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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Concurrent;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
- {
- public class Job
- {
- public string Name { get; private set; }
- public string CommonId { get; private set; }
- public WaitCallback Callback { get; private set; }
- public object O { get; private set; }
- public Job(string name, string commonId, WaitCallback callback, object o)
- {
- Name = name;
- CommonId = commonId;
- Callback = callback;
- O = o;
- }
- }
- // TODO: These kinds of classes MUST be generalized with JobEngine, etc.
- public class HGIncomingSceneObjectEngine
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public int LogLevel { get; set; }
- public bool IsRunning { get; private set; }
- public string Name { get; set; }
- /// <summary>
- /// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
- /// </summary>
- public int RequestProcessTimeoutOnStop { get; set; }
- /// <summary>
- /// Controls whether we need to warn in the log about exceeding the max queue size.
- /// </summary>
- /// <remarks>
- /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
- /// order to avoid spamming the log with lots of warnings.
- /// </remarks>
- private bool m_warnOverMaxQueue = true;
- private BlockingCollection<Job> m_requestQueue;
- private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
- private Stat m_requestsWaitingStat;
- private Job m_currentJob;
- /// <summary>
- /// Used to signal that we are ready to complete stop.
- /// </summary>
- private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
- public HGIncomingSceneObjectEngine(string name)
- {
- // LogLevel = 1;
- Name = name;
- RequestProcessTimeoutOnStop = 5000;
- // MainConsole.Instance.Commands.AddCommand(
- // "Debug",
- // false,
- // "debug jobengine",
- // "debug jobengine <start|stop|status>",
- // "Start, stop or get status of the job engine.",
- // "If stopped then all jobs are processed immediately.",
- // HandleControlCommand);
- }
- public void Start()
- {
- lock (this)
- {
- if (IsRunning)
- return;
- IsRunning = true;
- m_finishedProcessingAfterStop.Reset();
- m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
- m_requestsWaitingStat =
- new Stat(
- "HGIncomingAttachmentsWaiting",
- "Number of incoming attachments waiting for processing.",
- "",
- "",
- "entitytransfer",
- Name,
- StatType.Pull,
- MeasuresOfInterest.None,
- stat => stat.Value = m_requestQueue.Count,
- StatVerbosity.Debug);
- StatsManager.RegisterStat(m_requestsWaitingStat);
- Watchdog.StartThread(
- ProcessRequests,
- string.Format("HG Incoming Scene Object Engine Thread ({0})", Name),
- ThreadPriority.Normal,
- false,
- true,
- null,
- int.MaxValue);
- }
- }
- public void Stop()
- {
- lock (this)
- {
- try
- {
- if (!IsRunning)
- return;
- IsRunning = false;
- int requestsLeft = m_requestQueue.Count;
- if (requestsLeft <= 0)
- {
- m_cancelSource.Cancel();
- }
- else
- {
- m_log.InfoFormat("[HG INCOMING SCENE OBJECT ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
- while (requestsLeft > 0)
- {
- if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
- {
- // After timeout no events have been written
- if (requestsLeft == m_requestQueue.Count)
- {
- m_log.WarnFormat(
- "[HG INCOMING SCENE OBJECT ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
- RequestProcessTimeoutOnStop, requestsLeft);
- break;
- }
- }
- requestsLeft = m_requestQueue.Count;
- }
- }
- }
- finally
- {
- m_cancelSource.Dispose();
- StatsManager.DeregisterStat(m_requestsWaitingStat);
- m_requestsWaitingStat = null;
- m_requestQueue = null;
- }
- }
- }
- public Job RemoveNextRequest()
- {
- Job nextRequest;
- m_requestQueue.TryTake(out nextRequest);
- return nextRequest;
- }
- public bool QueueRequest(string name, string commonId, WaitCallback req, object o)
- {
- return QueueRequest(new Job(name, commonId, req, o));
- }
- public bool QueueRequest(Job job)
- {
- if (LogLevel >= 1)
- m_log.DebugFormat(
- "[HG INCOMING SCENE OBJECT ENGINE]: Queued job {0}, common ID {1}", job.Name, job.CommonId);
- if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
- {
- // m_log.DebugFormat(
- // "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
- // categories, client.AgentID, m_udpServer.Scene.Name);
- m_requestQueue.Add(job);
- if (!m_warnOverMaxQueue)
- m_warnOverMaxQueue = true;
- return true;
- }
- else
- {
- if (m_warnOverMaxQueue)
- {
- // m_log.WarnFormat(
- // "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
- // client.AgentID, m_udpServer.Scene.Name);
- m_log.WarnFormat("[HG INCOMING SCENE OBJECT ENGINE]: Request queue at maximum capacity, not recording job");
- m_warnOverMaxQueue = false;
- }
- return false;
- }
- }
- private void ProcessRequests()
- {
- try
- {
- while (IsRunning || m_requestQueue.Count > 0)
- {
- m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
- // QueueEmpty callback = req.Client.OnQueueEmpty;
- //
- // if (callback != null)
- // {
- // try
- // {
- // callback(req.Categories);
- // }
- // catch (Exception e)
- // {
- // m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
- // }
- // }
- if (LogLevel >= 1)
- m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processing job {0}", m_currentJob.Name);
- try
- {
- m_currentJob.Callback.Invoke(m_currentJob.O);
- }
- catch (Exception e)
- {
- m_log.Error(
- string.Format(
- "[HG INCOMING SCENE OBJECT ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
- }
- if (LogLevel >= 1)
- m_log.DebugFormat("[HG INCOMING SCENE OBJECT ENGINE]: Processed job {0}", m_currentJob.Name);
- m_currentJob = null;
- }
- }
- catch (OperationCanceledException)
- {
- }
- m_finishedProcessingAfterStop.Set();
- }
- // private void HandleControlCommand(string module, string[] args)
- // {
- // // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
- // // return;
- //
- // if (args.Length < 3)
- // {
- // MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
- // return;
- // }
- //
- // string subCommand = args[2];
- //
- // if (subCommand == "stop")
- // {
- // Stop();
- // MainConsole.Instance.OutputFormat("Stopped job engine.");
- // }
- // else if (subCommand == "start")
- // {
- // Start();
- // MainConsole.Instance.OutputFormat("Started job engine.");
- // }
- // else if (subCommand == "status")
- // {
- // MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
- // MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
- // MainConsole.Instance.OutputFormat(
- // "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
- // MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
- // }
- //
- // else if (subCommand == "loglevel")
- // {
- // // int logLevel;
- // int logLevel = int.Parse(args[3]);
- // // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
- // // {
- // LogLevel = logLevel;
- // MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
- // // }
- // }
- // else
- // {
- // MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
- // }
- // }
- }
- }
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