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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Xml;
- using System.Xml.Schema;
- using System.Xml.Serialization;
- using OpenMetaverse;
- using log4net;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Represents an item in a task inventory
- /// </summary>
- public class TaskInventoryItem : ICloneable
- {
- /// <summary>
- /// XXX This should really be factored out into some constants class.
- /// </summary>
- private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
- /// <summary>
- /// Inventory types
- /// </summary>
- public static string[] InvTypes = new string[]
- {
- "texture",
- "sound",
- "calling_card",
- "landmark",
- String.Empty,
- String.Empty,
- "object",
- "notecard",
- String.Empty,
- String.Empty,
- "lsl_text",
- String.Empty,
- String.Empty,
- "bodypart",
- String.Empty,
- "snapshot",
- String.Empty,
- String.Empty,
- "wearable",
- "animation",
- "gesture"
- };
- /// <summary>
- /// Asset types
- /// </summary>
- public static string[] Types = new string[]
- {
- "texture",
- "sound",
- "callcard",
- "landmark",
- "clothing", // Deprecated
- "clothing",
- "object",
- "notecard",
- "category",
- "root",
- "lsltext",
- "lslbyte",
- "txtr_tga",
- "bodypart",
- "trash",
- "snapshot",
- "lstndfnd",
- "snd_wav",
- "img_tga",
- "jpeg",
- "animatn",
- "gesture"
- };
- private UUID _assetID = UUID.Zero;
- private uint _baseMask = FULL_MASK_PERMISSIONS_GENERAL;
- private uint _creationDate = 0;
- private UUID _creatorID = UUID.Zero;
- private string _description = String.Empty;
- private uint _everyoneMask = FULL_MASK_PERMISSIONS_GENERAL;
- private uint _flags = 0;
- private UUID _groupID = UUID.Zero;
- private uint _groupMask = FULL_MASK_PERMISSIONS_GENERAL;
- private int _invType = 0;
- private UUID _itemID = UUID.Zero;
- private UUID _lastOwnerID = UUID.Zero;
- private string _name = String.Empty;
- private uint _nextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
- private UUID _ownerID = UUID.Zero;
- private uint _ownerMask = FULL_MASK_PERMISSIONS_GENERAL;
- private UUID _parentID = UUID.Zero; //parent folder id
- private UUID _parentPartID = UUID.Zero; // SceneObjectPart this is inside
- private UUID _permsGranter;
- private int _permsMask;
- private int _type = 0;
- public UUID AssetID {
- get {
- return _assetID;
- }
- set {
- _assetID = value;
- }
- }
- public uint BasePermissions {
- get {
- return _baseMask;
- }
- set {
- _baseMask = value;
- }
- }
- public uint CreationDate {
- get {
- return _creationDate;
- }
- set {
- _creationDate = value;
- }
- }
- public UUID CreatorID {
- get {
- return _creatorID;
- }
- set {
- _creatorID = value;
- }
- }
- public string Description {
- get {
- return _description;
- }
- set {
- _description = value;
- }
- }
- public uint EveryonePermissions {
- get {
- return _everyoneMask;
- }
- set {
- _everyoneMask = value;
- }
- }
- public uint Flags {
- get {
- return _flags;
- }
- set {
- _flags = value;
- }
- }
- public UUID GroupID {
- get {
- return _groupID;
- }
- set {
- _groupID = value;
- }
- }
- public uint GroupPermissions {
- get {
- return _groupMask;
- }
- set {
- _groupMask = value;
- }
- }
- public int InvType {
- get {
- return _invType;
- }
- set {
- _invType = value;
- }
- }
- public UUID ItemID {
- get {
- return _itemID;
- }
- set {
- _itemID = value;
- }
- }
- public UUID LastOwnerID {
- get {
- return _lastOwnerID;
- }
- set {
- _lastOwnerID = value;
- }
- }
- public string Name {
- get {
- return _name;
- }
- set {
- _name = value;
- }
- }
- public uint NextPermissions {
- get {
- return _nextOwnerMask;
- }
- set {
- _nextOwnerMask = value;
- }
- }
- public UUID OwnerID {
- get {
- return _ownerID;
- }
- set {
- _ownerID = value;
- }
- }
- public uint CurrentPermissions {
- get {
- return _ownerMask;
- }
- set {
- _ownerMask = value;
- }
- }
- public UUID ParentID {
- get {
- return _parentID;
- }
- set {
- _parentID = value;
- }
- }
- public UUID ParentPartID {
- get {
- return _parentPartID;
- }
- set {
- _parentPartID = value;
- }
- }
- public UUID PermsGranter {
- get {
- return _permsGranter;
- }
- set {
- _permsGranter = value;
- }
- }
- public int PermsMask {
- get {
- return _permsMask;
- }
- set {
- _permsMask = value;
- }
- }
- public int Type {
- get {
- return _type;
- }
- set {
- _type = value;
- }
- }
- // See ICloneable
- #region ICloneable Members
- public Object Clone()
- {
- return MemberwiseClone();
- }
- #endregion
- /// <summary>
- /// Reset the UUIDs for this item.
- /// </summary>
- /// <param name="partID">The new part ID to which this item belongs</param>
- public void ResetIDs(UUID partID)
- {
- _itemID = UUID.Random();
- _parentPartID = partID;
- }
- public TaskInventoryItem()
- {
- _creationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- }
- }
- }
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