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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using libsecondlife;
- namespace OpenSim.Framework.Data
- {
- /// <summary>
- /// Inventory Item - contains all the properties associated with an individual inventory piece.
- /// </summary>
- public class InventoryItemBase
- {
- /// <summary>
- /// A UUID containing the ID for the inventory item itself
- /// </summary>
- public LLUUID inventoryID;
- /// <summary>
- /// The UUID of the associated asset on the asset server
- /// </summary>
- public LLUUID assetID;
- /// <summary>
- /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
- /// </summary>
- public int type;
- /// <summary>
- /// The folder this item is contained in (NULL_KEY = Inventory Root)
- /// </summary>
- public LLUUID parentFolderID;
- /// <summary>
- /// The owner of this inventory item
- /// </summary>
- public LLUUID avatarID;
- /// <summary>
- /// The name of the inventory item (must be less than 64 characters)
- /// </summary>
- public string inventoryName;
- /// <summary>
- /// The description of the inventory item (must be less than 64 characters)
- /// </summary>
- public string inventoryDescription;
- /// <summary>
- /// A mask containing the permissions for the next owner (cannot be enforced)
- /// </summary>
- public uint inventoryNextPermissions;
- /// <summary>
- /// A mask containing permissions for the current owner (cannot be enforced)
- /// </summary>
- public uint inventoryCurrentPermissions;
- }
- /// <summary>
- /// A Class for folders which contain users inventory
- /// </summary>
- public class InventoryFolderBase
- {
- /// <summary>
- /// The name of the folder (64 characters or less)
- /// </summary>
- public string name;
- /// <summary>
- /// The agent who's inventory this is contained by
- /// </summary>
- public LLUUID agentID;
- /// <summary>
- /// The folder this folder is contained in (NULL_KEY for root)
- /// </summary>
- public LLUUID parentID;
- /// <summary>
- /// The UUID for this folder
- /// </summary>
- public LLUUID folderID;
- }
- /// <summary>
- /// An interface for accessing inventory data from a storage server
- /// </summary>
- public interface IInventoryData
- {
- /// <summary>
- /// Initialises the interface
- /// </summary>
- void Initialise();
- /// <summary>
- /// Closes the interface
- /// </summary>
- void Close();
- /// <summary>
- /// The plugin being loaded
- /// </summary>
- /// <returns>A string containing the plugin name</returns>
- string getName();
- /// <summary>
- /// The plugins version
- /// </summary>
- /// <returns>A string containing the plugin version</returns>
- string getVersion();
- /// <summary>
- /// Returns a list of inventory items contained within the specified folder
- /// </summary>
- /// <param name="folderID">The UUID of the target folder</param>
- /// <returns>A List of InventoryItemBase items</returns>
- List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
- /// <summary>
- /// Returns a list of folders in the users inventory root.
- /// </summary>
- /// <param name="user">The UUID of the user who is having inventory being returned</param>
- /// <returns>A list of folders</returns>
- List<InventoryFolderBase> getUserRootFolders(LLUUID user);
- /// <summary>
- /// Returns a list of inventory folders contained in the folder 'parentID'
- /// </summary>
- /// <param name="parentID">The folder to get subfolders for</param>
- /// <returns>A list of inventory folders</returns>
- List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
- /// <summary>
- /// Returns an inventory item by its UUID
- /// </summary>
- /// <param name="item">The UUID of the item to be returned</param>
- /// <returns>A class containing item information</returns>
- InventoryItemBase getInventoryItem(LLUUID item);
- /// <summary>
- /// Returns a specified inventory folder by its UUID
- /// </summary>
- /// <param name="folder">The UUID of the folder to be returned</param>
- /// <returns>A class containing folder information</returns>
- InventoryFolderBase getInventoryFolder(LLUUID folder);
- /// <summary>
- /// Creates a new inventory item based on item
- /// </summary>
- /// <param name="item">The item to be created</param>
- void addInventoryItem(InventoryItemBase item);
- /// <summary>
- /// Updates an inventory item with item (updates based on ID)
- /// </summary>
- /// <param name="item">The updated item</param>
- void updateInventoryItem(InventoryItemBase item);
- /// <summary>
- /// Adds a new folder specified by folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- void addInventoryFolder(InventoryFolderBase folder);
- /// <summary>
- /// Updates a folder based on its ID with folder
- /// </summary>
- /// <param name="folder">The inventory folder</param>
- void updateInventoryFolder(InventoryFolderBase folder);
- }
- }
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