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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Security.Cryptography;
- using log4net;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Data;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Statistics;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Framework.Communications
- {
- /// <summary>
- /// Base class for user management (create, read, etc)
- /// </summary>
- public abstract class UserManagerBase
- : IUserService, IUserAdminService, IAvatarService, IMessagingService, IAuthentication
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <value>
- /// List of plugins to search for user data
- /// </value>
- private List<IUserDataPlugin> m_plugins = new List<IUserDataPlugin>();
- protected CommunicationsManager m_commsManager;
- protected IInventoryService m_InventoryService;
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="commsManager"></param>
- public UserManagerBase(CommunicationsManager commsManager)
- {
- m_commsManager = commsManager;
- }
- public virtual void SetInventoryService(IInventoryService invService)
- {
- m_InventoryService = invService;
- }
- /// <summary>
- /// Add a new user data plugin - plugins will be requested in the order they were added.
- /// </summary>
- /// <param name="plugin">The plugin that will provide user data</param>
- public void AddPlugin(IUserDataPlugin plugin)
- {
- m_plugins.Add(plugin);
- }
- /// <summary>
- /// Adds a list of user data plugins, as described by `provider' and
- /// `connect', to `_plugins'.
- /// </summary>
- /// <param name="provider">
- /// The filename of the inventory server plugin DLL.
- /// </param>
- /// <param name="connect">
- /// The connection string for the storage backend.
- /// </param>
- public void AddPlugin(string provider, string connect)
- {
- m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IUserDataPlugin>(provider, connect));
- }
- #region UserProfile
-
- public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- plugin.AddTemporaryUserProfile(userProfile);
- }
- }
-
- public virtual UserProfileData GetUserProfile(string fname, string lname)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- UserProfileData profile = plugin.GetUserByName(fname, lname);
- if (profile != null)
- {
- profile.CurrentAgent = GetUserAgent(profile.ID);
- return profile;
- }
- }
- return null;
- }
- public void LogoutUsers(UUID regionID)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- plugin.LogoutUsers(regionID);
- }
- }
- public void ResetAttachments(UUID userID)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- plugin.ResetAttachments(userID);
- }
- }
- public UserProfileData GetUserProfile(Uri uri)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- UserProfileData profile = plugin.GetUserByUri(uri);
- if (null != profile)
- return profile;
- }
- return null;
- }
- public virtual UserAgentData GetAgentByUUID(UUID userId)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- UserAgentData agent = plugin.GetAgentByUUID(userId);
- if (agent != null)
- {
- return agent;
- }
- }
- return null;
- }
- public Uri GetUserUri(UserProfileData userProfile)
- {
- throw new NotImplementedException();
- }
- // see IUserService
- public virtual UserProfileData GetUserProfile(UUID uuid)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- UserProfileData profile = plugin.GetUserByUUID(uuid);
- if (null != profile)
- {
- profile.CurrentAgent = GetUserAgent(profile.ID);
- return profile;
- }
- }
- return null;
- }
- public virtual List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
- {
- List<AvatarPickerAvatar> allPickerList = new List<AvatarPickerAvatar>();
-
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- List<AvatarPickerAvatar> pickerList = plugin.GeneratePickerResults(queryID, query);
- if (pickerList != null)
- allPickerList.AddRange(pickerList);
- }
- catch (Exception)
- {
- m_log.Error(
- "[USERSTORAGE]: Unable to generate AgentPickerData via " + plugin.Name + "(" + query + ")");
- }
- }
- return allPickerList;
- }
-
- public virtual bool UpdateUserProfile(UserProfileData data)
- {
- bool result = false;
-
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- plugin.UpdateUserProfile(data);
- result = true;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[USERSTORAGE]: Unable to set user {0} {1} via {2}: {3}",
- data.FirstName, data.SurName, plugin.Name, e.ToString());
- }
- }
-
- return result;
- }
- #endregion
- #region Get UserAgent
- /// <summary>
- /// Loads a user agent by uuid (not called directly)
- /// </summary>
- /// <param name="uuid">The agent's UUID</param>
- /// <returns>Agent profiles</returns>
- public UserAgentData GetUserAgent(UUID uuid)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- UserAgentData result = plugin.GetAgentByUUID(uuid);
