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IAssetCache.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenMetaverse.Packets;
  29. namespace OpenSim.Framework
  30. {
  31. public delegate void AssetRequestCallback(UUID assetId, AssetBase asset);
  32. public interface IAssetCache : IAssetReceiver, IPlugin
  33. {
  34. IAssetServer AssetServer { get; }
  35. void ShowState();
  36. void Clear();
  37. bool TryGetCachedAsset(UUID assetID, out AssetBase asset);
  38. void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture);
  39. AssetBase GetAsset(UUID assetID, bool isTexture);
  40. void AddAsset(AssetBase asset);
  41. void ExpireAsset(UUID assetID);
  42. void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest);
  43. void Initialise(ConfigSettings cs, IAssetServer server);
  44. }
  45. public class AssetCachePluginInitialiser : PluginInitialiserBase
  46. {
  47. private ConfigSettings config;
  48. private IAssetServer server;
  49. public AssetCachePluginInitialiser (ConfigSettings p_sv, IAssetServer p_as)
  50. {
  51. config = p_sv;
  52. server = p_as;
  53. }
  54. public override void Initialise (IPlugin plugin)
  55. {
  56. IAssetCache p = plugin as IAssetCache;
  57. p.Initialise (config, server);
  58. }
  59. }
  60. }