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ComponentRegistry.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using OpenSim.ApplicationPlugins.ScriptEngine;
  31. using OpenSim.ApplicationPlugins.ScriptEngine.Components;
  32. namespace OpenSim.ApplicationPlugins.ScriptEngine
  33. {
  34. /// <summary>
  35. /// Component providers
  36. /// This is where any component (any part) of the Script Engine Component System (SECS) registers.
  37. /// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine.
  38. /// </summary>
  39. public static class ComponentRegistry
  40. {
  41. // Component providers are registered here wit a name (string)
  42. // When a script engine is created the components are instanciated
  43. public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
  44. public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
  45. ///// <summary>
  46. ///// Returns a list of ProviderBase objects which has been instanciated by their name
  47. ///// </summary>
  48. ///// <param name="Providers">List of Script Engine Components</param>
  49. ///// <returns></returns>
  50. //public static List<ComponentBase> GetComponents(string[] Providers)
  51. //{
  52. // List<ComponentBase> pbl = new List<ComponentBase>();
  53. // if (Providers != null)
  54. // {
  55. // foreach (string p in Providers)
  56. // {
  57. // if (providers.ContainsKey(p))
  58. // pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase);
  59. // }
  60. // }
  61. // return pbl;
  62. //}
  63. }
  64. }