LS_Stub.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Threading;
  29. using System.Reflection;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.Framework.Interfaces;
  34. using OpenSim.Region.ScriptEngine.Interfaces;
  35. using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
  36. using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  37. using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
  38. using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
  39. using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  40. using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
  41. using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  42. using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
  43. using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  44. namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
  45. {
  46. public partial class ScriptBaseClass
  47. {
  48. public ILS_Api m_LS_Functions;
  49. public void ApiTypeLS(IScriptApi api)
  50. {
  51. if (api is ILS_Api p)
  52. m_LS_Functions = p;
  53. }
  54. public LSL_List lsGetWindlightScene(LSL_List rules)
  55. {
  56. return m_LS_Functions.lsGetWindlightScene(rules);
  57. }
  58. public int lsSetWindlightScene(LSL_List rules)
  59. {
  60. return m_LS_Functions.lsSetWindlightScene(rules);
  61. }
  62. public int lsSetWindlightSceneTargeted(LSL_List rules, key target)
  63. {
  64. return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
  65. }
  66. public void lsClearWindlightScene()
  67. {
  68. m_LS_Functions.lsClearWindlightScene();
  69. }
  70. public LSL_List cmGetWindlightScene(LSL_List rules)
  71. {
  72. return m_LS_Functions.lsGetWindlightScene(rules);
  73. }
  74. public int cmSetWindlightScene(LSL_List rules)
  75. {
  76. return m_LS_Functions.lsSetWindlightScene(rules);
  77. }
  78. public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
  79. {
  80. return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
  81. }
  82. public void cmClearWindlightScene()
  83. {
  84. m_LS_Functions.lsClearWindlightScene();
  85. }
  86. }
  87. }