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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Data;
- using System.Reflection;
- using libsecondlife;
- using Mono.Data.SqliteClient;
- using OpenSim.Framework.Console;
- using System.Collections.Generic; // rex added
- namespace OpenSim.Framework.Data.SQLite
- {
- /// <summary>
- /// A User storage interface for the DB4o database system
- /// </summary>
- public class SQLiteAssetData : SQLiteBase, IAssetProvider
- {
- /// <summary>
- /// The database manager
- /// </summary>
- /// <summary>
- /// Artificial constructor called upon plugin load
- /// </summary>
- private const string assetSelect = "select * from assets";
- private DataSet ds;
- private SqliteDataAdapter da;
- public void Initialise(string dbfile, string dbname)
- {
- SqliteConnection conn = new SqliteConnection("URI=file:" + dbfile + ",version=3");
- TestTables(conn);
- ds = new DataSet();
- da = new SqliteDataAdapter(new SqliteCommand(assetSelect, conn));
- lock (ds)
- {
- ds.Tables.Add(createAssetsTable());
- setupAssetCommands(da, conn);
- try
- {
- da.Fill(ds.Tables["assets"]);
- }
- catch (Exception e)
- {
- MainLog.Instance.Verbose("SQLITE", e.ToString());
- }
- }
- return;
- }
- public AssetBase FetchAsset(LLUUID uuid)
- {
- AssetBase asset = new AssetBase();
- DataRow row = ds.Tables["assets"].Rows.Find(Util.ToRawUuidString(uuid));
- if (row != null)
- {
- return buildAsset(row);
- }
- else
- {
- return null;
- }
- }
- public void CreateAsset(AssetBase asset)
- {
- // no difference for now
- UpdateAsset(asset);
- }
- public void UpdateAsset(AssetBase asset)
- {
- LogAssetLoad(asset);
- DataTable assets = ds.Tables["assets"];
- lock (ds)
- {
- DataRow row = assets.Rows.Find(Util.ToRawUuidString(asset.FullID));
- if (row == null)
- {
- row = assets.NewRow();
- fillAssetRow(row, asset);
- assets.Rows.Add(row);
- }
- else
- {
- fillAssetRow(row, asset);
- }
- }
- }
- // rex new function for "replace assets" functionality
- public LLUUID ExistsAsset(sbyte type, string name)
- {
- LLUUID retVal = LLUUID.Zero;
- lock (ds)
- {
- string selectExp = "Type = '" + type.ToString() + "' AND Name = '" + name + "'";
- DataRow[] match = ds.Tables["assets"].Select(selectExp);
- if (match.Length > 0)
- {
- retVal = new LLUUID((String)match[0]["UUID"]);
- }
- }
- return retVal;
- }
- private void LogAssetLoad(AssetBase asset)
- {
- string temporary = asset.Temporary ? "Temporary" : "Stored";
- string local = asset.Local ? "Local" : "Remote";
- MainLog.Instance.Verbose("SQLITE",
- string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
- asset.FullID, asset.Name, asset.Description, asset.Type,
- asset.InvType, temporary, local, asset.Data.Length));
- }
- public bool ExistsAsset(LLUUID uuid)
- {
- DataRow row = ds.Tables["assets"].Rows.Find(Util.ToRawUuidString(uuid));
- return (row != null);
- }
- // rex, new function
- public List<AssetBase> GetAssetList(int vAssetType)
- {
- List<AssetBase> retvals = new List<AssetBase>();
- lock (ds)
- {
- string selectExp = "InvType = '" + vAssetType.ToString() + "'";
- DataRow[] allAssets = ds.Tables["assets"].Select(selectExp);
- foreach (DataRow row in allAssets)
- {
- // Do not use buildAsset(row) because we don't want to return the asset.data - Tuco
- AssetBase asset = new AssetBase();
- asset.FullID = new LLUUID((String)row["UUID"]);
- asset.Name = (String)row["Name"];
- asset.Description = (String)row["Description"];
- asset.Type = Convert.ToSByte(row["Type"]);
- asset.InvType = Convert.ToSByte(row["InvType"]);
- asset.Local = Convert.ToBoolean(row["Local"]);
- asset.Temporary = Convert.ToBoolean(row["Temporary"]);
- retvals.Add(asset);
- }
- }
- return retvals;
- }
- public void DeleteAsset(LLUUID uuid)
- {
- lock (ds)
- {
- DataRow row = ds.Tables["assets"].Rows.Find(Util.ToRawUuidString(uuid));
- if (row != null)
- {
- row.Delete();
- }
- }
- }
- public void CommitAssets() // force a sync to the database
- {
- MainLog.Instance.Verbose("SQLITE", "Attempting commit");
