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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Security.Cryptography; // for computing md5 hash
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
- using Ionic.Zlib;
- // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
- // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
- // the available DLLs
- //[assembly: Addin("MaterialsModule", "1.0")]
- //[assembly: AddinDependency("OpenSim", "0.8.1")]
- namespace OpenSim.Region.OptionalModules.Materials
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
- public class MaterialsModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public string Name { get { return "MaterialsModule"; } }
-
- public Type ReplaceableInterface { get { return null; } }
- IImprovedAssetCache m_cache;
- private Scene m_scene = null;
- private bool m_enabled = false;
- private int m_maxMaterialsPerTransaction = 50;
- public Dictionary<UUID, OSDMap> m_Materials = new Dictionary<UUID, OSDMap>();
- public Dictionary<UUID, int> m_MaterialsRefCount = new Dictionary<UUID, int>();
- private Dictionary<ulong, AssetBase> m_changes = new Dictionary<ulong, AssetBase>();
- private Dictionary<ulong, double> m_changesTime = new Dictionary<ulong, double>();
- public void Initialise(IConfigSource source)
- {
- m_enabled = true; // default is enabled
- IConfig config = source.Configs["Materials"];
- if (config != null)
- {
- m_enabled = config.GetBoolean("enable_materials", m_enabled);
- m_maxMaterialsPerTransaction = config.GetInt("MaxMaterialsPerTransaction", m_maxMaterialsPerTransaction);
- }
- if (m_enabled)
- m_log.DebugFormat("[Materials]: Initialized");
- }
-
- public void Close()
- {
- if (!m_enabled)
- return;
- }
-
- public void AddRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- m_scene = scene;
- m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
- m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
- m_scene.EventManager.OnBackup += EventManager_OnBackup;
- }
- private void EventManager_OnBackup(ISimulationDataService datastore, bool forcedBackup)
- {
- List<AssetBase> toStore;
- List<ulong> hashlist;
- lock (m_Materials)
- {
- if(m_changes.Count == 0)
- return;
- if(forcedBackup)
- {
- toStore = new List<AssetBase>(m_changes.Values);
- m_changes.Clear();
- m_changesTime.Clear();
- }
- else
- {
- toStore = new List<AssetBase>();
- hashlist = new List<ulong>();
- double storetime = Util.GetTimeStampMS() - 60000;
- foreach(KeyValuePair<ulong,double> kvp in m_changesTime)
- {
- if(kvp.Value < storetime)
- {
- toStore.Add(m_changes[kvp.Key]);
- hashlist.Add(kvp.Key);
- }
- }
- foreach(ulong u in hashlist)
- {
- m_changesTime.Remove(u);
- m_changes.Remove(u);
- }
- }
- if(toStore.Count > 0)
- Util.FireAndForget(delegate
- {
- foreach(AssetBase a in toStore)
- {
- a.Local = false;
- m_scene.AssetService.Store(a);
- }
- });
- }
- }
- private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
- {
- foreach (var part in obj.Parts)
- if (part != null)
- GetStoredMaterialsInPart(part);
- }
- private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
- {
- string capsBase = "/CAPS/" + caps.CapsObjectPath;
- IRequestHandler renderMaterialsPostHandler
- = new RestStreamHandler("POST", capsBase + "/",
- (request, path, param, httpRequest, httpResponse)
- => RenderMaterialsPostCap(request, agentID),
- "RenderMaterials", null);
- caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
- // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
- // and POST handlers, (at least at the time this was originally written), so we first set up a POST
- // handler normally and then add a GET handler via MainServer
- IRequestHandler renderMaterialsGetHandler
- = new RestStreamHandler("GET", capsBase + "/",
- (request, path, param, httpRequest, httpResponse)
- => RenderMaterialsGetCap(request),
- "RenderMaterials", null);
- MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
- // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
- IRequestHandler renderMaterialsPutHandler
- = new RestStreamHandler("PUT", capsBase + "/",
- (request, path, param, httpRequest, httpResponse)
- => RenderMaterialsPutCap(request, agentID),
- "RenderMaterials", null);
- MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
- }
-
