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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
- using OpenSim.Region.OptionalModules.World.NPC;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- namespace OpenSim.Region.ScriptEngine.Shared.Tests
- {
- /// <summary>
- /// Tests relating directly to avatars
- /// </summary>
- [TestFixture]
- public class LSL_ApiAvatarTests : OpenSimTestCase
- {
- /*
- protected Scene m_scene;
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- IConfigSource initConfigSource = new IniConfigSource();
- IConfig config = initConfigSource.AddConfig("XEngine");
- config.Set("Enabled", "true");
- config = initConfigSource.AddConfig("OSSL");
- config.Set("DebuggerSafe", false);
- config.Set("AllowOSFunctions", "true");
- config.Set("OSFunctionThreatLevel", "Severe");
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
- m_engine = new YEngine.XEngine();
- m_engine.Initialise(initConfigSource);
- m_engine.AddRegion(m_scene);
- }
- /// <summary>
- /// Test llSetLinkPrimtiveParams for agents.
- /// </summary>
- /// <remarks>
- /// Also testing entity updates here as well. Possibly that's putting 2 different concerns into one test and
- /// this should be separated.
- /// </remarks>
- [Test]
- public void TestllSetLinkPrimitiveParamsForAgent()
- {
- /* siting avatars position changed
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID userId = TestHelpers.ParseTail(0x1);
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
- part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
- LSL_Api apiGrp1 = new LSL_Api();
- apiGrp1.Initialize(m_engine, part, null);
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
- // sp has to be less than 10 meters away from 0, 0, 0 (default part position)
- Vector3 startPos = new Vector3(3, 2, 1);
- sp.AbsolutePosition = startPos;
- sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero);
- int entityUpdates = 0;
- ((TestClient)sp.ControllingClient).OnReceivedEntityUpdate += (entity, flags) => { if (entity is ScenePresence) { entityUpdates++; }};
- // Test position
- {
- Vector3 newPos = new Vector3(1, 2, 3);
- apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos));
- Assert.That(sp.OffsetPosition, Is.EqualTo(newPos));
- m_scene.Update(1);
- Assert.That(entityUpdates, Is.EqualTo(1));
- }
- // Test small reposition
- {
- Vector3 newPos = new Vector3(1.001f, 2, 3);
- apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos));
- Assert.That(sp.OffsetPosition, Is.EqualTo(newPos));
- m_scene.Update(1);
- Assert.That(entityUpdates, Is.EqualTo(2));
- }
- // Test world rotation
- {
- Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
- apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROTATION, newRot));
- Assert.That(
- sp.Rotation, new QuaternionToleranceConstraint(part.GetWorldRotation() * newRot, 0.000001));
- m_scene.Update(1);
- Assert.That(entityUpdates, Is.EqualTo(3));
- }
- // Test local rotation
- {
- Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
- apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROT_LOCAL, newRot));
- Assert.That(
- sp.Rotation, new QuaternionToleranceConstraint(newRot, 0.000001));
- m_scene.Update(1);
- Assert.That(entityUpdates, Is.EqualTo(4));
- }
- }
- */
- }
- }
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