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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenMetaverse.Messages.Linden;
- using Mono.Addins;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Physics.Manager;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.World.Land
- {
- // used for caching
- internal class ExtendedLandData
- {
- public LandData LandData;
- public ulong RegionHandle;
- public uint X, Y;
- public byte RegionAccess;
- }
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LandManagementModule")]
- public class LandManagementModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]";
- /// <summary>
- /// Minimum land unit size in region co-ordinates.
- /// </summary>
- public const int LandUnit = 4;
- private static readonly string remoteParcelRequestPath = "0009/";
- private LandChannel landChannel;
- private Scene m_scene;
- protected IGroupsModule m_groupManager;
- protected IUserManagement m_userManager;
- protected IPrimCountModule m_primCountModule;
- protected IDialogModule m_Dialog;
- /// <value>
- /// Local land ids at specified region co-ordinates (region size / 4)
- /// </value>
- private int[,] m_landIDList;
- /// <value>
- /// Land objects keyed by local id
- /// </value>
- private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
- private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
- private bool m_allowedForcefulBans = true;
- // caches ExtendedLandData
- private Cache parcelInfoCache;
- /// <summary>
- /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
- /// </summary>
- private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
- #region INonSharedRegionModule Members
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- }
- public void AddRegion(Scene scene)
- {
- m_scene = scene;
- m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
- landChannel = new LandChannel(scene, this);
- parcelInfoCache = new Cache();
- parcelInfoCache.Size = 30; // the number of different parcel requests in this region to cache
- parcelInfoCache.DefaultTTL = new TimeSpan(0, 5, 0);
- m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
- m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
- m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
- m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
-
- m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
- m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement;
- m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
- m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
- m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
- m_scene.EventManager.OnMakeChildAgent += EventMakeChildAgent;
- m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
- m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
- m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
- m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
- m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
- lock (m_scene)
- {
- m_scene.LandChannel = (ILandChannel)landChannel;
- }
-
- RegisterCommands();
- }
- public void RegionLoaded(Scene scene)
- {
- m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
- m_groupManager = m_scene.RequestModuleInterface<IGroupsModule>();
- m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
- m_Dialog = m_scene.RequestModuleInterface<IDialogModule>();
- }
- public void RemoveRegion(Scene scene)
- {
- // TODO: Release event manager listeners here
- }
- // private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
- // {
- // ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
- // reason = "You are not allowed to enter this sim.";
- // return nearestParcel != null;
- // }
- void EventManagerOnNewClient(IClientAPI client)
- {
- //Register some client events
- client.OnParcelPropertiesRequest += ClientOnParcelPropertiesRequest;
- client.OnParcelDivideRequest += ClientOnParcelDivideRequest;
- client.OnParcelJoinRequest += ClientOnParcelJoinRequest;
- client.OnParcelPropertiesUpdateRequest += ClientOnParcelPropertiesUpdateRequest;
- client.OnParcelSelectObjects += ClientOnParcelSelectObjects;
- client.OnParcelObjectOwnerRequest += ClientOnParcelObjectOwnerRequest;
- client.OnParcelAccessListRequest += ClientOnParcelAccessListRequest;
- client.OnParcelAccessListUpdateRequest += ClientOnParcelAccessListUpdateRequest;
- client.OnParcelAbandonRequest += ClientOnParcelAbandonRequest;
- client.OnParcelGodForceOwner += ClientOnParcelGodForceOwner;
- client.OnParcelReclaim += ClientOnParcelReclaim;
- client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
- client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
- client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
- client.OnParcelEjectUser += ClientOnParcelEjectUser;
- client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
- client.OnSetStartLocationRequest += ClientOnSetHome;
- EntityBase presenceEntity;
- if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
- {
- SendLandUpdate((ScenePresence)presenceEntity, true);
- SendParcelOverlay(client);
- }
- }
- public void EventMakeChildAgent(ScenePresence avatar)
- {
- avatar.currentParcelUUID = UUID.Zero;
- }
- void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
- {
- //If we are forcing a position for them to go
- if (forcedPosition.ContainsKey(remoteClient.AgentId))
- {
- ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
- //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
- //When the avatar walks into a ban line on the ground, it prevents getting stuck
- agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
- //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
- if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
- {
- // m_log.DebugFormat(
- // "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
- // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
- forcedPosition.Remove(remoteClient.AgentId);
- }
- //if we are far away, teleport
- else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
- {
- Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
- // m_log.DebugFormat(
- // "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
- // clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
- m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
- forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
- forcedPosition.Remove(remoteClient.AgentId);
- }
- else
- {
- // m_log.DebugFormat(
- // "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
- // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
- //Forces them toward the forced position we want if they aren't there yet
- agentData.UseClientAgentPosition = true;
- agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
- }
- }
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "LandManagementModule"; }
- }
- #endregion
- #region Parcel Add/Remove/Get/Create
- public void EventManagerOnSetAllowedForcefulBan(bool forceful)
- {
- AllowedForcefulBans = forceful;
- }
- public void UpdateLandObject(int local_id, LandData data)
- {
- LandData newData = data.Copy();
- newData.LocalID = local_id;
- ILandObject land;
- lock (m_landList)
- {
- if (m_landList.TryGetValue(local_id, out land))
- land.LandData = newData;
- }
- if (land != null)
- m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
- }
- public bool AllowedForcefulBans
- {
- get { return m_allowedForcefulBans; }
- set { m_allowedForcefulBans = value; }
- }
- /// <summary>
- /// Resets the sim to the default land object (full sim piece of land owned by the default user)
- /// </summary>
- public void ResetSimLandObjects()
- {
- //Remove all the land objects in the sim and add a blank, full sim land object set to public
- lock (m_landList)
- {
- m_landList.Clear();
- m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
- m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
- }
- }
-
- /// <summary>
- /// Create a default parcel that spans the entire region and is owned by the estate owner.
