BlueWall 862db03c74 Merge branch 'master' of /home/opensim/var/repo/opensim 12 ani în urmă
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MSSQL 1140cb613b Merge branch 'master' of /home/opensim/var/repo/opensim 12 ani în urmă
MySQL 1140cb613b Merge branch 'master' of /home/opensim/var/repo/opensim 12 ani în urmă
Null 1140cb613b Merge branch 'master' of /home/opensim/var/repo/opensim 12 ani în urmă
Properties e4cb7af98a Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 12 ani în urmă
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 ani în urmă
SQLite 350cd58e5e refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins 12 ani în urmă
Tests 16e4019eca Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase. 12 ani în urmă
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 ani în urmă
DBGuids.cs f1f0bc23f4 Formatting cleanup. 14 ani în urmă
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 ani în urmă
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 ani în urmă
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 15 ani în urmă
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 ani în urmă
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 ani în urmă
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 ani în urmă
IPresenceData.cs e8eb9b7e84 Add Integration Service 12 ani în urmă
IRegionData.cs 73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 12 ani în urmă
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 ani în urmă
IXAssetDataPlugin.cs ab54ce1907 Fix configuration problems where XAssetDatabasePlugin was picked up accidentally. 12 ani în urmă
IXGroupData.cs 82690e1384 Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present. 12 ani în urmă
IXInventoryData.cs 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. 12 ani în urmă
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
Migration.cs bc9f793a92 Formatting cleanup. 14 ani în urmă