PhysicsPluginManager.cs 7.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using System.IO;
  31. using System.Reflection;
  32. using OpenSim.Framework.Console;
  33. namespace OpenSim.Region.Physics.Manager
  34. {
  35. /// <summary>
  36. /// Description of MyClass.
  37. /// </summary>
  38. public class PhysicsPluginManager
  39. {
  40. private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
  41. private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
  42. public PhysicsPluginManager()
  43. {
  44. }
  45. public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName)
  46. {
  47. if (String.IsNullOrEmpty(physEngineName))
  48. {
  49. return PhysicsScene.Null;
  50. }
  51. if (String.IsNullOrEmpty(meshEngineName))
  52. {
  53. return PhysicsScene.Null;
  54. }
  55. IMesher meshEngine = null;
  56. if (_MeshPlugins.ContainsKey(meshEngineName))
  57. {
  58. MainLog.Instance.Verbose("PHYSICS", "creating meshing engine " + meshEngineName);
  59. meshEngine = _MeshPlugins[meshEngineName].GetMesher();
  60. }
  61. else
  62. {
  63. MainLog.Instance.Warn("PHYSICS", "couldn't find meshingEngine: {0}", meshEngineName);
  64. throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
  65. }
  66. if (_PhysPlugins.ContainsKey(physEngineName))
  67. {
  68. MainLog.Instance.Verbose("PHYSICS", "creating " + physEngineName);
  69. PhysicsScene result = _PhysPlugins[physEngineName].GetScene();
  70. result.Initialise(meshEngine);
  71. return result;
  72. }
  73. else
  74. {
  75. MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", physEngineName);
  76. throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
  77. }
  78. }
  79. public void LoadPlugins()
  80. {
  81. // Load "plugins", that are hard coded and not existing in form of an external lib
  82. IMeshingPlugin plugHard;
  83. plugHard = new ZeroMesherPlugin();
  84. _MeshPlugins.Add(plugHard.GetName(), plugHard);
  85. MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plugHard.GetName());
  86. // And now walk all assemblies (DLLs effectively) and see if they are home
  87. // of a plugin that is of interest for us
  88. string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
  89. string[] pluginFiles = Directory.GetFiles(path, "*.dll");
  90. for (int i = 0; i < pluginFiles.Length; i++)
  91. {
  92. AddPlugin(pluginFiles[i]);
  93. }
  94. }
  95. private void AddPlugin(string FileName)
  96. {
  97. try
  98. {
  99. Assembly pluginAssembly = Assembly.LoadFrom(FileName);
  100. foreach (Type pluginType in pluginAssembly.GetTypes())
  101. {
  102. if (pluginType.IsPublic)
  103. {
  104. if (!pluginType.IsAbstract)
  105. {
  106. Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
  107. if (physTypeInterface != null)
  108. {
  109. IPhysicsPlugin plug =
  110. (IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
  111. plug.Init();
  112. _PhysPlugins.Add(plug.GetName(), plug);
  113. MainLog.Instance.Verbose("PHYSICS", "Added physics engine: " + plug.GetName());
  114. }
  115. Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true);
  116. if (meshTypeInterface != null)
  117. {
  118. IMeshingPlugin plug =
  119. (IMeshingPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
  120. _MeshPlugins.Add(plug.GetName(), plug);
  121. MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plug.GetName());
  122. }
  123. physTypeInterface = null;
  124. meshTypeInterface = null;
  125. }
  126. }
  127. }
  128. pluginAssembly = null;
  129. }
  130. catch(Exception e)
  131. {
  132. MainLog.Instance.Warn("PHYSICS", "Error loading plugin " + FileName + ": " + e.Message);
  133. }
  134. }
  135. //---
  136. public static void PhysicsPluginMessage(string message, bool isWarning)
  137. {
  138. if (isWarning)
  139. {
  140. MainLog.Instance.Warn("PHYSICS", message);
  141. }
  142. else
  143. {
  144. MainLog.Instance.Verbose("PHYSICS", message);
  145. }
  146. }
  147. //---
  148. }
  149. public interface IPhysicsPlugin
  150. {
  151. bool Init();
  152. PhysicsScene GetScene();
  153. string GetName();
  154. void Dispose();
  155. }
  156. public interface IMeshingPlugin
  157. {
  158. string GetName();
  159. IMesher GetMesher();
  160. }
  161. }