaps(UUID agentID, Caps caps)
  89. {
  90. caps.RegisterHandler(
  91. "UploadBakedTexture",
  92. new RestStreamHandler(
  93. "POST",
  94. "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
  95. new UploadBakedTextureHandler(
  96. caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture));
  97. }
  98. }
  99. }