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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using libsecondlife;
- namespace OpenSim.Framework
- {
- public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent);
- public delegate void ExpectPrimDelegate(ulong regionHandle, LLUUID primID, string objData);
- public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
- public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
- public delegate void PrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical);
- public delegate void AcknowledgeAgentCross(ulong regionHandle, LLUUID agentID);
- public delegate void AcknowledgePrimCross(ulong regionHandle, LLUUID PrimID);
- public delegate void CloseAgentConnection(ulong regionHandle, LLUUID agentID);
- public delegate bool RegionUp(RegionInfo region);
- public delegate bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData);
- public interface IRegionCommsListener
- {
- event ExpectUserDelegate OnExpectUser;
- event ExpectPrimDelegate OnExpectPrim;
- event GenericCall2 OnExpectChildAgent;
- event AgentCrossing OnAvatarCrossingIntoRegion;
- event PrimCrossing OnPrimCrossingIntoRegion;
- event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
- event AcknowledgePrimCross OnAcknowledgePrimCrossed;
- event UpdateNeighbours OnNeighboursUpdate;
- event CloseAgentConnection OnCloseAgentConnection;
- event RegionUp OnRegionUp;
- event ChildAgentUpdate OnChildAgentUpdate;
- }
- }
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