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- /*
- * Copyright (c) 2006, Clutch, Inc.
- * Original Author: Jeff Cesnik
- * All rights reserved.
- *
- * - Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- * - Neither the name of the openmetaverse.org nor the names
- * of its contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net;
- using System.Net.Sockets;
- using log4net;
- using OpenSim.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using System.Threading;
- using System.Threading.Tasks;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- public readonly struct IncomingPacket(LLClientView client, Packet packet)
- {
- /// <summary>Client this packet came from</summary>
- public readonly LLClientView Client = client;
- /// <summary>Packet data that has been received</summary>
- public readonly Packet Packet = packet;
- }
- /// <summary>
- /// Base UDP server
- /// </summary>
- public abstract class OpenSimUDPBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// This method is called when an incoming packet is received
- /// </summary>
- /// <param name="buffer">Incoming packet buffer</param>
- public abstract void PacketReceived(UDPPacketBuffer buffer);
- /// <summary>UDP port to bind to in server mode</summary>
- protected int m_udpPort;
- /// <summary>Local IP address to bind to in server mode</summary>
- protected IPAddress m_localBindAddress;
- /// <summary>UDP socket, used in either client or server mode</summary>
- private Socket m_udpSocket;
- public static Object m_udpBuffersPoolLock = new();
- public static UDPPacketBuffer[] m_udpBuffersPool = new UDPPacketBuffer[1000];
- public static int m_udpBuffersPoolPtr = -1;
- /// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary>
- internal bool m_IsRunningInbound;
- public bool IsRunningInbound
- {
- get { return m_IsRunningInbound; }
- private set { m_IsRunningInbound = value; }
- }
- public CancellationTokenSource InboundCancellationSource = new();
- /// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary>
- /// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
- internal bool m_IsRunningOutbound;
- public bool IsRunningOutbound
- {
- get { return m_IsRunningOutbound; }
- private set { m_IsRunningOutbound = value; }
- }
- /// <summary>
- /// Number of UDP receives.
- /// </summary>
- public int UdpReceives { get; private set; }
- /// <summary>
- /// Number of UDP sends
- /// </summary>
- public int UdpSends { get; private set; }
- /// <summary>
- /// Number of receives over which to establish a receive time average.
- /// </summary>
- private readonly static int s_receiveTimeSamples = 500;
- /// <summary>
- /// Current number of samples taken to establish a receive time average.
- /// </summary>
- private int m_currentReceiveTimeSamples;
- /// <summary>
- /// Cumulative receive time for the sample so far.
- /// </summary>
- private int m_receiveTicksInCurrentSamplePeriod;
- /// <summary>
- /// The average time taken for each require receive in the last sample.
- /// </summary>
- public float AverageReceiveTicksForLastSamplePeriod { get; private set; }
- public int Port
- {
- get { return m_udpPort; }
- }
- /// <summary>
- /// Default constructor
- /// </summary>
- /// <param name="bindAddress">Local IP address to bind the server to</param>
- /// <param name="port">Port to listening for incoming UDP packets on</param>
- /// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param>
- public OpenSimUDPBase(IPAddress bindAddress, int port)
- {
- m_localBindAddress = bindAddress;
- m_udpPort = port;
- // for debugging purposes only, initializes the random number generator
- // used for simulating packet loss
- // m_dropRandomGenerator = new Random();
- }
- ~OpenSimUDPBase()
- {
- if(m_udpSocket is not null)
- try { m_udpSocket.Close(); } catch { }
- }
- public static UDPPacketBuffer GetNewUDPBuffer(IPEndPoint remoteEndpoint)
- {
- lock (m_udpBuffersPoolLock)
- {
- if (m_udpBuffersPoolPtr >= 0)
- {
- UDPPacketBuffer buf = m_udpBuffersPool[m_udpBuffersPoolPtr];
- m_udpBuffersPool[m_udpBuffersPoolPtr] = null;
- m_udpBuffersPoolPtr--;
- buf.RemoteEndPoint = remoteEndpoint;
- buf.DataLength = 0;
- return buf;
- }
- }
- return new UDPPacketBuffer(remoteEndpoint);
- }
- public static void FreeUDPBuffer(UDPPacketBuffer buf)
- {
- lock (m_udpBuffersPoolLock)
- {
- if(buf.DataLength < 0)
- return; // avoid duplicated free that may still happen
- if (m_udpBuffersPoolPtr < 999)
- {
- buf.RemoteEndPoint = null;
- buf.DataLength = -1;
- m_udpBuffersPoolPtr++;
- m_udpBuffersPool[m_udpBuffersPoolPtr] = buf;
- }
- }
- }
- /// <summary>
- /// Start inbound UDP packet handling.
