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PhysicsBehaviour2.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Linq;
  31. using System.Reflection;
  32. using System.Threading;
  33. using log4net;
  34. using pCampBot.Interfaces;
  35. namespace pCampBot
  36. {
  37. /// <summary>
  38. /// This behavior is for the systematic study of some performance improvements made
  39. /// for OSCC'13.
  40. /// Walk around, sending AgentUpdate packets all the time.
  41. /// </summary>
  42. public class PhysicsBehaviour2 : AbstractBehaviour
  43. {
  44. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  45. public PhysicsBehaviour2()
  46. {
  47. AbbreviatedName = "ph2";
  48. Name = "Physics2";
  49. }
  50. private const int TIME_WALKING = 5 * 10; // 5 seconds
  51. private int counter = 0;
  52. public override void Action()
  53. {
  54. if (counter >= TIME_WALKING)
  55. {
  56. counter = 0;
  57. Vector3 target = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Client.Self.SimPosition.Z);
  58. MyTurnToward(target);
  59. Bot.Client.Self.Movement.AtPos = true;
  60. }
  61. else
  62. counter++;
  63. // In any case, send an update
  64. Bot.Client.Self.Movement.SendUpdate();
  65. }
  66. private void MyTurnToward(Vector3 target)
  67. {
  68. Quaternion between = Vector3.RotationBetween(Vector3.UnitX, Vector3.Normalize(target - Bot.Client.Self.SimPosition));
  69. Quaternion rot = between ;
  70. Bot.Client.Self.Movement.BodyRotation = rot;
  71. Bot.Client.Self.Movement.HeadRotation = rot;
  72. Bot.Client.Self.Movement.Camera.LookAt(Bot.Client.Self.SimPosition, target);
  73. }
  74. }
  75. }