- /// </summary>
- /// <returns>The parcel created.</returns>
- protected ILandObject CreateDefaultParcel()
- {
- m_log.DebugFormat(
- "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
-
- ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
- fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
- (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
- fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
- fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
-
- return AddLandObject(fullSimParcel);
- }
- public List<ILandObject> AllParcels()
- {
- lock (m_landList)
- {
- return new List<ILandObject>(m_landList.Values);
- }
- }
- public List<ILandObject> ParcelsNearPoint(Vector3 position)
- {
- List<ILandObject> parcelsNear = new List<ILandObject>();
- for (int x = -4; x <= 4; x += 4)
- {
- for (int y = -4; y <= 4; y += 4)
- {
- ILandObject check = GetLandObject(position.X + x, position.Y + y);
- if (check != null)
- {
- if (!parcelsNear.Contains(check))
- {
- parcelsNear.Add(check);
- }
- }
- }
- }
- return parcelsNear;
- }
- public void SendYouAreBannedNotice(ScenePresence avatar)
- {
- if (AllowedForcefulBans)
- {
- avatar.ControllingClient.SendAlertMessage(
- "You are not allowed on this parcel because you are banned. Please go away.");
- }
- else
- {
- avatar.ControllingClient.SendAlertMessage(
- "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim!");
- }
- }
- private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
- {
- if (m_scene.Permissions.IsGod(avatar.UUID)) return;
- if (position.HasValue)
- {
- forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
- }
- }
- public void SendYouAreRestrictedNotice(ScenePresence avatar)
- {
- avatar.ControllingClient.SendAlertMessage(
- "You are not allowed on this parcel because the land owner has restricted access.");
- }
- public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
- {
- if (m_scene.RegionInfo.RegionID == regionID)
- {
- ILandObject parcelAvatarIsEntering;
- lock (m_landList)
- {
- parcelAvatarIsEntering = m_landList[localLandID];
- }
- if (parcelAvatarIsEntering != null)
- {
- if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
- {
- if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
- {
- SendYouAreBannedNotice(avatar);
- ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
- }
- else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
- {
- SendYouAreRestrictedNotice(avatar);
- ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
- }
- else
- {
- avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
- }
- }
- else
- {
- avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
- }
- }
- }
- }
- public void SendOutNearestBanLine(IClientAPI client)
- {
- ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
- if (sp == null || sp.IsChildAgent)
- return;
- List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition);
- foreach (ILandObject checkBan in checkLandParcels)
- {
- if (checkBan.IsBannedFromLand(client.AgentId))
- {
- checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, client);
- return; //Only send one
- }
- if (checkBan.IsRestrictedFromLand(client.AgentId))
- {
- checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, client);
- return; //Only send one
- }
- }
- return;
- }
- public void SendLandUpdate(ScenePresence avatar, bool force)
- {
- ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
- (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
- if (over != null)
- {
- if (force)
- {
- if (!avatar.IsChildAgent)
- {
- over.SendLandUpdateToClient(avatar.ControllingClient);
- m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
- m_scene.RegionInfo.RegionID);
- }
- }
- if (avatar.currentParcelUUID != over.LandData.GlobalID)
- {
- if (!avatar.IsChildAgent)
- {
- over.SendLandUpdateToClient(avatar.ControllingClient);
- avatar.currentParcelUUID = over.LandData.GlobalID;
- m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
- m_scene.RegionInfo.RegionID);
- }
- }
- }
- }
- public void SendLandUpdate(ScenePresence avatar)
- {
- SendLandUpdate(avatar, false);
- }
- public void EventManagerOnSignificantClientMovement(ScenePresence clientAvatar)
- {
- SendLandUpdate(clientAvatar);
- SendOutNearestBanLine(clientAvatar.ControllingClient);
- ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
- if (parcel != null)
- {
- if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
- clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
- {
- EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
- m_scene.RegionInfo.RegionID);
- //They are going under the safety line!
- if (!parcel.IsBannedFromLand(clientAvatar.UUID))
- {
- clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
- }
- }
- else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
- parcel.IsBannedFromLand(clientAvatar.UUID))
- {
- //once we've sent the message once, keep going toward the target until we are done
- if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
- {
- SendYouAreBannedNotice(clientAvatar);
- ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
- }
- }
- else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
- {
- //once we've sent the message once, keep going toward the target until we are done
- if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
- {
- SendYouAreRestrictedNotice(clientAvatar);
- ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
- }
- }
- else
- {
- //when we are finally in a safe place, lets release the forced position lock
- forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
- }
- }
- }
- /// <summary>
- /// Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
- /// </summary>
- /// <param name="avatar"></param>
- public void EventManagerOnClientMovement(ScenePresence avatar)
- {
- Vector3 pos = avatar.AbsolutePosition;
- ILandObject over = GetLandObject(pos.X, pos.Y);
- if (over != null)
- {
- if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || pos.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT))
- avatar.lastKnownAllowedPosition = pos;
- }
- }
- public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
- int landLocalID, IClientAPI remote_client)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(landLocalID, out land);
- }
- if (land != null)
- {
- land.SendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
- }
- }
- public void ClientOnParcelAccessListUpdateRequest(UUID agentID,
- uint flags, int landLocalID, UUID transactionID, int sequenceID,
- int sections, List<LandAccessEntry> entries,
- IClientAPI remote_client)
- {
- // Flags is the list to update, it can mean either the ban or
- // the access list (WTH is a pass list? Mentioned in ParcelFlags)
- //
- // There may be multiple packets, because these can get LONG.
- // Use transactionID to determine a new chain of packets since
- // packets may have come in out of sequence and that would be
- // a big mess if using the sequenceID
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(landLocalID, out land);
- }
- if (land != null)
- {
- GroupPowers requiredPowers = GroupPowers.LandManageAllowed;
- if (flags == (uint)AccessList.Ban)
- requiredPowers = GroupPowers.LandManageBanned;
- if (m_scene.Permissions.CanEditParcelProperties(agentID,
- land, requiredPowers))
- {
- land.UpdateAccessList(flags, transactionID, sequenceID,
- sections, entries, remote_client);
- }
- }
- else
- {
- m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
- }
- }
- /// <summary>
- /// Adds a land object to the stored list and adds them to the landIDList to what they own
- /// </summary>
- /// <param name="new_land">
- /// The land object being added.
- /// Will return null if this overlaps with an existing parcel that has not had its bitmap adjusted.
- /// </param>
- public ILandObject AddLandObject(ILandObject land)
- {
- ILandObject new_land = land.Copy();
-
- // Only now can we add the prim counts to the land object - we rely on the global ID which is generated
- // as a random UUID inside LandData initialization
- if (m_primCountModule != null)
- new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID);
- lock (m_landList)
- {
- int newLandLocalID = m_lastLandLocalID + 1;
- new_land.LandData.LocalID = newLandLocalID;
- bool[,] landBitmap = new_land.GetLandBitmap();
- // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}",
- // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID);
- if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1))
- {
- // Going to variable sized regions can cause mismatches
- m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})",
- LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) );
- }
- else
- {
- // If other land objects still believe that they occupy any parts of the same space,
- // then do not allow the add to proceed.
