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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
- {
- public class AssetXferUploader
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we
- /// are performing a delayed update.
- /// </summary>
- AgentAssetTransactions m_transactions;
- private AssetBase m_asset;
- private UUID InventFolder = UUID.Zero;
- private sbyte invType = 0;
- private bool m_createItem = false;
- private uint m_createItemCallback = 0;
- private bool m_updateItem = false;
- private InventoryItemBase m_updateItemData;
- private string m_description = String.Empty;
- private bool m_dumpAssetToFile;
- private bool m_finished = false;
- private string m_name = String.Empty;
- private bool m_storeLocal;
- private uint nextPerm = 0;
- private IClientAPI ourClient;
- private UUID TransactionID = UUID.Zero;
- private sbyte type = 0;
- private byte wearableType = 0;
- public ulong XferID;
- private Scene m_Scene;
- public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile)
- {
- m_transactions = transactions;
- m_Scene = scene;
- m_asset = new AssetBase() { FullID = assetID };
- m_dumpAssetToFile = dumpAssetToFile;
- }
- /// <summary>
- /// Process transfer data received from the client.
- /// </summary>
- /// <param name="xferID"></param>
- /// <param name="packetID"></param>
- /// <param name="data"></param>
- /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
- public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
- {
- // m_log.DebugFormat(
- // "[ASSET XFER UPLOADER]: Received packet {0} for xfer {1} (data length {2})",
- // packetID, xferID, data.Length);
- if (XferID == xferID)
- {
- if (m_asset.Data.Length > 1)
- {
- byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
- Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
- Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
- m_asset.Data = destinationArray;
- }
- else
- {
- byte[] buffer2 = new byte[data.Length - 4];
- Array.Copy(data, 4, buffer2, 0, data.Length - 4);
- m_asset.Data = buffer2;
- }
- ourClient.SendConfirmXfer(xferID, packetID);
- if ((packetID & 0x80000000) != 0)
- {
- SendCompleteMessage();
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Initialise asset transfer from the client
- /// </summary>
- /// <param name="xferID"></param>
- /// <param name="packetID"></param>
- /// <param name="data"></param>
- public void Initialise(IClientAPI remoteClient, UUID assetID,
- UUID transaction, sbyte type, byte[] data, bool storeLocal,
- bool tempFile)
- {
- // m_log.DebugFormat(
- // "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}",
- // remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length);
- ourClient = remoteClient;
- m_asset.Name = "blank";
- m_asset.Description = "empty";
- m_asset.Type = type;
- m_asset.CreatorID = remoteClient.AgentId.ToString();
- m_asset.Data = data;
- m_asset.Local = storeLocal;
- m_asset.Temporary = tempFile;
- TransactionID = transaction;
- m_storeLocal = storeLocal;
- if (m_asset.Data.Length > 2)
- {
- SendCompleteMessage();
- }
- else
- {
- RequestStartXfer();
- }
- }
- protected void RequestStartXfer()
- {
- XferID = Util.GetNextXferID();
- // m_log.DebugFormat(
- // "[ASSET XFER UPLOADER]: Requesting Xfer of asset {0}, type {1}, transfer id {2} from {3}",
- // m_asset.FullID, m_asset.Type, XferID, ourClient.Name);
- ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
- }
- protected void SendCompleteMessage()
- {
- ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true,
- m_asset.FullID);
- // We must lock in order to avoid a race with a separate thread dealing with an inventory item or create
- // message from other client UDP.
- lock (this)
- {
- m_finished = true;
- if (m_createItem)
- {
- DoCreateItem(m_createItemCallback);
- }
- else if (m_updateItem)
- {
- StoreAssetForItemUpdate(m_updateItemData);
-
- // Remove ourselves from the list of transactions if completion was delayed until the transaction
- // was complete.
- // TODO: Should probably do the same for create item.