- public void RemoveRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
- m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
- m_scene.EventManager.OnBackup -= EventManager_OnBackup;
- }
-
- public void RegionLoaded(Scene scene)
- {
- if (!m_enabled) return;
- m_cache = scene.RequestModuleInterface<IImprovedAssetCache>();
- ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
- if (featuresModule != null)
- featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
- }
- private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
- {
- features["MaxMaterialsPerTransaction"] = m_maxMaterialsPerTransaction;
- }
- /// <summary>
- /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
- /// </summary>
- /// <param name="part"></param>
- private void GetLegacyStoredMaterialsInPart(SceneObjectPart part)
- {
- if (part.DynAttrs == null)
- return;
- OSD OSMaterials = null;
- OSDArray matsArr = null;
- lock (part.DynAttrs)
- {
- if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
- {
- OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
- if (materialsStore == null)
- return;
- materialsStore.TryGetValue("Materials", out OSMaterials);
- }
- if (OSMaterials != null && OSMaterials is OSDArray)
- matsArr = OSMaterials as OSDArray;
- else
- return;
- }
- if (matsArr == null)
- return;
- foreach (OSD elemOsd in matsArr)
- {
- if (elemOsd != null && elemOsd is OSDMap)
- {
- OSDMap matMap = elemOsd as OSDMap;
- if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
- {
- try
- {
- lock (m_Materials)
- {
- UUID id = matMap["ID"].AsUUID();
- if(m_Materials.ContainsKey(id))
- m_MaterialsRefCount[id]++;
- else
- {
- m_Materials[id] = (OSDMap)matMap["Material"];
- m_MaterialsRefCount[id] = 1;
- }
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString());
- }
- }
- }
- }
- }
- /// <summary>
- /// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
- /// </summary>
- private void GetStoredMaterialsInPart(SceneObjectPart part)
- {
- if (part.Shape == null)
- return;
- var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
- if (te == null)
- return;
- GetLegacyStoredMaterialsInPart(part);
- if (te.DefaultTexture != null)
- GetStoredMaterialInFace(part, te.DefaultTexture);
- else
- m_log.WarnFormat(
- "[Materials]: Default texture for part {0} (part of object {1}) in {2} unexpectedly null. Ignoring.",
- part.Name, part.ParentGroup.Name, m_scene.Name);
- foreach (Primitive.TextureEntryFace face in te.FaceTextures)
- {
- if (face != null)
- GetStoredMaterialInFace(part, face);
- }
- }
- /// <summary>
- /// Find the materials used in one Face, and add them to 'm_regionMaterials'.
- /// </summary>
- private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
- {
- UUID id = face.MaterialID;
- if (id == UUID.Zero)
- return;
- lock (m_Materials)
- {
- if (m_Materials.ContainsKey(id))
- {
- m_MaterialsRefCount[id]++;
- return;
- }
- AssetBase matAsset = m_scene.AssetService.Get(id.ToString());
- if (matAsset == null || matAsset.Data == null || matAsset.Data.Length == 0 )
- {
- m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
- return;
- }
- byte[] data = matAsset.Data;
- OSDMap mat;
- try
- {
- mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
- return;
- }
- m_Materials[id] = mat;
- m_MaterialsRefCount[id] = 1;
- }
- }
- public string RenderMaterialsPostCap(string request, UUID agentID)
- {
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDMap resp = new OSDMap();
- OSDArray respArr = new OSDArray();
- if (req.ContainsKey("Zipped"))
- {
- OSD osd = null;
- byte[] inBytes = req["Zipped"].AsBinary();
- try
- {
- osd = ZDecompressBytesToOsd(inBytes);
- if (osd != null && osd is OSDArray)
- {
- foreach (OSD elem in (OSDArray)osd)
- {
- try
- {
- UUID id = new UUID(elem.AsBinary(), 0);
- lock (m_Materials)
- {
- if (m_Materials.ContainsKey(id))
- {
- OSDMap matMap = new OSDMap();
- matMap["ID"] = OSD.FromBinary(id.GetBytes());
- matMap["Material"] = m_Materials[id];
- respArr.Add(matMap);
- }
- else
- {
- m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
- // Theoretically we could try to load the material from the assets service,
- // but that shouldn't be necessary because the viewer should only request
- // materials that exist in a prim on the region, and all of these materials
- // are already stored in m_regionMaterials.