- for (int x = 0; x < landBitmap.GetLength(0); x++)
- {
- for (int y = 0; y < landBitmap.GetLength(1); y++)
- {
- if (landBitmap[x, y])
- {
- int lastRecordedLandId = m_landIDList[x, y];
- if (lastRecordedLandId > 0)
- {
- ILandObject lastRecordedLo = m_landList[lastRecordedLandId];
- if (lastRecordedLo.LandBitmap[x, y])
- {
- m_log.ErrorFormat(
- "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}",
- LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y,
- lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name);
- return null;
- }
- }
- }
- }
- }
- for (int x = 0; x < landBitmap.GetLength(0); x++)
- {
- for (int y = 0; y < landBitmap.GetLength(1); y++)
- {
- if (landBitmap[x, y])
- {
- // m_log.DebugFormat(
- // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
- // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
-
- m_landIDList[x, y] = newLandLocalID;
- }
- }
- }
- }
- m_landList.Add(newLandLocalID, new_land);
- m_lastLandLocalID++;
- }
- new_land.ForceUpdateLandInfo();
- m_scene.EventManager.TriggerLandObjectAdded(new_land);
- return new_land;
- }
- /// <summary>
- /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
- /// </summary>
- /// <param name="local_id">Land.localID of the peice of land to remove.</param>
- public void removeLandObject(int local_id)
- {
- ILandObject land;
- lock (m_landList)
- {
- for (int x = 0; x < m_landIDList.GetLength(0); x++)
- {
- for (int y = 0; y < m_landIDList.GetLength(1); y++)
- {
- if (m_landIDList[x, y] == local_id)
- {
- m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
- local_id, x, y);
- return;
- //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
- }
- }
- }
- land = m_landList[local_id];
- m_landList.Remove(local_id);
- }
- m_scene.EventManager.TriggerLandObjectRemoved(land.LandData.GlobalID);
- }
-
- /// <summary>
- /// Clear the scene of all parcels
- /// </summary>
- public void Clear(bool setupDefaultParcel)
- {
- List<ILandObject> parcels;
- lock (m_landList)
- {
- parcels = new List<ILandObject>(m_landList.Values);
- }
- foreach (ILandObject lo in parcels)
- {
- //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
- m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
- }
- lock (m_landList)
- {
- m_landList.Clear();
- ResetSimLandObjects();
- }
-
- if (setupDefaultParcel)
- CreateDefaultParcel();
- }
- private void performFinalLandJoin(ILandObject master, ILandObject slave)
- {
- bool[,] landBitmapSlave = slave.GetLandBitmap();
- lock (m_landList)
- {
- for (int x = 0; x < landBitmapSlave.GetLength(0); x++)
- {
- for (int y = 0; y < landBitmapSlave.GetLength(1); y++)
- {
- if (landBitmapSlave[x, y])
- {
- m_landIDList[x, y] = master.LandData.LocalID;
- }
- }
- }
- }
- removeLandObject(slave.LandData.LocalID);
- UpdateLandObject(master.LandData.LocalID, master.LandData);
- }
- public ILandObject GetLandObject(int parcelLocalID)
- {
- lock (m_landList)
- {
- if (m_landList.ContainsKey(parcelLocalID))
- {
- return m_landList[parcelLocalID];
- }
- }
- return null;
- }
- /// <summary>
- /// Get the land object at the specified point
- /// </summary>
- /// <param name="x_float">Value between 0 - 256 on the x axis of the point</param>
- /// <param name="y_float">Value between 0 - 256 on the y axis of the point</param>
- /// <returns>Land object at the point supplied</returns>
- public ILandObject GetLandObject(float x_float, float y_float)
- {
- return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */);
- /*
- int x;
- int y;
- if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0)
- return null;
- try
- {
- x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit));
- y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit));
- }
- catch (OverflowException)
- {
- return null;
- }
- if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit)
- || y >= (m_scene.RegionInfo.RegionSizeY / landUnit)
- || x < 0
- || y < 0)
- {
- return null;
- }
- lock (m_landList)
- {
- // Corner case. If an autoreturn happens during sim startup
- // we will come here with the list uninitialized
- //
- // int landId = m_landIDList[x, y];
-
- // if (landId == 0)
- // m_log.DebugFormat(
- // "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
- // x, y, m_scene.RegionInfo.RegionName);
- try
- {
- if (m_landList.ContainsKey(m_landIDList[x, y]))
- return m_landList[m_landIDList[x, y]];
- }
- catch (Exception e)
- {
- m_log.DebugFormat("{0} GetLandObject exception. x={1}, y={2}, m_landIDList.len=({3},{4})",
- LogHeader, x, y, m_landIDList.GetLength(0), m_landIDList.GetLength(1));
- }
-
- return null;
- }
- */
- }
- // Public entry.
- // Throws exception if land object is not found
- public ILandObject GetLandObject(int x, int y)
- {
- return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */);
- }
- /// <summary>
- /// Given a region position, return the parcel land object for that location
- /// </summary>
- /// <returns>
- /// The land object.
- /// </returns>
- /// <param name='x'></param>
- /// <param name='y'></param>
- /// <param name='returnNullIfLandObjectNotFound'>
- /// Return null if the land object requested is not within the region's bounds.