- m_transactions.RemoveXferUploader(TransactionID);
- }
- else if (m_storeLocal)
- {
- m_Scene.AssetService.Store(m_asset);
- }
- }
- m_log.DebugFormat(
- "[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}",
- m_asset.FullID, TransactionID);
- if (m_dumpAssetToFile)
- {
- DateTime now = DateTime.Now;
- string filename =
- String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat",
- now.Year, now.Month, now.Day, now.Hour, now.Minute,
- now.Second, m_asset.Name, m_asset.Type);
- SaveAssetToFile(filename, m_asset.Data);
- }
- }
- private void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, filename));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- public void RequestCreateInventoryItem(IClientAPI remoteClient,
- UUID transactionID, UUID folderID, uint callbackID,
- string description, string name, sbyte invType,
- sbyte type, byte wearableType, uint nextOwnerMask)
- {
- if (TransactionID == transactionID)
- {
- InventFolder = folderID;
- m_name = name;
- m_description = description;
- this.type = type;
- this.invType = invType;
- this.wearableType = wearableType;
- nextPerm = nextOwnerMask;
- m_asset.Name = name;
- m_asset.Description = description;
- m_asset.Type = type;
- // We must lock to avoid a race with a separate thread uploading the asset.
- lock (this)
- {
- if (m_finished)
- {
- DoCreateItem(callbackID);
- }
- else
- {
- m_createItem = true; //set flag so the inventory item is created when upload is complete
- m_createItemCallback = callbackID;
- }
- }
- }
- }
- public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
- {
- // We must lock to avoid a race with a separate thread uploading the asset.
- lock (this)
- {
- m_asset.Name = item.Name;
- m_asset.Description = item.Description;
- m_asset.Type = (sbyte)item.AssetType;
- // We must always store the item at this point even if the asset hasn't finished uploading, in order
- // to avoid a race condition when the appearance module retrieves the item to set the asset id in
- // the AvatarAppearance structure.
- item.AssetID = m_asset.FullID;
- m_Scene.InventoryService.UpdateItem(item);
- if (m_finished)
- {
- StoreAssetForItemUpdate(item);
- }
- else
- {
- // m_log.DebugFormat(
- // "[ASSET XFER UPLOADER]: Holding update inventory item request {0} for {1} pending completion of asset xfer for transaction {2}",
- // item.Name, remoteClient.Name, transactionID);
-
- m_updateItem = true;
- m_updateItemData = item;
- }
- }
- }
- /// <summary>
- /// Store the asset for the given item.
- /// </summary>
- /// <param name="item"></param>
- private void StoreAssetForItemUpdate(InventoryItemBase item)
- {
- // m_log.DebugFormat(
- // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}",
- // m_asset.FullID, item.Name, ourClient.Name);
- m_Scene.AssetService.Store(m_asset);
- }
- private void DoCreateItem(uint callbackID)
- {
- m_Scene.AssetService.Store(m_asset);
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = ourClient.AgentId;
- item.CreatorId = ourClient.AgentId.ToString();
- item.ID = UUID.Random();
- item.AssetID = m_asset.FullID;
- item.Description = m_description;
- item.Name = m_name;
- item.AssetType = type;
- item.InvType = invType;
- item.Folder = InventFolder;
- item.BasePermissions = 0x7fffffff;
- item.CurrentPermissions = 0x7fffffff;
- item.GroupPermissions=0;
- item.EveryOnePermissions=0;
- item.NextPermissions = nextPerm;
- item.Flags = (uint) wearableType;
- item.CreationDate = Util.UnixTimeSinceEpoch();
- if (m_Scene.AddInventoryItem(item))
- ourClient.SendInventoryItemCreateUpdate(item, callbackID);
- else
- ourClient.SendAlertMessage("Unable to create inventory item");
- }
- /// <summary>
- /// Get the asset data uploaded in this transfer.
- /// </summary>
- /// <returns>null if the asset has not finished uploading</returns>
- public AssetBase GetAssetData()
- {
- if (m_finished)
- {
- return m_asset;
- }
- return null;
- }
- }
- }
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