- }
- }
- }
- catch (Exception e)
- {
- m_log.Error("Error getting materials in response to viewer request", e);
- continue;
- }
- }
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
- //return "";
- }
- }
-
- resp["Zipped"] = ZCompressOSD(respArr, false);
- string response = OSDParser.SerializeLLSDXmlString(resp);
- //m_log.Debug("[Materials]: cap request: " + request);
- //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
- //m_log.Debug("[Materials]: cap response: " + response);
- return response;
- }
- public string RenderMaterialsPutCap(string request, UUID agentID)
- {
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDMap resp = new OSDMap();
- OSDMap materialsFromViewer = null;
- OSDArray respArr = new OSDArray();
- HashSet<SceneObjectPart> parts = new HashSet<SceneObjectPart>();
- if (req.ContainsKey("Zipped"))
- {
- OSD osd = null;
- byte[] inBytes = req["Zipped"].AsBinary();
- try
- {
- osd = ZDecompressBytesToOsd(inBytes);
- if (osd != null && osd is OSDMap)
- {
- materialsFromViewer = osd as OSDMap;
- if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
- {
- OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
- if (matsOsd is OSDArray)
- {
- OSDArray matsArr = matsOsd as OSDArray;
- try
- {
- foreach (OSDMap matsMap in matsArr)
- {
- uint primLocalID = 0;
- try {
- primLocalID = matsMap["ID"].AsUInteger();
- }
- catch (Exception e) {
- m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
- continue;
- }
- SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
- if (sop == null)
- {
- m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
- continue;
- }
- if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
- {
- m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
- continue;
- }
- OSDMap mat = null;
- try
- {
- mat = matsMap["Material"] as OSDMap;
- }
- catch (Exception e)
- {
- m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
- continue;
- }
- Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
- if (te == null)
- {
- m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
- continue;
- }
-
- UUID id;
- if (mat == null)
- {
- // This happens then the user removes a material from a prim
- id = UUID.Zero;
- }
- else
- {
- id = getNewID(mat);
- }
- int face = -1;
- UUID oldid = UUID.Zero;
- if (matsMap.ContainsKey("Face"))
- {
- face = matsMap["Face"].AsInteger();
- Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
- oldid = faceEntry.MaterialID;
- faceEntry.MaterialID = id;
- }
- else
- {
- if (te.DefaultTexture == null)
- m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
- else
- {
- oldid = te.DefaultTexture.MaterialID;
- te.DefaultTexture.MaterialID = id;
- }
- }
- //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
- // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
- sop.Shape.TextureEntry = te.GetBytes();
- lock(m_Materials)
- {
- if(oldid != UUID.Zero)
- {
- m_MaterialsRefCount[oldid]--;
- if(m_MaterialsRefCount[oldid] <= 0)
- {
- m_Materials.Remove(oldid);
- m_MaterialsRefCount.Remove(oldid);
- m_cache.Expire(oldid.ToString());
- }
- }
- if(id != UUID.Zero)
- {
- AssetBase asset = CacheMaterialAsAsset(id, agentID, mat, sop);
- if(asset != null)
- {
- ulong materialHash = (ulong)primLocalID << 32;
- if(face < 0)
- materialHash += 0xffffffff;
- else
- materialHash +=(ulong)face;
- m_changes[materialHash] = asset;
- m_changesTime[materialHash] = Util.GetTimeStampMS();
- }
- }
- }
- if(!parts.Contains(sop))
- parts.Add(sop);
- }
- foreach(SceneObjectPart sop in parts)
- {
- if (sop.ParentGroup != null && !sop.ParentGroup.IsDeleted)
- {
- sop.TriggerScriptChangedEvent(Changed.TEXTURE);
- sop.ScheduleFullUpdate();
- sop.ParentGroup.HasGroupChanged = true;
- }
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[Materials]: exception processing received material ", e);
- }
- }
- }
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
- //return "";
- }
- }
-
- resp["Zipped"] = ZCompressOSD(respArr, false);
- string response = OSDParser.SerializeLLSDXmlString(resp);
- //m_log.Debug("[Materials]: cap request: " + request);
- //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
- //m_log.Debug("[Materials]: cap response: " + response);
- return response;
- }
- private UUID getNewID(OSDMap mat)
- {
- // ugly and done twice but keep compatibility for now
- Byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
- using (var md5 = MD5.Create())
- return new UUID(md5.ComputeHash(data), 0);
- }
- private AssetBase CacheMaterialAsAsset(UUID id, UUID agentID, OSDMap mat, SceneObjectPart sop)
- {
- AssetBase asset = null;
- lock (m_Materials)
- {
- if (!m_Materials.ContainsKey(id))
- {
- m_Materials[id] = mat;
- m_MaterialsRefCount[id] = 1;
- byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
- // This asset might exist already, but it's ok to try to store it again
- string name = "Material " + ChooseMaterialName(mat, sop);
- name = name.Substring(0, Math.Min(64, name.Length)).Trim();
- asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
- asset.Data = data;
- asset.Local = true;
- m_cache.Cache(asset);
- }
- else
- m_MaterialsRefCount[id]++;
- }
- return asset;
- }
- private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
- {
- UUID id;
- // Material UUID = hash of the material's data.