- /// </param>
- private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds)
- {
- if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
- {
- // These exceptions here will cause a lot of complaints from the users specifically because
- // they happen every time at border crossings
- if (returnNullIfLandObjectOutsideBounds)
- return null;
- else
- throw new Exception(
- String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}",
- LogHeader, m_scene.RegionInfo.RegionName, x, y)
- );
- }
- return m_landList[m_landIDList[x / 4, y / 4]];
- }
- // Create a 'parcel is here' bitmap for the parcel identified by the passed landID
- private bool[,] CreateBitmapForID(int landID)
- {
- bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
- for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
- for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)
- if (m_landIDList[xx, yy] == landID)
- ret[xx, yy] = true;
- return ret;
- }
- #endregion
- #region Parcel Modification
- public void ResetOverMeRecords()
- {
- lock (m_landList)
- {
- foreach (LandObject p in m_landList.Values)
- {
- p.ResetOverMeRecord();
- }
- }
- }
- public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)
- {
- Vector3 position = obj.AbsolutePosition;
- ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
- if (landUnderPrim != null)
- {
- ((LandObject)landUnderPrim).AddPrimOverMe(obj);
- }
- }
- public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
- {
- lock (m_landList)
- {
- foreach (LandObject p in m_landList.Values)
- {
- p.RemovePrimFromOverMe(obj);
- }
- }
- }
- public void FinalizeLandPrimCountUpdate()
- {
- //Get Simwide prim count for owner
- Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>();
- lock (m_landList)
- {
- foreach (LandObject p in m_landList.Values)
- {
- if (!landOwnersAndParcels.ContainsKey(p.LandData.OwnerID))
- {
- List<LandObject> tempList = new List<LandObject>();
- tempList.Add(p);
- landOwnersAndParcels.Add(p.LandData.OwnerID, tempList);
- }
- else
- {
- landOwnersAndParcels[p.LandData.OwnerID].Add(p);
- }
- }
- }
- foreach (UUID owner in landOwnersAndParcels.Keys)
- {
- int simArea = 0;
- int simPrims = 0;
- foreach (LandObject p in landOwnersAndParcels[owner])
- {
- simArea += p.LandData.Area;
- simPrims += p.PrimCounts.Total;
- }
- foreach (LandObject p in landOwnersAndParcels[owner])
- {
- p.LandData.SimwideArea = simArea;
- p.LandData.SimwidePrims = simPrims;
- }
- }
- }
- public void EventManagerOnParcelPrimCountUpdate()
- {
- // m_log.DebugFormat(
- // "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
- // m_scene.RegionInfo.RegionName);
-
- ResetOverMeRecords();
- EntityBase[] entities = m_scene.Entities.GetEntities();
- foreach (EntityBase obj in entities)
- {
- if (obj != null)
- {
- if ((obj is SceneObjectGroup) && !obj.IsDeleted && !((SceneObjectGroup) obj).IsAttachment)
- {
- m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj);
- }
- }
- }
- FinalizeLandPrimCountUpdate();
- }
- public void EventManagerOnRequestParcelPrimCountUpdate()
- {
- ResetOverMeRecords();
- m_scene.EventManager.TriggerParcelPrimCountUpdate();
- FinalizeLandPrimCountUpdate();
- }
- /// <summary>
- /// Subdivides a piece of land
- /// </summary>
- /// <param name="start_x">West Point</param>
- /// <param name="start_y">South Point</param>
- /// <param name="end_x">East Point</param>
- /// <param name="end_y">North Point</param>
- /// <param name="attempting_user_id">UUID of user who is trying to subdivide</param>
- /// <returns>Returns true if successful</returns>
- private void subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
- {
- //First, lets loop through the points and make sure they are all in the same peice of land
- //Get the land object at start
- ILandObject startLandObject = GetLandObject(start_x, start_y);
- if (startLandObject == null) return;
- //Loop through the points
- try
- {
- int totalX = end_x - start_x;
- int totalY = end_y - start_y;
- for (int y = 0; y < totalY; y++)
- {
- for (int x = 0; x < totalX; x++)
- {
- ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y);
- if (tempLandObject == null) return;
- if (tempLandObject != startLandObject) return;
- }
- }
- }
- catch (Exception)
- {
- return;
- }
- //If we are still here, then they are subdividing within one piece of land
- //Check owner
- if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin))
- {
- return;
- }
- //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
- ILandObject newLand = startLandObject.Copy();
- newLand.LandData.Name = newLand.LandData.Name;
- newLand.LandData.GlobalID = UUID.Random();
- newLand.LandData.Dwell = 0;
- newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));
- //Now, lets set the subdivision area of the original to false
- int startLandObjectIndex = startLandObject.LandData.LocalID;
- lock (m_landList)
- {
- m_landList[startLandObjectIndex].SetLandBitmap(
- newLand.ModifyLandBitmapSquare(startLandObject.GetLandBitmap(), start_x, start_y, end_x, end_y, false));
- m_landList[startLandObjectIndex].ForceUpdateLandInfo();
- }
- //Now add the new land object
- ILandObject result = AddLandObject(newLand);
- if (result != null)
- {
- UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
- result.SendLandUpdateToAvatarsOverMe();
- }
- }
- /// <summary>
- /// Join 2 land objects together
- /// </summary>
- /// <param name="start_x">x value in first piece of land</param>
- /// <param name="start_y">y value in first piece of land</param>
- /// <param name="end_x">x value in second peice of land</param>
- /// <param name="end_y">y value in second peice of land</param>
- /// <param name="attempting_user_id">UUID of the avatar trying to join the land objects</param>
- /// <returns>Returns true if successful</returns>
- private void join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
- {
- end_x -= 4;
- end_y -= 4;
- List<ILandObject> selectedLandObjects = new List<ILandObject>();
- int stepYSelected;
- for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4)
- {
- int stepXSelected;
- for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
- {
- ILandObject p = GetLandObject(stepXSelected, stepYSelected);
- if (p != null)
- {
- if (!selectedLandObjects.Contains(p))
- {
- selectedLandObjects.Add(p);
- }
- }
- }
- }
- ILandObject masterLandObject = selectedLandObjects[0];
- selectedLandObjects.RemoveAt(0);
- if (selectedLandObjects.Count < 1)
- {
- return;
- }
- if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin))
- {
- return;
- }
- foreach (ILandObject p in selectedLandObjects)
- {
- if (p.LandData.OwnerID != masterLandObject.LandData.OwnerID)
- {
- return;
- }
- }
- lock (m_landList)
- {
- foreach (ILandObject slaveLandObject in selectedLandObjects)
- {
- m_landList[masterLandObject.LandData.LocalID].SetLandBitmap(
- slaveLandObject.MergeLandBitmaps(masterLandObject.GetLandBitmap(), slaveLandObject.GetLandBitmap()));
- performFinalLandJoin(masterLandObject, slaveLandObject);
- }
- }
- masterLandObject.SendLandUpdateToAvatarsOverMe();
- }
- public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
- {
- join(start_x, start_y, end_x, end_y, attempting_user_id);
- }
- public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
- {
- subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
- }
- #endregion
- #region Parcel Updating
- /// <summary>
- /// Where we send the ParcelOverlay packet to the client
- /// </summary>
- /// <param name="remote_client">The object representing the client</param>
- public void SendParcelOverlay(IClientAPI remote_client)
- {
- const int LAND_BLOCKS_PER_PACKET = 1024;
- byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
- int byteArrayCount = 0;
- int sequenceID = 0;
- // Layer data is in landUnit (4m) chunks
- for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
- {
- for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
- {
