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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Threading;
- using OpenMetaverse;
- //using System.Reflection;
- //using log4net;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- /// <summary>
- /// Special collection that is optimized for tracking unacknowledged packets
- /// </summary>
- public sealed class UnackedPacketCollection
- {
- /// <summary>
- /// Holds information about a pending acknowledgement
- /// </summary>
- private struct PendingAck
- {
- /// <summary>Sequence number of the packet to remove</summary>
- public uint SequenceNumber;
- /// <summary>Environment.TickCount value when the remove was queued.
- /// This is used to update round-trip times for packets</summary>
- public int RemoveTime;
- /// <summary>Whether or not this acknowledgement was attached to a
- /// resent packet. If so, round-trip time will not be calculated</summary>
- public bool FromResend;
- public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
- {
- SequenceNumber = sequenceNumber;
- RemoveTime = currentTime;
- FromResend = fromResend;
- }
- }
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
- private SortedDictionary<uint, OutgoingPacket> m_packets = new SortedDictionary<uint, OutgoingPacket>();
- /// <summary>Holds packets that need to be added to the unacknowledged list</summary>
- private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
- /// <summary>Holds information about pending acknowledgements</summary>
- private LocklessQueue<PendingAck> m_pendingAcknowledgements = new LocklessQueue<PendingAck>();
- /// <summary>Holds information about pending removals</summary>
- private LocklessQueue<uint> m_pendingRemoves = new LocklessQueue<uint>();
- private uint m_older;
- public void Clear()
- {
- m_packets.Clear();
- m_pendingAdds = null;
- m_pendingAcknowledgements = null;
- m_pendingRemoves = null;
- m_older = 0;
- }
- public int Count()
- {
- return m_packets.Count + m_pendingAdds.Count - m_pendingAcknowledgements.Count - m_pendingRemoves.Count;
- }
- public uint Oldest()
- {
- return m_older;
- }
- /// <summary>
- /// Add an unacked packet to the collection
- /// </summary>
- /// <param name="packet">Packet that is awaiting acknowledgement</param>
- /// <returns>True if the packet was successfully added, false if the
- /// packet already existed in the collection</returns>
- /// <remarks>This does not immediately add the ACK to the collection,
- /// it only queues it so it can be added in a thread-safe way later</remarks>
- public void Add(OutgoingPacket packet)
- {
- m_pendingAdds.Enqueue(packet);
- Interlocked.Add(ref packet.Client.UnackedBytes, packet.Buffer.DataLength);
- }
- /// <summary>
- /// Marks a packet as acknowledged
- /// This method is used when an acknowledgement is received from the network for a previously
- /// sent packet. Effects of removal this way are to update unacked byte count, adjust RTT
- /// and increase throttle to the coresponding client.
- /// </summary>
- /// <param name="sequenceNumber">Sequence number of the packet to
- /// acknowledge</param>
- /// <param name="currentTime">Current value of Environment.TickCount</param>
- /// <remarks>This does not immediately acknowledge the packet, it only
- /// queues the ack so it can be handled in a thread-safe way later</remarks>
- public void Acknowledge(uint sequenceNumber, int currentTime, bool fromResend)
- {
- m_pendingAcknowledgements.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
- }
- /// <summary>
- /// Marks a packet as no longer needing acknowledgement without a received acknowledgement.
- /// This method is called when a packet expires and we no longer need an acknowledgement.
- /// When some reliable packet types expire, they are handled in a way other than simply
- /// resending them. The only effect of removal this way is to update unacked byte count.
