IUserData.cs 8.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. namespace OpenSim.Data
  31. {
  32. /// <summary>
  33. /// An interface for connecting to user storage servers.
  34. /// </summary>
  35. public interface IUserDataPlugin : IPlugin
  36. {
  37. /// <summary>
  38. /// Returns a user profile from a database via their UUID
  39. /// </summary>
  40. /// <param name="user">The user's UUID</param>
  41. /// <returns>The user data profile. Returns null if no user is found</returns>
  42. UserProfileData GetUserByUUID(UUID user);
  43. /// <summary>
  44. /// Returns a users profile by searching their username parts
  45. /// </summary>
  46. /// <param name="fname">Account firstname</param>
  47. /// <param name="lname">Account lastname</param>
  48. /// <returns>The user data profile</returns>
  49. UserProfileData GetUserByName(string fname, string lname);
  50. /// <summary>
  51. /// Returns a list of UUIDs firstnames and lastnames that match string query entered into the avatar picker.
  52. /// </summary>
  53. /// <param name="queryID">ID associated with the user's query. This must match what the client sent</param>
  54. /// <param name="query">The filtered contents of the search box when the user hit search.</param>
  55. /// <returns>The user data profile</returns>
  56. List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
  57. /// <summary>
  58. /// Returns the current agent for a user searching by it's UUID
  59. /// </summary>
  60. /// <param name="user">The users UUID</param>
  61. /// <returns>The current agent session</returns>
  62. UserAgentData GetAgentByUUID(UUID user);
  63. /// <summary>
  64. /// Returns the current session agent for a user searching by username
  65. /// </summary>
  66. /// <param name="name">The users account name</param>
  67. /// <returns>The current agent session</returns>
  68. UserAgentData GetAgentByName(string name);
  69. /// <summary>
  70. /// Returns the current session agent for a user searching by username parts
  71. /// </summary>
  72. /// <param name="fname">The users first account name</param>
  73. /// <param name="lname">The users account surname</param>
  74. /// <returns>The current agent session</returns>
  75. UserAgentData GetAgentByName(string fname, string lname);
  76. /// <summary>
  77. /// Stores new web-login key for user during web page login
  78. /// </summary>
  79. /// <param name="webLoginKey"></param>
  80. void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
  81. /// <summary>
  82. /// Adds a new User profile to the database
  83. /// </summary>
  84. /// <param name="user">UserProfile to add</param>
  85. void AddNewUserProfile(UserProfileData user);
  86. /// <summary></summary>
  87. /// Updates an existing user profile
  88. /// </summary>
  89. /// <param name="user">UserProfile to update</param>
  90. bool UpdateUserProfile(UserProfileData user);
  91. /// <summary>
  92. /// Adds a new agent to the database
  93. /// </summary>
  94. /// <param name="agent">The agent to add</param>
  95. void AddNewUserAgent(UserAgentData agent);
  96. /// <summary>
  97. /// Adds a new friend to the database for XUser
  98. /// </summary>
  99. /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
  100. /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
  101. /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
  102. void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
  103. /// <summary>
  104. /// Delete friend on friendlistowner's friendlist.
  105. /// </summary>
  106. /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
  107. /// <param name="friend">The Ex-friend agent</param>
  108. void RemoveUserFriend(UUID friendlistowner, UUID friend);
  109. /// <summary>
  110. /// Update permissions for friend on friendlistowner's friendlist.
  111. /// </summary>
  112. /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
  113. /// <param name="friend">The agent that is getting or loosing permissions</param>
  114. /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
  115. void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
  116. /// <summary>
  117. /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
  118. /// </summary>
  119. /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
  120. List<FriendListItem> GetUserFriendList(UUID friendlistowner);
  121. /// <summary>
  122. /// Returns a list of <see cref="FriendRegionInfo/>s for the specified UUIDs.
  123. /// </summary>
  124. /// <param name="uuids">
  125. /// A <see cref="List"/> of <see cref="UUID/>s to fetch info for
  126. /// </param>
  127. /// <returns>
  128. /// A <see cref="Dictionary"/>, mapping the <see cref="UUID"/>s to <see cref="FriendRegionInfo"/>s.
  129. /// </returns>
  130. Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids);
  131. /// <summary>
  132. /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
  133. /// </summary>
  134. /// <param name="from">The account to transfer from</param>
  135. /// <param name="to">The account to transfer to</param>
  136. /// <param name="amount">The amount to transfer</param>
  137. /// <returns>Successful?</returns>
  138. bool MoneyTransferRequest(UUID from, UUID to, uint amount);
  139. /// <summary>
  140. /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
  141. /// </summary>
  142. /// <param name="from">User to transfer from</param>
  143. /// <param name="to">User to transfer to</param>
  144. /// <param name="inventory">Specified inventory item</param>
  145. /// <returns>Successful?</returns>
  146. bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
  147. /// <summary>
  148. /// Initialises the plugin (artificial constructor)
  149. /// </summary>
  150. void Initialise(string connect);
  151. /// <summary>
  152. /// Gets the user appearance
  153. /// </summer>
  154. AvatarAppearance GetUserAppearance(UUID user);
  155. void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
  156. void ResetAttachments(UUID userID);
  157. void LogoutUsers(UUID regionID);
  158. }
  159. public class UserDataInitialiser : PluginInitialiserBase
  160. {
  161. private string connect;
  162. public UserDataInitialiser (string s) { connect = s; }
  163. public override void Initialise (IPlugin plugin)
  164. {
  165. IUserDataPlugin p = plugin as IUserDataPlugin;
  166. p.Initialise (connect);
  167. }
  168. }
  169. }