- byteArray[byteArrayCount] = BuildLayerByte(GetLandObject(x * LandUnit, y * LandUnit), x, y, remote_client);
- byteArrayCount++;
- if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
- {
- remote_client.SendLandParcelOverlay(byteArray, sequenceID);
- byteArrayCount = 0;
- sequenceID++;
- byteArray = new byte[LAND_BLOCKS_PER_PACKET];
- }
- }
- }
- if (byteArrayCount != 0)
- {
- remote_client.SendLandParcelOverlay(byteArray, sequenceID);
- }
- }
- private byte BuildLayerByte(ILandObject currentParcelBlock, int x, int y, IClientAPI remote_client)
- {
- byte tempByte = 0; //This represents the byte for the current 4x4
- if (currentParcelBlock != null)
- {
- if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
- {
- //Owner Flag
- tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
- }
- else if (currentParcelBlock.LandData.SalePrice > 0 &&
- (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
- currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
- {
- //Sale Flag
- tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
- }
- else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
- {
- //Public Flag
- tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
- }
- else
- {
- //Other Flag
- tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
- }
- //Now for border control
- ILandObject westParcel = null;
- ILandObject southParcel = null;
- if (x > 0)
- {
- westParcel = GetLandObject((x - 1) * LandUnit, y * LandUnit);
- }
- if (y > 0)
- {
- southParcel = GetLandObject(x * LandUnit, (y - 1) * LandUnit);
- }
- if (x == 0)
- {
- tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
- }
- else if (westParcel != null && westParcel != currentParcelBlock)
- {
- tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST);
- }
- if (y == 0)
- {
- tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
- }
- else if (southParcel != null && southParcel != currentParcelBlock)
- {
- tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
- }
- }
- return tempByte;
- }
- public void ClientOnParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
- bool snap_selection, IClientAPI remote_client)
- {
- //Get the land objects within the bounds
- List<ILandObject> temp = new List<ILandObject>();
- int inc_x = end_x - start_x;
- int inc_y = end_y - start_y;
- for (int x = 0; x < inc_x; x++)
- {
- for (int y = 0; y < inc_y; y++)
- {
- ILandObject currentParcel = GetLandObject(start_x + x, start_y + y);
- if (currentParcel != null)
- {
- if (!temp.Contains(currentParcel))
- {
- currentParcel.ForceUpdateLandInfo();
- temp.Add(currentParcel);
- }
- }
- }
- }
- int requestResult = LandChannel.LAND_RESULT_SINGLE;
- if (temp.Count > 1)
- {
- requestResult = LandChannel.LAND_RESULT_MULTIPLE;
- }
- for (int i = 0; i < temp.Count; i++)
- {
- temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
- }
- SendParcelOverlay(remote_client);
- }
- public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(localID, out land);
- }
- if (land != null)
- {
- land.UpdateLandProperties(args, remote_client);
- m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client);
- }
- }
- public void ClientOnParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
- {
- subdivide(west, south, east, north, remote_client.AgentId);
- }
- public void ClientOnParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
- {
- join(west, south, east, north, remote_client.AgentId);
- }
- public void ClientOnParcelSelectObjects(int local_id, int request_type,
- List<UUID> returnIDs, IClientAPI remote_client)
- {
- m_landList[local_id].SendForceObjectSelect(local_id, request_type, returnIDs, remote_client);
- }
- public void ClientOnParcelObjectOwnerRequest(int local_id, IClientAPI remote_client)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(local_id, out land);
- }
- if (land != null)
- {
- m_scene.EventManager.TriggerParcelPrimCountUpdate();
- m_landList[local_id].SendLandObjectOwners(remote_client);
- }
- else
- {
- m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
- }
- }
- public void ClientOnParcelGodForceOwner(int local_id, UUID ownerID, IClientAPI remote_client)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(local_id, out land);
- }
- if (land != null)
- {
- if (m_scene.Permissions.IsGod(remote_client.AgentId))
- {
- land.LandData.OwnerID = ownerID;
- land.LandData.GroupID = UUID.Zero;
- land.LandData.IsGroupOwned = false;
- land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
- m_scene.ForEachClient(SendParcelOverlay);
- land.SendLandUpdateToClient(true, remote_client);
- UpdateLandObject(land.LandData.LocalID, land.LandData);
- }
- }
- }
- public void ClientOnParcelAbandonRequest(int local_id, IClientAPI remote_client)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(local_id, out land);
- }
- if (land != null)
- {
- if (m_scene.Permissions.CanAbandonParcel(remote_client.AgentId, land))
- {
- land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
- land.LandData.GroupID = UUID.Zero;
- land.LandData.IsGroupOwned = false;
- land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
-
- m_scene.ForEachClient(SendParcelOverlay);
- land.SendLandUpdateToClient(true, remote_client);
- UpdateLandObject(land.LandData.LocalID, land.LandData);
- }
- }
- }
- public void ClientOnParcelReclaim(int local_id, IClientAPI remote_client)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(local_id, out land);
- }
- if (land != null)
- {
- if (m_scene.Permissions.CanReclaimParcel(remote_client.AgentId, land))
- {
- land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
- land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
- land.LandData.GroupID = UUID.Zero;
- land.LandData.IsGroupOwned = false;
- land.LandData.SalePrice = 0;
- land.LandData.AuthBuyerID = UUID.Zero;
- land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
- m_scene.ForEachClient(SendParcelOverlay);
- land.SendLandUpdateToClient(true, remote_client);
- UpdateLandObject(land.LandData.LocalID, land.LandData);
- }
- }
- }
- #endregion
- // If the economy has been validated by the economy module,
- // and land has been validated as well, this method transfers
- // the land ownership
- public void EventManagerOnLandBuy(Object o, EventManager.LandBuyArgs e)
- {
- if (e.economyValidated && e.landValidated)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(e.parcelLocalID, out land);
- }
- if (land != null)
- {
- land.UpdateLandSold(e.agentId, e.groupId, e.groupOwned, (uint)e.transactionID, e.parcelPrice, e.parcelArea);
- }
- }
- }
- // After receiving a land buy packet, first the data needs to
- // be validated. This method validates the right to buy the
- // parcel
- public void EventManagerOnValidateLandBuy(Object o, EventManager.LandBuyArgs e)
- {
- if (e.landValidated == false)
- {
- ILandObject lob = null;
- lock (m_landList)
- {
- m_landList.TryGetValue(e.parcelLocalID, out lob);
- }
- if (lob != null)
- {
- UUID AuthorizedID = lob.LandData.AuthBuyerID;
- int saleprice = lob.LandData.SalePrice;
- UUID pOwnerID = lob.LandData.OwnerID;
- bool landforsale = ((lob.LandData.Flags &
- (uint)(ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects)) != 0);
- if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
- {
- // TODO I don't think we have to lock it here, no?
- //lock (e)
- //{
- e.parcelOwnerID = pOwnerID;
- e.landValidated = true;
- //}
- }
- }
- }
- }
- void ClientOnParcelDeedToGroup(int parcelLocalID, UUID groupID, IClientAPI remote_client)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(parcelLocalID, out land);
- }
- if (!m_scene.Permissions.CanDeedParcel(remote_client.AgentId, land))
- return;
- if (land != null)
- {
- land.DeedToGroup(groupID);
- }
- }
- #region Land Object From Storage Functions
- private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
- {
- // m_log.DebugFormat(
- // "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name);
- // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading
- // the existing parcels.