- /// </summary>
- /// <param name="sequenceNumber">Sequence number of the packet to
- /// acknowledge</param>
- /// <remarks>The does not immediately remove the packet, it only queues the removal
- /// so it can be handled in a thread safe way later</remarks>
- public void Remove(uint sequenceNumber)
- {
- m_pendingRemoves.Enqueue(sequenceNumber);
- }
- /// <summary>
- /// Returns a list of all of the packets with a TickCount older than
- /// the specified timeout
- /// </summary>
- /// <remarks>
- /// This function is not thread safe, and cannot be called
- /// multiple times concurrently
- /// </remarks>
- /// <param name="timeoutMS">Number of ticks (milliseconds) before a
- /// packet is considered expired
- /// </param>
- /// <returns>
- /// A list of all expired packets according to the given
- /// expiration timeout
- /// </returns>
- public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
- {
- ProcessQueues();
- List<OutgoingPacket> expiredPackets = null;
- bool doolder = true;
- if (m_packets.Count > 0)
- {
- int now = Environment.TickCount & Int32.MaxValue;
- foreach (OutgoingPacket packet in m_packets.Values)
- {
- if(packet.Buffer == null)
- {
- Remove(packet.SequenceNumber);
- continue;
- }
- if(doolder)
- {
- m_older = packet.SequenceNumber;
- doolder = false;
- }
- // TickCount of zero means a packet is in the resend queue
- // but hasn't actually been sent over the wire yet
- int ptime = Interlocked.Exchange(ref packet.TickCount, 0);
- if (ptime == 0)
- continue;
- if(now - ptime < timeoutMS)
- {
- int t = Interlocked.Exchange(ref packet.TickCount, ptime);
- if (t > ptime)
- Interlocked.Exchange(ref packet.TickCount, t);
- continue;
- }
- if (expiredPackets == null)
- expiredPackets = new List<OutgoingPacket>();
- // As with other network applications, assume that an expired packet is
- // an indication of some network problem, slow transmission
- packet.Client.FlowThrottle.ExpirePackets(1);
- expiredPackets.Add(packet);
- }
- }
- // if (expiredPackets != null)
- // m_log.DebugFormat("[UNACKED PACKET COLLECTION]: Found {0} expired packets on timeout of {1}", expiredPackets.Count, timeoutMS);
- return expiredPackets;
- }
- private void ProcessQueues()
- {
- while (m_pendingRemoves.TryDequeue(out uint pendingRemove))
- {
- if (m_packets.TryGetValue(pendingRemove, out OutgoingPacket removedPacket))
- {
- m_packets.Remove(pendingRemove);
- if (removedPacket != null && removedPacket.Buffer != null)
- {
- // Update stats
- Interlocked.Add(ref removedPacket.Client.UnackedBytes, -removedPacket.Buffer.DataLength);
- OpenSimUDPBase.FreeUDPBuffer(removedPacket.Buffer);
- removedPacket.Buffer = null;
- }
- }
- }
- // Process all the pending adds
- while (m_pendingAdds.TryDequeue(out OutgoingPacket pendingAdd))
- {
- if (pendingAdd != null)
- m_packets[pendingAdd.SequenceNumber] = pendingAdd;
- }
- // Process all the pending removes, including updating statistics and round-trip times
- while (m_pendingAcknowledgements.TryDequeue(out PendingAck pendingAcknowledgement))
- {
- //m_log.DebugFormat("[UNACKED PACKET COLLECTION]: Processing ack {0}", pendingAcknowledgement.SequenceNumber);
- if (m_packets.TryGetValue(pendingAcknowledgement.SequenceNumber, out OutgoingPacket ackedPacket))
- {
- m_packets.Remove(pendingAcknowledgement.SequenceNumber);
- if (ackedPacket != null)
- {
- // Update stats
- if(ackedPacket.Buffer != null)
- {
- Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
- OpenSimUDPBase.FreeUDPBuffer(ackedPacket.Buffer);
- ackedPacket.Buffer = null;
- }
- // As with other network applications, assume that an acknowledged packet is an
- // indication that the network can handle a little more load, speed up the transmission
- ackedPacket.Client.FlowThrottle.AcknowledgePackets(1);
- }
- }
- }
- }
- }
- }
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