- lock (ds)
- {
- da.Update(ds, "assets");
- ds.AcceptChanges();
- }
- }
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
- private DataTable createAssetsTable()
- {
- DataTable assets = new DataTable("assets");
- createCol(assets, "UUID", typeof (String));
- createCol(assets, "Name", typeof (String));
- createCol(assets, "Description", typeof (String));
- createCol(assets, "MediaURL", typeof(String));//rex mediaurl
- createCol(assets, "Type", typeof (Int32));
- createCol(assets, "InvType", typeof (Int32));
- createCol(assets, "Local", typeof (Boolean));
- createCol(assets, "Temporary", typeof (Boolean));
- createCol(assets, "Data", typeof (Byte[]));
- // Add in contraints
- assets.PrimaryKey = new DataColumn[] {assets.Columns["UUID"]};
- return assets;
- }
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
- private AssetBase buildAsset(DataRow row)
- {
- // TODO: this doesn't work yet because something more
- // interesting has to be done to actually get these values
- // back out. Not enough time to figure it out yet.
- AssetBase asset = new AssetBase();
- asset.FullID = new LLUUID((String) row["UUID"]);
- asset.Name = (String) row["Name"];
- asset.Description = (String) row["Description"];
- try
- {
- asset.MediaURL = (String) row["MediaURL"];//rex mediaurl
- }
- catch (Exception)
- {
- asset.MediaURL = ""; // fixme, the row returns null which can't be cast to string, happens with old dbs right now. - Tuco
- }
- asset.Type = Convert.ToSByte(row["Type"]);
- asset.InvType = Convert.ToSByte(row["InvType"]);
- asset.Local = Convert.ToBoolean(row["Local"]);
- asset.Temporary = Convert.ToBoolean(row["Temporary"]);
- asset.Data = (byte[]) row["Data"];
- return asset;
- }
- private void fillAssetRow(DataRow row, AssetBase asset)
- {
- row["UUID"] = Util.ToRawUuidString(asset.FullID);
- row["Name"] = asset.Name;
- if (asset.Description != null)
- {
- row["Description"] = asset.Description;
- }
- else
- {
- row["Description"] = " ";
- }
- if (asset.MediaURL != null) //rex mediaurl
- {
- row["MediaURL"] = asset.MediaURL;
- }
- else
- {
- row["MediaURL"] = " ";
- }
- row["Type"] = asset.Type;
- row["InvType"] = asset.InvType;
- row["Local"] = asset.Local;
- row["Temporary"] = asset.Temporary;
- row["Data"] = asset.Data;
- // ADO.NET doesn't handle NULL very well
- foreach (DataColumn col in ds.Tables["assets"].Columns)
- {
- if (row[col] == null)
- {
- row[col] = "";
- }
- }
- }
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
- private void setupAssetCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("assets", ds.Tables["assets"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("assets", "UUID=:UUID", ds.Tables["assets"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from assets where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- private void InitDB(SqliteConnection conn)
- {
- string createAssets = defineTable(createAssetsTable());
- SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
- conn.Open();
- pcmd.ExecuteNonQuery();
- conn.Close();
- }
- private bool TestTables(SqliteConnection conn)
- {
- SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
- SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
- DataSet tmpDS = new DataSet();
- try
- {
- pDa.Fill(tmpDS, "assets");
- }
- catch (SqliteSyntaxException)
- {
- MainLog.Instance.Verbose("SQLITE", "SQLite Database doesn't exist... creating");
- InitDB(conn);
- }
- return true;
- }
- #region IPlugin interface
- public string Version
- {
- get
- {
- Module module = GetType().Module;
- string dllName = module.Assembly.ManifestModule.Name;
- Version dllVersion = module.Assembly.GetName().Version;
- return
- string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
- dllVersion.Revision);
- }
- }
- public void Initialise()
- {
- Initialise("AssetStorage.db", "");
- }
- public string Name
- {
- get { return "SQLite Asset storage engine"; }
- }
- #endregion
- }
- }
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