- lock (m_landList)
- {
- for (int i = 0; i < data.Count; i++)
- IncomingLandObjectFromStorage(data[i]);
- // Layer data is in landUnit (4m) chunks
- for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
- {
- for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
- {
- if (m_landIDList[x, y] == 0)
- {
- if (m_landList.Count == 1)
- {
- m_log.DebugFormat(
- "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
- LogHeader, x, y, m_scene.Name);
- int onlyParcelID = 0;
- ILandObject onlyLandObject = null;
- foreach (KeyValuePair<int, ILandObject> kvp in m_landList)
- {
- onlyParcelID = kvp.Key;
- onlyLandObject = kvp.Value;
- break;
- }
- // There is only one parcel. Grow it to fill all the unallocated spaces.
- for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
- for (int yy = 0; yy < m_landIDList.GetLength(1); yy++)
- if (m_landIDList[xx, yy] == 0)
- m_landIDList[xx, yy] = onlyParcelID;
- onlyLandObject.LandBitmap = CreateBitmapForID(onlyParcelID);
- }
- else if (m_landList.Count > 1)
- {
- m_log.DebugFormat(
- "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
- LogHeader, x, y, m_scene.Name);
- // There are several other parcels so we must create a new one for the unassigned space
- ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
- // Claim all the unclaimed "0" ids
- newLand.SetLandBitmap(CreateBitmapForID(0));
- newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
- newLand.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
- newLand = AddLandObject(newLand);
- }
- else
- {
- // We should never reach this point as the separate code path when no land data exists should have fired instead.
- m_log.WarnFormat(
- "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
- LogHeader, m_scene.Name);
- }
- }
- }
- }
- }
- }
- private void IncomingLandObjectFromStorage(LandData data)
- {
- ILandObject new_land = new LandObject(data, m_scene);
- new_land.SetLandBitmapFromByteArray();
- AddLandObject(new_land);
- }
- public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
- {
- if (localID != -1)
- {
- ILandObject selectedParcel = null;
- lock (m_landList)
- {
- m_landList.TryGetValue(localID, out selectedParcel);
- }
- if (selectedParcel == null)
- return;
- selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
- }
- else
- {
- if (returnType != 1)
- {
- m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: unknown return type {0}", returnType);
- return;
- }
- // We get here when the user returns objects from the list of Top Colliders or Top Scripts.
- // In that case we receive specific object UUID's, but no parcel ID.
- Dictionary<UUID, HashSet<SceneObjectGroup>> returns = new Dictionary<UUID, HashSet<SceneObjectGroup>>();
- foreach (UUID groupID in taskIDs)
- {
- SceneObjectGroup obj = m_scene.GetSceneObjectGroup(groupID);
- if (obj != null)
- {
- if (!returns.ContainsKey(obj.OwnerID))
- returns[obj.OwnerID] = new HashSet<SceneObjectGroup>();
- returns[obj.OwnerID].Add(obj);
- }
- else
- {
- m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: unknown object {0}", groupID);
- }
- }
- int num = 0;
- foreach (HashSet<SceneObjectGroup> objs in returns.Values)
- num += objs.Count;
- m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Returning {0} specific object(s)", num);
- foreach (HashSet<SceneObjectGroup> objs in returns.Values)
- {
- List<SceneObjectGroup> objs2 = new List<SceneObjectGroup>(objs);
- if (m_scene.Permissions.CanReturnObjects(null, remoteClient.AgentId, objs2))
- {
- m_scene.returnObjects(objs2.ToArray(), remoteClient.AgentId);
- }
- else
- {
- m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}",
- objs2.Count, objs2[0].OwnerID);
- }
- }
- }
- }
- public void EventManagerOnNoLandDataFromStorage()
- {
- ResetSimLandObjects();
- CreateDefaultParcel();
- }
- #endregion
- public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
- {
- lock (m_landList)
- {
- foreach (LandObject obj in m_landList.Values)
- {
- obj.SetParcelObjectMaxOverride(overrideDel);
- }
- }
- }
- public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
- {
- }
- #region CAPS handler
- private void EventManagerOnRegisterCaps(UUID agentID, Caps caps)
- {
- string capsBase = "/CAPS/" + caps.CapsObjectPath;
- caps.RegisterHandler(
- "RemoteParcelRequest",
- new RestStreamHandler(
- "POST",
- capsBase + remoteParcelRequestPath,
- (request, path, param, httpRequest, httpResponse)
- => RemoteParcelRequest(request, path, param, agentID, caps),
- "RemoteParcelRequest",
- agentID.ToString()));
- UUID parcelCapID = UUID.Random();
- caps.RegisterHandler(
- "ParcelPropertiesUpdate",
- new RestStreamHandler(
- "POST",
- "/CAPS/" + parcelCapID,
- (request, path, param, httpRequest, httpResponse)
- => ProcessPropertiesUpdate(request, path, param, agentID, caps),
- "ParcelPropertiesUpdate",
- agentID.ToString()));
- }
- private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
- {
- IClientAPI client;
- if (!m_scene.TryGetClient(agentID, out client))
- {
- m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
- return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
- }
- ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
- OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request);
- properties.Deserialize(args);
- LandUpdateArgs land_update = new LandUpdateArgs();
- int parcelID = properties.LocalID;
- land_update.AuthBuyerID = properties.AuthBuyerID;
- land_update.Category = properties.Category;
- land_update.Desc = properties.Desc;
- land_update.GroupID = properties.GroupID;
- land_update.LandingType = (byte) properties.Landing;
- land_update.MediaAutoScale = (byte) Convert.ToInt32(properties.MediaAutoScale);
- land_update.MediaID = properties.MediaID;
- land_update.MediaURL = properties.MediaURL;
- land_update.MusicURL = properties.MusicURL;
- land_update.Name = properties.Name;
- land_update.ParcelFlags = (uint) properties.ParcelFlags;
- land_update.PassHours = (int) properties.PassHours;
- land_update.PassPrice = (int) properties.PassPrice;
- land_update.SalePrice = (int) properties.SalePrice;
- land_update.SnapshotID = properties.SnapshotID;
- land_update.UserLocation = properties.UserLocation;
- land_update.UserLookAt = properties.UserLookAt;
- land_update.MediaDescription = properties.MediaDesc;
- land_update.MediaType = properties.MediaType;
- land_update.MediaWidth = properties.MediaWidth;
- land_update.MediaHeight = properties.MediaHeight;
- land_update.MediaLoop = properties.MediaLoop;
- land_update.ObscureMusic = properties.ObscureMusic;
- land_update.ObscureMedia = properties.ObscureMedia;
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(parcelID, out land);
- }
- if (land != null)
- {
- land.UpdateLandProperties(land_update, client);
- m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client);
- }
- else
- {
- m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
- }
- return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
- }
- // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
- // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
- // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
- // and y coordinate (each 8 bit), encoded in a UUID (128 bit).