- /// </summary>
- /// <param name="recvBufferSize">The size of the receive buffer for
- /// the UDP socket. This value is passed up to the operating system
- /// and used in the system networking stack. Use zero to leave this
- /// value as the default</param>
- public virtual void StartInbound(int recvBufferSize)
- {
- if (!m_IsRunningInbound)
- {
- m_log.DebugFormat("[UDPBASE]: Starting inbound UDP loop");
- const int SIO_UDP_CONNRESET = -1744830452;
- m_udpSocket = new Socket( AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- try
- {
- if (m_udpSocket.Ttl < 128)
- {
- m_udpSocket.Ttl = 128;
- }
- }
- catch (SocketException)
- {
- m_log.Debug("[UDPBASE]: Failed to increase default TTL");
- }
- try
- {
- m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
- }
- catch
- {
- m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring");
- }
- // On at least Mono 3.2.8, multiple UDP sockets can bind to the same port by default. At the moment
- // we never want two regions to listen on the same port as they cannot demultiplex each other's messages,
- // leading to a confusing bug.
- // By default, Windows does not allow two sockets to bind to the same port.
- //
- // Unfortunately, this also causes a crashed sim to leave the socket in a state
- // where it appears to be in use but is really just hung from the old process
- // crashing rather than closing it. While this protects agains misconfiguration,
- // allowing crashed sims to be started up again right away, rather than having to
- // wait 2 minutes for the socket to clear is more valuable. Commented 12/13/2016
- // m_udpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, false);
- if (recvBufferSize != 0)
- m_udpSocket.ReceiveBufferSize = recvBufferSize;
- IPEndPoint ipep = new(m_localBindAddress, m_udpPort);
- m_udpSocket.Bind(ipep);
- if (m_udpPort == 0)
- m_udpPort = ((IPEndPoint)m_udpSocket.LocalEndPoint).Port;
- m_IsRunningInbound = true;
- // kick start the receiver tasks dance.
- Task.Run(AsyncBeginReceive).ConfigureAwait(false);
- }
- }
- /// <summary>
- /// Start outbound UDP packet handling.
- /// </summary>
- public virtual void StartOutbound()
- {
- m_log.DebugFormat("[UDPBASE]: Starting outbound UDP loop");
- m_IsRunningOutbound = true;
- }
- public virtual void StopInbound()
- {
- if (m_IsRunningInbound)
- {
- m_log.DebugFormat("[UDPBASE]: Stopping inbound UDP loop");
- m_IsRunningInbound = false;
- InboundCancellationSource.Cancel();
- m_udpSocket.Close();
- m_udpSocket = null;
- }
- }
- public virtual void StopOutbound()
- {
- m_log.DebugFormat("[UDPBASE]: Stopping outbound UDP loop");
- m_IsRunningOutbound = false;
- }
- private async void AsyncBeginReceive()
- {
- SocketAddress workSktAddress = new(m_udpSocket.AddressFamily);
- while (m_IsRunningInbound)
- {
- UDPPacketBuffer buf = GetNewUDPBuffer(null); // we need a fresh one here, for now at least
- try
- {
- int nbytes =
- await m_udpSocket.ReceiveFromAsync(buf.Data.AsMemory(), SocketFlags.None, workSktAddress, InboundCancellationSource.Token).ConfigureAwait(false);
- if (!m_IsRunningInbound || InboundCancellationSource.IsCancellationRequested)
- {
- FreeUDPBuffer(buf);
- return;
- }
- if (nbytes > 0)
- {
- int startTick = Util.EnvironmentTickCount();
- buf.RemoteEndPoint = Util.GetEndPoint(workSktAddress);
- buf.DataLength = nbytes;
- UdpReceives++;
- PacketReceived(buf);
- if (m_currentReceiveTimeSamples >= s_receiveTimeSamples)
- {
- AverageReceiveTicksForLastSamplePeriod
- = (float)m_receiveTicksInCurrentSamplePeriod / s_receiveTimeSamples;
- m_receiveTicksInCurrentSamplePeriod = 0;
- m_currentReceiveTimeSamples = 0;
- }
- else
- {
- m_receiveTicksInCurrentSamplePeriod += Util.EnvironmentTickCountSubtract(startTick);
- m_currentReceiveTimeSamples++;
- }
- }
- else
- FreeUDPBuffer(buf);
- }
- catch (OperationCanceledException)
- {
- }
- catch (Exception e)
- {
- m_log.Error($"[UDPBASE]: Error processing UDP receiveFrom. Exception ", e);
- }
- }
- }
- public void SyncSend(UDPPacketBuffer buf)
- {
- if(buf.RemoteEndPoint is null)
- return; // already expired
- try
- {
- m_udpSocket.SendTo(
- buf.Data,
- 0,
- buf.DataLength,
- SocketFlags.None,
- buf.RemoteEndPoint
- );
- UdpSends++;
- }
- catch (SocketException e)
- {
- m_log.WarnFormat("[UDPBASE]: sync send SocketException {0} {1}", buf.RemoteEndPoint, e.Message);
- }
- catch (ObjectDisposedException) { }
- }
- }
- }
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