.. |
Properties
|
42bdf44658
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
|
há 11 anos atrás |
Tests
|
b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
|
há 11 anos atrás |
BSAPIUnman.cs
|
6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
|
há 11 anos atrás |
BSAPIXNA.cs
|
6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
|
há 11 anos atrás |
BSActorAvatarMove.cs
|
35a6361b24
BulletSim: reduce avatar walking stopped threshold.
|
há 11 anos atrás |
BSActorHover.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
há 11 anos atrás |
BSActorLockAxis.cs
|
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
|
há 11 anos atrás |
BSActorMoveToTarget.cs
|
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
|
há 11 anos atrás |
BSActorSetForce.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
há 11 anos atrás |
BSActorSetTorque.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
há 11 anos atrás |
BSActors.cs
|
f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
|
há 11 anos atrás |
BSApiTemplate.cs
|
93d5d66fbd
BulletSim: update collision flags to make sure they fit in the shorts provided.
|
há 11 anos atrás |
BSCharacter.cs
|
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
|
há 11 anos atrás |
BSConstraint.cs
|
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
|
há 11 anos atrás |
BSConstraint6Dof.cs
|
30b3657a66
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
|
há 11 anos atrás |
BSConstraintCollection.cs
|
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
|
há 11 anos atrás |
BSConstraintConeTwist.cs
|
455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
|
há 11 anos atrás |
BSConstraintHinge.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
há 11 anos atrás |
BSConstraintSlider.cs
|
455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
|
há 11 anos atrás |
BSConstraintSpring.cs
|
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
|
há 11 anos atrás |
BSDynamics.cs
|
766a31431e
BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
|
há 11 anos atrás |
BSLinkset.cs
|
e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
|
há 11 anos atrás |
BSLinksetCompound.cs
|
dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
|
há 11 anos atrás |
BSLinksetConstraints.cs
|
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
|
há 11 anos atrás |
BSMaterials.cs
|
6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
|
há 11 anos atrás |
BSMotors.cs
|
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
|
há 11 anos atrás |
BSParam.cs
|
511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
|
há 11 anos atrás |
BSPhysObject.cs
|
dacc20ee48
BulletSim: remove collision cache clearing logic for physical objects.
|
há 11 anos atrás |
BSPlugin.cs
|
eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
|
há 12 anos atrás |
BSPrim.cs
|
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
|
há 11 anos atrás |
BSPrimDisplaced.cs
|
6026759406
BulletSim: fix jumping up and down of linksets when center-of-mass
|
há 11 anos atrás |
BSPrimLinkable.cs
|
d09c35f506
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
|
há 11 anos atrás |
BSScene.cs
|
67195618d5
BulletSim: add requestor's ID to post taint detail log message.
|
há 11 anos atrás |
BSShapeCollection.cs
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
há 11 anos atrás |
BSShapes.cs
|
3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
|
há 11 anos atrás |
BSTerrainHeightmap.cs
|
511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
|
há 11 anos atrás |
BSTerrainManager.cs
|
511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
|
há 11 anos atrás |
BSTerrainMesh.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
há 11 anos atrás |
BulletSimData.cs
|
511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
|
há 11 anos atrás |
BulletSimTODO.txt
|
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
|
há 11 anos atrás |