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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Data
- {
- /// <summary>
- /// An interface for connecting to user storage servers.
- /// </summary>
- public interface IUserDataPlugin : IPlugin
- {
- /// <summary>
- /// Returns a user profile from a database via their UUID
- /// </summary>
- /// <param name="user">The user's UUID</param>
- /// <returns>The user data profile. Returns null if no user is found</returns>
- UserProfileData GetUserByUUID(UUID user);
- /// <summary>
- /// Returns a users profile by searching their username parts
- /// </summary>
- /// <param name="fname">Account firstname</param>
- /// <param name="lname">Account lastname</param>
- /// <returns>The user data profile</returns>
- UserProfileData GetUserByName(string fname, string lname);
- /// <summary>
- /// Returns a list of UUIDs firstnames and lastnames that match string query entered into the avatar picker.
- /// </summary>
- /// <param name="queryID">ID associated with the user's query. This must match what the client sent</param>
- /// <param name="query">The filtered contents of the search box when the user hit search.</param>
- /// <returns>The user data profile</returns>
- List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
- /// <summary>
- /// Returns the current agent for a user searching by it's UUID
- /// </summary>
- /// <param name="user">The users UUID</param>
- /// <returns>The current agent session</returns>
- UserAgentData GetAgentByUUID(UUID user);
- /// <summary>
- /// Returns the current session agent for a user searching by username
- /// </summary>
- /// <param name="name">The users account name</param>
- /// <returns>The current agent session</returns>
- UserAgentData GetAgentByName(string name);
- /// <summary>
- /// Returns the current session agent for a user searching by username parts
- /// </summary>
- /// <param name="fname">The users first account name</param>
- /// <param name="lname">The users account surname</param>
- /// <returns>The current agent session</returns>
- UserAgentData GetAgentByName(string fname, string lname);
- /// <summary>
- /// Stores new web-login key for user during web page login
- /// </summary>
- /// <param name="webLoginKey"></param>
- void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
- /// <summary>
- /// Adds a new User profile to the database
- /// </summary>
- /// <param name="user">UserProfile to add</param>
- void AddNewUserProfile(UserProfileData user);
- /// <summary></summary>
- /// Updates an existing user profile
- /// </summary>
- /// <param name="user">UserProfile to update</param>
- bool UpdateUserProfile(UserProfileData user);
- /// <summary>
- /// Adds a new agent to the database
- /// </summary>
- /// <param name="agent">The agent to add</param>
- void AddNewUserAgent(UserAgentData agent);
- /// <summary>
- /// Adds a new friend to the database for XUser
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
- /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
- /// <summary>
- /// Delete friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The Ex-friend agent</param>
- void RemoveUserFriend(UUID friendlistowner, UUID friend);
- /// <summary>
- /// Update permissions for friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The agent that is getting or loosing permissions</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
- /// <summary>
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
- /// </summary>
- /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
- List<FriendListItem> GetUserFriendList(UUID friendlistowner);
- /// <summary>
- /// Returns a list of <see cref="FriendRegionInfo/>s for the specified UUIDs.
- /// </summary>
- /// <param name="uuids">
- /// A <see cref="List"/> of <see cref="UUID/>s to fetch info for
- /// </param>
- /// <returns>
- /// A <see cref="Dictionary"/>, mapping the <see cref="UUID"/>s to <see cref="FriendRegionInfo"/>s.
- /// </returns>
- Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids);
- /// <summary>
- /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
- /// </summary>
- /// <param name="from">The account to transfer from</param>
- /// <param name="to">The account to transfer to</param>
- /// <param name="amount">The amount to transfer</param>
- /// <returns>Successful?</returns>
- bool MoneyTransferRequest(UUID from, UUID to, uint amount);
- /// <summary>
- /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
- /// </summary>
- /// <param name="from">User to transfer from</param>
- /// <param name="to">User to transfer to</param>
- /// <param name="inventory">Specified inventory item</param>
- /// <returns>Successful?</returns>
- bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
- /// <summary>
- /// Initialises the plugin (artificial constructor)
- /// </summary>
- void Initialise(string connect);
- /// <summary>
- /// Gets the user appearance
- /// </summer>
- AvatarAppearance GetUserAppearance(UUID user);
- void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
- void ResetAttachments(UUID userID);
- void LogoutUsers(UUID regionID);
- }
- public class UserDataInitialiser : PluginInitialiserBase
- {
- private string connect;
- public UserDataInitialiser (string s) { connect = s; }
- public override void Initialise (IPlugin plugin)
- {
- IUserDataPlugin p = plugin as IUserDataPlugin;
- p.Initialise (connect);
- }
- }
- }
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