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TextureRequestArgs.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. public class TextureRequestArgs : EventArgs
  32. {
  33. private sbyte m_discardLevel;
  34. private uint m_packetNumber;
  35. private float m_priority;
  36. private int m_requestType;
  37. protected UUID m_requestedAssetID;
  38. public float Priority
  39. {
  40. get { return m_priority; }
  41. set { m_priority = value; }
  42. }
  43. /// <summary>
  44. ///
  45. /// </summary>
  46. public uint PacketNumber
  47. {
  48. get { return m_packetNumber; }
  49. set { m_packetNumber = value; }
  50. }
  51. /// <summary>
  52. ///
  53. /// </summary>
  54. public sbyte DiscardLevel
  55. {
  56. get { return m_discardLevel; }
  57. set { m_discardLevel = value; }
  58. }
  59. /// <summary>
  60. ///
  61. /// </summary>
  62. public UUID RequestedAssetID
  63. {
  64. get { return m_requestedAssetID; }
  65. set { m_requestedAssetID = value; }
  66. }
  67. public int RequestType
  68. {
  69. get { return m_requestType; }
  70. set { m_requestType = value; }
  71. }
  72. public override string ToString()
  73. {
  74. return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}",
  75. m_discardLevel,
  76. m_priority, m_packetNumber, m_requestedAssetID, m_requestType);
  77. }
  78. }
  79. }