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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using OpenSim.Framework.Console;
- namespace OpenSim.Region.Physics.Manager
- {
- /// <summary>
- /// Description of MyClass.
- /// </summary>
- public class PhysicsPluginManager
- {
- private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
- private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
- public PhysicsPluginManager()
- {
- }
- public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName)
- {
- if (String.IsNullOrEmpty(physEngineName))
- {
- return PhysicsScene.Null;
- }
- if (String.IsNullOrEmpty(meshEngineName))
- {
- return PhysicsScene.Null;
- }
- IMesher meshEngine = null;
- if (_MeshPlugins.ContainsKey(meshEngineName))
- {
- MainLog.Instance.Verbose("PHYSICS", "creating meshing engine " + meshEngineName);
- meshEngine = _MeshPlugins[meshEngineName].GetMesher();
- }
- else
- {
- MainLog.Instance.Warn("PHYSICS", "couldn't find meshingEngine: {0}", meshEngineName);
- throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
- }
- if (_PhysPlugins.ContainsKey(physEngineName))
- {
- MainLog.Instance.Verbose("PHYSICS", "creating " + physEngineName);
- PhysicsScene result = _PhysPlugins[physEngineName].GetScene();
- result.Initialise(meshEngine);
- return result;
- }
- else
- {
- MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", physEngineName);
- throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
- }
- }
- public void LoadPlugins()
- {
- // Load "plugins", that are hard coded and not existing in form of an external lib
- IMeshingPlugin plugHard;
- plugHard = new ZeroMesherPlugin();
- _MeshPlugins.Add(plugHard.GetName(), plugHard);
- MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plugHard.GetName());
- // And now walk all assemblies (DLLs effectively) and see if they are home
- // of a plugin that is of interest for us
- string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
- string[] pluginFiles = Directory.GetFiles(path, "*.dll");
- for (int i = 0; i < pluginFiles.Length; i++)
- {
- AddPlugin(pluginFiles[i]);
- }
- }
- private void AddPlugin(string FileName)
- {
- try
- {
- Assembly pluginAssembly = Assembly.LoadFrom(FileName);
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- if (!pluginType.IsAbstract)
- {
- Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
- if (physTypeInterface != null)
- {
- IPhysicsPlugin plug =
- (IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- plug.Init();
- _PhysPlugins.Add(plug.GetName(), plug);
- MainLog.Instance.Verbose("PHYSICS", "Added physics engine: " + plug.GetName());
- }
- Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true);
- if (meshTypeInterface != null)
- {
- IMeshingPlugin plug =
- (IMeshingPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- _MeshPlugins.Add(plug.GetName(), plug);
- MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plug.GetName());
- }
- physTypeInterface = null;
- meshTypeInterface = null;
- }
- }
- }
- pluginAssembly = null;
- }
- catch(Exception e)
- {
- MainLog.Instance.Warn("PHYSICS", "Error loading plugin " + FileName + ": " + e.Message);
- }
- }
- //---
- public static void PhysicsPluginMessage(string message, bool isWarning)
- {
- if (isWarning)
- {
- MainLog.Instance.Warn("PHYSICS", message);
- }
- else
- {
- MainLog.Instance.Verbose("PHYSICS", message);
- }
- }
- //---
- }
- public interface IPhysicsPlugin
- {
- bool Init();
- PhysicsScene GetScene();
- string GetName();
- void Dispose();
- }
- public interface IMeshingPlugin
- {
- string GetName();
- IMesher GetMesher();
- }
- }
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