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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using NUnit.Framework;
- using OpenSim.Framework;
- using OpenSim.Tests.Common;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.Framework.Scenes;
- using Nini.Config;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using OpenMetaverse;
- using OpenSim.Tests.Common.Mock;
-
- using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
- using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
- using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
- using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
- namespace OpenSim.Region.ScriptEngine.Shared.Tests
- {
- [TestFixture]
- public class LSL_ApiListTests : OpenSimTestCase
- {
- private LSL_Api m_lslApi;
- [SetUp]
- public void SetUp()
- {
- IConfigSource initConfigSource = new IniConfigSource();
- IConfig config = initConfigSource.AddConfig("XEngine");
- config.Set("Enabled", "true");
- Scene scene = new SceneHelpers().SetupScene();
- SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
- XEngine.XEngine engine = new XEngine.XEngine();
- engine.Initialise(initConfigSource);
- engine.AddRegion(scene);
- m_lslApi = new LSL_Api();
- m_lslApi.Initialize(engine, part, null);
- }
-
- [Test]
- public void TestllListFindList()
- {
- TestHelpers.InMethod();
- LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
- {
- // Test for a single item that should be found
- int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
- Assert.That(result, Is.EqualTo(-1));
- }
- {
- // Test for a single item that should be found
- int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
- Assert.That(result, Is.EqualTo(1));
- }
- {
- // Test for a constant that should be found
- int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
- Assert.That(result, Is.EqualTo(0));
- }
- {
- // Test for a list that should be found
- int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
- Assert.That(result, Is.EqualTo(1));
- }
- {
- // Test for a single item not in the list
- int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
- Assert.That(result, Is.EqualTo(-1));
- }
- {
- // Test for something that should not be cast
- int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
- Assert.That(result, Is.EqualTo(-1));
- }
- {
- // Test for a list not in the list
- int result
- = m_lslApi.llListFindList(
- src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
- Assert.That(result, Is.EqualTo(-1));
- }
- {
- LSL_List srcWithConstants
- = new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
- // Test for constants that appears in the source list that should be found
- int result
- = m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
- Assert.That(result, Is.EqualTo(1));
- }
- }
- }
- }
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