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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
- using OpenSim.Services.Interfaces;
- using OpenSim.Services.Connectors.InstantMessage;
- using OpenSim.Services.Connectors.Hypergrid;
- using OpenSim.Server.Handlers.Hypergrid;
- namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
- public class HGMessageTransferModule : ISharedRegionModule, IMessageTransferModule, IInstantMessageSimConnector
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected bool m_Enabled = false;
- protected List<Scene> m_Scenes = new List<Scene>();
- protected IInstantMessage m_IMService;
- protected Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>();
- public event UndeliveredMessage OnUndeliveredMessage;
- IUserManagement m_uMan;
- IUserManagement UserManagementModule
- {
- get
- {
- if (m_uMan == null)
- m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
- return m_uMan;
- }
- }
- public virtual void Initialise(IConfigSource config)
- {
- IConfig cnf = config.Configs["Messaging"];
- if (cnf != null && cnf.GetString(
- "MessageTransferModule", "MessageTransferModule") != Name)
- {
- m_log.Debug("[HG MESSAGE TRANSFER]: Disabled by configuration");
- return;
- }
- InstantMessageServerConnector imServer = new InstantMessageServerConnector(config, MainServer.Instance, this);
- m_IMService = imServer.GetService();
- m_Enabled = true;
- }
- public virtual void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- lock (m_Scenes)
- {
- m_log.DebugFormat("[HG MESSAGE TRANSFER]: Message transfer module {0} active", Name);
- scene.RegisterModuleInterface<IMessageTransferModule>(this);
- m_Scenes.Add(scene);
- }
- }
- public virtual void PostInitialise()
- {
- if (!m_Enabled)
- return;
- }
- public virtual void RegionLoaded(Scene scene)
- {
- }
- public virtual void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- lock (m_Scenes)
- {
- m_Scenes.Remove(scene);
- }
- }
- public virtual void Close()
- {
- }
- public virtual string Name
- {
- get { return "HGMessageTransferModule"; }
- }
- public virtual Type ReplaceableInterface
- {
- get { return null; }
- }
- public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
- {
- UUID toAgentID = new UUID(im.toAgentID);
- // Try root avatar only first
- foreach (Scene scene in m_Scenes)
- {
- // m_log.DebugFormat(
- // "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
- // toAgentID.ToString(), scene.RegionInfo.RegionName);
- ScenePresence sp = scene.GetScenePresence(toAgentID);
- if (sp != null && !sp.IsChildAgent)
- {
- // Local message
- // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
- sp.ControllingClient.SendInstantMessage(im);
- // Message sent
- result(true);
- return;
- }
- }
- // try child avatar second
- foreach (Scene scene in m_Scenes)
- {
- // m_log.DebugFormat(
- // "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}",
- // toAgentID, scene.RegionInfo.RegionName);
- ScenePresence sp = scene.GetScenePresence(toAgentID);
- if (sp != null)
- {
- // Local message
- // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
- sp.ControllingClient.SendInstantMessage(im);
- // Message sent
- result(true);
- return;
- }
- }
- // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
- // Is the user a local user?
- string url = string.Empty;
- bool foreigner = false;
- if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(toAgentID)) // foreign user
- {
- url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI");
- foreigner = true;
- }
- Util.FireAndForget(delegate
- {
- bool success = false;
- if (foreigner && url == string.Empty) // we don't know about this user
- {
- string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID);
- m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI);
- if (recipientUUI != string.Empty)
- {
- UUID id; string u = string.Empty, first = string.Empty, last = string.Empty, secret = string.Empty;
- if (Util.ParseUniversalUserIdentifier(recipientUUI, out id, out u, out first, out last, out secret))
- {
- success = m_IMService.OutgoingInstantMessage(im, u, true);
- if (success)
- UserManagementModule.AddUser(toAgentID, u + ";" + first + " " + last);
- }
- }
- }
- else
- success = m_IMService.OutgoingInstantMessage(im, url, foreigner);
- if (!success && !foreigner)
- HandleUndeliveredMessage(im, result);
- else
- result(success);
- });
- return;
- }
- protected bool SendIMToScene(GridInstantMessage gim, UUID toAgentID)
- {
- bool successful = false;
- foreach (Scene scene in m_Scenes)
- {
- ScenePresence sp = scene.GetScenePresence(toAgentID);
- if(sp != null && !sp.IsChildAgent)
- {
- scene.EventManager.TriggerIncomingInstantMessage(gim);
- successful = true;
- }
- }
- if (!successful)
- {
- // If the message can't be delivered to an agent, it
- // is likely to be a group IM. On a group IM, the
- // imSessionID = toAgentID = group id. Raise the
- // unhandled IM event to give the groups module
- // a chance to pick it up. We raise that in a random
- // scene, since the groups module is shared.
- //
- m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim);
- }
- return successful;
- }
- protected void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
- {
- UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage;
- // If this event has handlers, then an IM from an agent will be
- // considered delivered. This will suppress the error message.
- //
- if (handlerUndeliveredMessage != null)
- {
- handlerUndeliveredMessage(im);
- if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
- result(true);
- else
- result(false);
- return;
- }
- //m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable");
- result(false);
- }
- private string TryGetRecipientUUI(UUID fromAgent, UUID toAgent)
- {
- // Let's call back the fromAgent's user agent service
- // Maybe that service knows about the toAgent
- IClientAPI client = LocateClientObject(fromAgent);
- if (client != null)
- {
- AgentCircuitData circuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.AgentId);
- if (circuit != null)
- {
- if (circuit.ServiceURLs.ContainsKey("HomeURI"))
- {
- string uasURL = circuit.ServiceURLs["HomeURI"].ToString();
- m_log.DebugFormat("[HG MESSAGE TRANSFER]: getting UUI of user {0} from {1}", toAgent, uasURL);
- UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uasURL);
- return uasConn.GetUUI(fromAgent, toAgent);
- }
- }
- }
- return string.Empty;
- }
- /// <summary>
- /// Find the root client for a ID
- /// </summary>
- public IClientAPI LocateClientObject(UUID agentID)
- {
- lock (m_Scenes)
- {
- foreach (Scene scene in m_Scenes)
- {
- ScenePresence presence = scene.GetScenePresence(agentID);
- if (presence != null && !presence.IsChildAgent)
- return presence.ControllingClient;
- }
- }
- return null;
- }
- #region IInstantMessageSimConnector
- public bool SendInstantMessage(GridInstantMessage im)
- {
- //m_log.DebugFormat("[XXX] Hook SendInstantMessage {0}", im.message);
- UUID agentID = new UUID(im.toAgentID);
- return SendIMToScene(im, agentID);
- }
- #endregion
- }
- }
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