OSSL_ApiAppearanceTest.cs 6.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using log4net;
  32. using Nini.Config;
  33. using NUnit.Framework;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Assets;
  36. using OpenMetaverse.StructuredData;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
  39. using OpenSim.Region.OptionalModules.World.NPC;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Region.ScriptEngine.Shared;
  42. using OpenSim.Region.ScriptEngine.Shared.Api;
  43. using OpenSim.Services.Interfaces;
  44. using OpenSim.Tests.Common;
  45. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  46. {
  47. /// <summary>
  48. /// Tests for OSSL_Api
  49. /// </summary>
  50. [TestFixture]
  51. public class OSSL_ApiAppearanceTest : OpenSimTestCase
  52. {
  53. /*
  54. protected Scene m_scene;
  55. protected XEngine.XEngine m_engine;
  56. [SetUp]
  57. public override void SetUp()
  58. {
  59. base.SetUp();
  60. IConfigSource initConfigSource = new IniConfigSource();
  61. IConfig config = initConfigSource.AddConfig("XEngine");
  62. config.Set("Enabled", "true");
  63. config = initConfigSource.AddConfig("NPC");
  64. config.Set("Enabled", "true");
  65. config = initConfigSource.AddConfig("OSSL");
  66. config.Set("DebuggerSafe", false);
  67. config.Set("AllowOSFunctions", "true");
  68. config.Set("OSFunctionThreatLevel", "Severe");
  69. m_scene = new SceneHelpers().SetupScene();
  70. SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
  71. m_engine = new XEngine.XEngine();
  72. m_engine.Initialise(initConfigSource);
  73. m_engine.AddRegion(m_scene);
  74. }
  75. [Test]
  76. public void TestOsOwnerSaveAppearance()
  77. {
  78. TestHelpers.InMethod();
  79. // log4net.Config.XmlConfigurator.Configure();
  80. UUID userId = TestHelpers.ParseTail(0x1);
  81. float newHeight = 1.9f;
  82. ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
  83. sp.Appearance.AvatarHeight = newHeight;
  84. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10);
  85. SceneObjectPart part = so.RootPart;
  86. m_scene.AddSceneObject(so);
  87. OSSL_Api osslApi = new OSSL_Api();
  88. osslApi.Initialize(m_engine, part, null);
  89. string notecardName = "appearanceNc";
  90. osslApi.osOwnerSaveAppearance(notecardName);
  91. IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
  92. Assert.That(items.Count, Is.EqualTo(1));
  93. TaskInventoryItem ncItem = items[0];
  94. Assert.That(ncItem.Name, Is.EqualTo(notecardName));
  95. AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
  96. Assert.That(ncAsset, Is.Not.Null);
  97. AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
  98. anc.Decode();
  99. OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
  100. AvatarAppearance savedAppearance = new AvatarAppearance();
  101. savedAppearance.Unpack(appearanceOsd);
  102. Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
  103. }
  104. [Test]
  105. public void TestOsAgentSaveAppearance()
  106. {
  107. TestHelpers.InMethod();
  108. // log4net.Config.XmlConfigurator.Configure();
  109. UUID ownerId = TestHelpers.ParseTail(0x1);
  110. UUID nonOwnerId = TestHelpers.ParseTail(0x2);
  111. float newHeight = 1.9f;
  112. ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId);
  113. sp.Appearance.AvatarHeight = newHeight;
  114. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, 0x10);
  115. SceneObjectPart part = so.RootPart;
  116. m_scene.AddSceneObject(so);
  117. OSSL_Api osslApi = new OSSL_Api();
  118. osslApi.Initialize(m_engine, part, null);
  119. string notecardName = "appearanceNc";
  120. osslApi.osAgentSaveAppearance(new LSL_Types.LSLString(nonOwnerId.ToString()), notecardName);
  121. IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
  122. Assert.That(items.Count, Is.EqualTo(1));
  123. TaskInventoryItem ncItem = items[0];
  124. Assert.That(ncItem.Name, Is.EqualTo(notecardName));
  125. AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
  126. Assert.That(ncAsset, Is.Not.Null);
  127. AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
  128. anc.Decode();
  129. OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
  130. AvatarAppearance savedAppearance = new AvatarAppearance();
  131. savedAppearance.Unpack(appearanceOsd);
  132. Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
  133. }
  134. }
  135. */
  136. }