- // This makes materials deduplicate across the entire grid (but isn't otherwise required).
- byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
- using (var md5 = MD5.Create())
- id = new UUID(md5.ComputeHash(data), 0);
- lock (m_Materials)
- {
- if (!m_Materials.ContainsKey(id))
- {
- m_Materials[id] = mat;
- m_MaterialsRefCount[id] = 1;
- // This asset might exist already, but it's ok to try to store it again
- string name = "Material " + ChooseMaterialName(mat, sop);
- name = name.Substring(0, Math.Min(64, name.Length)).Trim();
- AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
- asset.Data = data;
- m_scene.AssetService.Store(asset);
- }
- else
- m_MaterialsRefCount[id]++;
- }
- return id;
- }
- /// <summary>
- /// Use heuristics to choose a good name for the material.
- /// </summary>
- private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
- {
- UUID normMap = mat["NormMap"].AsUUID();
- if (normMap != UUID.Zero)
- {
- AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
- if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
- return asset.Name;
- }
- UUID specMap = mat["SpecMap"].AsUUID();
- if (specMap != UUID.Zero)
- {
- AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
- if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
- return asset.Name;
- }
- if (sop.Name != "Primitive")
- return sop.Name;
-
- if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
- return sop.ParentGroup.Name;
- return "";
- }
- public string RenderMaterialsGetCap(string request)
- {
- OSDMap resp = new OSDMap();
- int matsCount = 0;
- OSDArray allOsd = new OSDArray();
- lock (m_Materials)
- {
- foreach (KeyValuePair<UUID, OSDMap> kvp in m_Materials)
- {
- OSDMap matMap = new OSDMap();
- matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
- matMap["Material"] = kvp.Value;
- allOsd.Add(matMap);
- matsCount++;
- }
- }
- resp["Zipped"] = ZCompressOSD(allOsd, false);
- return OSDParser.SerializeLLSDXmlString(resp);
- }
- private static string ZippedOsdBytesToString(byte[] bytes)
- {
- try
- {
- return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
- }
- catch (Exception e)
- {
- return "ZippedOsdBytesToString caught an exception: " + e.ToString();
- }
- }
- /// <summary>
- /// computes a UUID by hashing a OSD object
- /// </summary>
- /// <param name="osd"></param>
- /// <returns></returns>
- private static UUID HashOsd(OSD osd)
- {
- byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
- using (var md5 = MD5.Create())
- return new UUID(md5.ComputeHash(data), 0);
- }
- public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
- {
- OSD osd = null;
- byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
- using (MemoryStream msSinkCompressed = new MemoryStream())
- {
- using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
- Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
- {
- zOut.Write(data, 0, data.Length);
- }
- msSinkCompressed.Seek(0L, SeekOrigin.Begin);
- osd = OSD.FromBinary(msSinkCompressed.ToArray());
- }
- return osd;
- }
- public static OSD ZDecompressBytesToOsd(byte[] input)
- {
- OSD osd = null;
- using (MemoryStream msSinkUnCompressed = new MemoryStream())
- {
- using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
- {
- zOut.Write(input, 0, input.Length);
- }
- msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
- osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
- }
- return osd;
- }
- }
- }
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