- //
- // Request format:
- // <llsd>
- // <map>
- // <key>location</key>
- // <array>
- // <real>1.23</real>
- // <real>45..6</real>
- // <real>78.9</real>
- // </array>
- // <key>region_id</key>
- // <uuid>xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx</uuid>
- // </map>
- // </llsd>
- private string RemoteParcelRequest(string request, string path, string param, UUID agentID, Caps caps)
- {
- UUID parcelID = UUID.Zero;
- try
- {
- Hashtable hash = new Hashtable();
- hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- if (hash.ContainsKey("region_id") && hash.ContainsKey("location"))
- {
- UUID regionID = (UUID)hash["region_id"];
- ArrayList list = (ArrayList)hash["location"];
- uint x = (uint)(double)list[0];
- uint y = (uint)(double)list[1];
- if (hash.ContainsKey("region_handle"))
- {
- // if you do a "About Landmark" on a landmark a second time, the viewer sends the
- // region_handle it got earlier via RegionHandleRequest
- ulong regionHandle = Util.BytesToUInt64Big((byte[])hash["region_handle"]);
- parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
- }
- else if (regionID == m_scene.RegionInfo.RegionID)
- {
- // a parcel request for a local parcel => no need to query the grid
- parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
- }
- else
- {
- // a parcel request for a parcel in another region. Ask the grid about the region
- GridRegion info = m_scene.GridService.GetRegionByUUID(UUID.Zero, regionID);
- if (info != null)
- parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
- }
- }
- }
- catch (LLSD.LLSDParseException e)
- {
- m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
- m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
- }
- catch (InvalidCastException)
- {
- m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
- }
- LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
- response.parcel_id = parcelID;
- m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
- return LLSDHelpers.SerialiseLLSDReply(response);
- }
- #endregion
- private void ClientOnParcelInfoRequest(IClientAPI remoteClient, UUID parcelID)
- {
- if (parcelID == UUID.Zero)
- return;
- ExtendedLandData data = (ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
- delegate(string id)
- {
- UUID parcel = UUID.Zero;
- UUID.TryParse(id, out parcel);
- // assume we've got the parcelID we just computed in RemoteParcelRequest
- ExtendedLandData extLandData = new ExtendedLandData();
- Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
- out extLandData.X, out extLandData.Y);
- m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
- extLandData.RegionHandle, extLandData.X, extLandData.Y);
- // for this region or for somewhere else?
- if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
- {
- extLandData.LandData = this.GetLandObject(extLandData.X, extLandData.Y).LandData;
- extLandData.RegionAccess = m_scene.RegionInfo.AccessLevel;
- }
- else
- {
- ILandService landService = m_scene.RequestModuleInterface<ILandService>();
- extLandData.LandData = landService.GetLandData(m_scene.RegionInfo.ScopeID,
- extLandData.RegionHandle,
- extLandData.X,
- extLandData.Y,
- out extLandData.RegionAccess);
- if (extLandData.LandData == null)
- {
- // we didn't find the region/land => don't cache
- return null;
- }
- }
- return extLandData;
- });
- if (data != null) // if we found some data, send it
- {
- GridRegion info;
- if (data.RegionHandle == m_scene.RegionInfo.RegionHandle)
- {
- info = new GridRegion(m_scene.RegionInfo);
- }
- else
- {
- // most likely still cached from building the extLandData entry
- uint x = 0, y = 0;
- Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y);
- info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
- }
- // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
- m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
- data.LandData.Name, data.RegionHandle);
- // HACK for now
- RegionInfo r = new RegionInfo();
- r.RegionName = info.RegionName;
- r.RegionLocX = (uint)info.RegionLocX;
- r.RegionLocY = (uint)info.RegionLocY;
- r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess);
- remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
- }
- else
- m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
- }
- public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
- {
- ILandObject land;
- lock (m_landList)
- {
- m_landList.TryGetValue(localID, out land);
- }
- if (land == null) return;
- if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions))
- return;
- land.LandData.OtherCleanTime = otherCleanTime;
- UpdateLandObject(localID, land.LandData);
- }
-
- Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
- public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
- {
- ScenePresence targetAvatar = null;
- ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
- ScenePresence parcelManager = null;
- ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
- System.Threading.Timer Timer;
- if (targetAvatar.UserLevel == 0)
- {
- ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
- if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
- return;
- if (flags == 0)
- {
- targetAvatar.AllowMovement = false;
- targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
- parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
- System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
- Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
- Timers.Add(targetAvatar.UUID, Timer);
- }
- else
- {
- targetAvatar.AllowMovement = true;
- targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
- parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
- Timers.TryGetValue(targetAvatar.UUID, out Timer);
- Timers.Remove(targetAvatar.UUID);
- Timer.Dispose();
- }
- }
- }
- private void OnEndParcelFrozen(object avatar)
- {
- ScenePresence targetAvatar = (ScenePresence)avatar;
- targetAvatar.AllowMovement = true;
- System.Threading.Timer Timer;
- Timers.TryGetValue(targetAvatar.UUID, out Timer);
- Timers.Remove(targetAvatar.UUID);
- targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
- }
- public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
- {
- ScenePresence targetAvatar = null;
- ScenePresence parcelManager = null;
- // Must have presences
- if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
- !m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
- return;
- // Cannot eject estate managers or gods
- if (m_scene.Permissions.IsAdministrator(target))
- return;
- // Check if you even have permission to do this
- ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
- if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
- !m_scene.Permissions.IsAdministrator(client.AgentId))
- return;
- Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
- targetAvatar.TeleportWithMomentum(pos, null);
- targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
- parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
- if ((flags & 1) != 0) // Ban TODO: Remove magic number
- {
- LandAccessEntry entry = new LandAccessEntry();
- entry.AgentID = targetAvatar.UUID;
- entry.Flags = AccessList.Ban;
- entry.Expires = 0; // Perm
- land.LandData.ParcelAccessList.Add(entry);
- }
- }
- /// <summary>
- /// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="regionHandle"></param>
- /// <param name="position"></param>
- /// <param name="lookAt"></param>
- /// <param name="flags"></param>
- public virtual void ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
- {
- // Let's find the parcel in question
- ILandObject land = landChannel.GetLandObject(position);
- if (land == null || m_scene.GridUserService == null)
- {
- m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed.");
- return;
- }
- // Gather some data
- ulong gpowers = remoteClient.GetGroupPowers(land.LandData.GroupID);
- SceneObjectGroup telehub = null;
- if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
- // Does the telehub exist in the scene?
- telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
- // Can the user set home here?
