LSL_BaseClass.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using OpenSim.Region.ScriptEngine.Common;
  31. namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO
  32. {
  33. public partial class LSL_BaseClass
  34. {
  35. //public MemoryStream LSLStack = new MemoryStream();
  36. public Stack<object> LSLStack = new Stack<object>();
  37. public Dictionary<uint, object> StaticVariables = new Dictionary<uint, object>();
  38. public Dictionary<uint, object> GlobalVariables = new Dictionary<uint, object>();
  39. public Dictionary<uint, object> LocalVariables = new Dictionary<uint, object>();
  40. //public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
  41. //public void AddFunction(String x) {
  42. // FunctionList.Add(x);
  43. //}
  44. //public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
  45. //public struct StackItemStruct
  46. //{
  47. // public LSO_Enums.Variable_Type_Codes ItemType;
  48. // public object Data;
  49. //}
  50. public UInt32 State = 0;
  51. public LSL_BuiltIn_Commands_Interface LSL_Builtins;
  52. public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
  53. {
  54. return LSL_Builtins;
  55. }
  56. public LSL_BaseClass()
  57. {
  58. }
  59. public virtual int OverrideMe()
  60. {
  61. return 0;
  62. }
  63. public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
  64. {
  65. LSL_Builtins = LSLBuiltins;
  66. Common.SendToLog("OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
  67. //LSL_Builtins.llSay(0, "Test");
  68. return;
  69. }
  70. public void AddToStatic(UInt32 index, object obj)
  71. {
  72. Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
  73. StaticVariables.Add(index, obj);
  74. }
  75. }
  76. }