- if (// Required: local user; foreign users cannot set home
- m_scene.UserManagementModule.IsLocalGridUser(remoteClient.AgentId) &&
- (// (a) gods and land managers can set home
- m_scene.Permissions.IsAdministrator(remoteClient.AgentId) ||
- m_scene.Permissions.IsGod(remoteClient.AgentId) ||
- // (b) land owners can set home
- remoteClient.AgentId == land.LandData.OwnerID ||
- // (c) members of the land-associated group in roles that can set home
- ((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) ||
- // (d) parcels with telehubs can be the home of anyone
- (telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y))))
- {
- if (m_scene.GridUserService.SetHome(remoteClient.AgentId.ToString(), land.RegionUUID, position, lookAt))
- // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
- m_Dialog.SendAlertToUser(remoteClient, "Home position set.");
- else
- m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed.");
- }
- else
- m_Dialog.SendAlertToUser(remoteClient, "You are not allowed to set your home location in this parcel.");
- }
- protected void RegisterCommands()
- {
- ICommands commands = MainConsole.Instance.Commands;
- commands.AddCommand(
- "Land", false, "land clear",
- "land clear",
- "Clear all the parcels from the region.",
- "Command will ask for confirmation before proceeding.",
- HandleClearCommand);
- commands.AddCommand(
- "Land", false, "land show",
- "land show [<local-land-id>]",
- "Show information about the parcels on the region.",
- "If no local land ID is given, then summary information about all the parcels is shown.\n"
- + "If a local land ID is given then full information about that parcel is shown.",
- HandleShowCommand);
- }
-
- protected void HandleClearCommand(string module, string[] args)
- {
- if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
- return;
- string response = MainConsole.Instance.CmdPrompt(
- string.Format(
- "Are you sure that you want to clear all land parcels from {0} (y or n)", m_scene.Name),
- "n");
-
- if (response.ToLower() == "y")
- {
- Clear(true);
- MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.Name);
- }
- else
- {
- MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.Name);
- }
- }
-
- protected void HandleShowCommand(string module, string[] args)
- {
- if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
- return;
- StringBuilder report = new StringBuilder();
- if (args.Length <= 2)
- {
- AppendParcelsSummaryReport(report);
- }
- else
- {
- int landLocalId;
- if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[2], out landLocalId))
- return;
- ILandObject lo;
- lock (m_landList)
- {
- if (!m_landList.TryGetValue(landLocalId, out lo))
- {
- MainConsole.Instance.OutputFormat("No parcel found with local ID {0}", landLocalId);
- return;
- }
- }
- AppendParcelReport(report, lo);
- }
- MainConsole.Instance.Output(report.ToString());
- }
- private void AppendParcelsSummaryReport(StringBuilder report)
- {
- report.AppendFormat("Land information for {0}\n", m_scene.Name);
- ConsoleDisplayTable cdt = new ConsoleDisplayTable();
- cdt.AddColumn("Parcel Name", ConsoleDisplayUtil.ParcelNameSize);
- cdt.AddColumn("ID", 3);
- cdt.AddColumn("Area", 6);
- cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize);
- cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize);
- cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize);
-
- lock (m_landList)
- {
- foreach (ILandObject lo in m_landList.Values)
- {
- LandData ld = lo.LandData;
- string ownerName;
- if (ld.IsGroupOwned)
- {
- GroupRecord rec = m_groupManager.GetGroupRecord(ld.GroupID);
- ownerName = (rec != null) ? rec.GroupName : "Unknown Group";
- }
- else
- {
- ownerName = m_userManager.GetUserName(ld.OwnerID);
- }
- cdt.AddRow(
- ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName);
- }
- }
- report.Append(cdt.ToString());
- }
- private void AppendParcelReport(StringBuilder report, ILandObject lo)
- {
- LandData ld = lo.LandData;
- ConsoleDisplayList cdl = new ConsoleDisplayList();
- cdl.AddRow("Parcel name", ld.Name);
- cdl.AddRow("Local ID", ld.LocalID);
- cdl.AddRow("Description", ld.Description);
- cdl.AddRow("Snapshot ID", ld.SnapshotID);
- cdl.AddRow("Area", ld.Area);
- cdl.AddRow("Starts", lo.StartPoint);
- cdl.AddRow("Ends", lo.EndPoint);
- cdl.AddRow("AABB Min", ld.AABBMin);
- cdl.AddRow("AABB Max", ld.AABBMax);
- string ownerName;
- if (ld.IsGroupOwned)
- {
- GroupRecord rec = m_groupManager.GetGroupRecord(ld.GroupID);
- ownerName = (rec != null) ? rec.GroupName : "Unknown Group";
- }
- else
- {
- ownerName = m_userManager.GetUserName(ld.OwnerID);
- }
- cdl.AddRow("Owner", ownerName);
- cdl.AddRow("Is group owned?", ld.IsGroupOwned);
- cdl.AddRow("GroupID", ld.GroupID);
- cdl.AddRow("Status", ld.Status);
- cdl.AddRow("Flags", (ParcelFlags)ld.Flags);
- cdl.AddRow("Landing Type", (LandingType)ld.LandingType);
- cdl.AddRow("User Location", ld.UserLocation);
- cdl.AddRow("User look at", ld.UserLookAt);
- cdl.AddRow("Other clean time", ld.OtherCleanTime);
- cdl.AddRow("Max Prims", lo.GetParcelMaxPrimCount());
- IPrimCounts pc = lo.PrimCounts;
- cdl.AddRow("Owner Prims", pc.Owner);
- cdl.AddRow("Group Prims", pc.Group);
- cdl.AddRow("Other Prims", pc.Others);
- cdl.AddRow("Selected Prims", pc.Selected);
- cdl.AddRow("Total Prims", pc.Total);
- cdl.AddRow("Music URL", ld.MusicURL);
- cdl.AddRow("Obscure Music", ld.ObscureMusic);
- cdl.AddRow("Media ID", ld.MediaID);
- cdl.AddRow("Media Autoscale", Convert.ToBoolean(ld.MediaAutoScale));
- cdl.AddRow("Media URL", ld.MediaURL);
- cdl.AddRow("Media Type", ld.MediaType);
- cdl.AddRow("Media Description", ld.MediaDescription);
- cdl.AddRow("Media Width", ld.MediaWidth);
- cdl.AddRow("Media Height", ld.MediaHeight);
- cdl.AddRow("Media Loop", ld.MediaLoop);
- cdl.AddRow("Obscure Media", ld.ObscureMedia);
- cdl.AddRow("Parcel Category", ld.Category);
- cdl.AddRow("Claim Date", ld.ClaimDate);
- cdl.AddRow("Claim Price", ld.ClaimPrice);
- cdl.AddRow("Pass Hours", ld.PassHours);
- cdl.AddRow("Pass Price", ld.PassPrice);
- cdl.AddRow("Auction ID", ld.AuctionID);
- cdl.AddRow("Authorized Buyer ID", ld.AuthBuyerID);
- cdl.AddRow("Sale Price", ld.SalePrice);
- cdl.AddToStringBuilder(report);
- }
- }
- }
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