- if (result != null)
- return result;
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return null;
- }
- /// <summary>
- /// Loads a user agent by name (not called directly)
- /// </summary>
- /// <param name="name">The agent's name</param>
- /// <returns>A user agent</returns>
- public UserAgentData GetUserAgent(string name)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- UserAgentData result = plugin.GetAgentByName(name);
-
- if (result != null)
- return result;
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return null;
- }
- /// <summary>
- /// Loads a user agent by name (not called directly)
- /// </summary>
- /// <param name="fname">The agent's firstname</param>
- /// <param name="lname">The agent's lastname</param>
- /// <returns>A user agent</returns>
- public UserAgentData GetUserAgent(string fname, string lname)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- UserAgentData result = plugin.GetAgentByName(fname, lname);
-
- if (result != null)
- return result;
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to find user via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return null;
- }
- public virtual List<FriendListItem> GetUserFriendList(UUID ownerID)
- {
- List<FriendListItem> allFriends = new List<FriendListItem>();
-
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- List<FriendListItem> friends = plugin.GetUserFriendList(ownerID);
- if (friends != null)
- allFriends.AddRange(friends);
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to GetUserFriendList via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- return allFriends;
- }
- public virtual Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
- {
- //Dictionary<UUID, FriendRegionInfo> allFriendRegions = new Dictionary<UUID, FriendRegionInfo>();
-
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- Dictionary<UUID, FriendRegionInfo> friendRegions = plugin.GetFriendRegionInfos(uuids);
- if (friendRegions != null)
- return friendRegions;
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to GetFriendRegionInfos via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
-
- return new Dictionary<UUID, FriendRegionInfo>();
- }
- public void StoreWebLoginKey(UUID agentID, UUID webLoginKey)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- plugin.StoreWebLoginKey(agentID, webLoginKey);
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to Store WebLoginKey via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- }
- public virtual void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- plugin.AddNewUserFriend(friendlistowner, friend, perms);
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to AddNewUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- }
- public virtual void RemoveUserFriend(UUID friendlistowner, UUID friend)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- plugin.RemoveUserFriend(friendlistowner, friend);
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to RemoveUserFriend via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- }
- public virtual void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- plugin.UpdateUserFriendPerms(friendlistowner, friend, perms);
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to UpdateUserFriendPerms via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- }
- /// <summary>
- /// Resets the currentAgent in the user profile
- /// </summary>
- /// <param name="agentID">The agent's ID</param>
- public virtual void ClearUserAgent(UUID agentID)
- {
- UserProfileData profile = GetUserProfile(agentID);
- if (profile == null)
- {
- return;
- }
- profile.CurrentAgent = null;
- UpdateUserProfile(profile);
- }
- #endregion
- #region CreateAgent
- /// <summary>
- /// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB
- /// </summary>
- /// <param name="profile">The users profile</param>
- /// <param name="request">The users loginrequest</param>
- public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
- {
- //m_log.DebugFormat("[USER MANAGER]: Creating agent {0} {1}", profile.Name, profile.ID);
-
- UserAgentData agent = new UserAgentData();
- // User connection
- agent.AgentOnline = true;
- if (request.Params.Count > 1)
- {
- if (request.Params[1] != null)
- {
- IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
- agent.AgentIP = RemoteIPEndPoint.Address.ToString();
- agent.AgentPort = (uint)RemoteIPEndPoint.Port;
- }
- }
- // Generate sessions
- RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
- byte[] randDataS = new byte[16];
- byte[] randDataSS = new byte[16];
- rand.GetBytes(randDataS);
- rand.GetBytes(randDataSS);
- agent.SecureSessionID = new UUID(randDataSS, 0);
- agent.SessionID = new UUID(randDataS, 0);
- // Profile UUID
- agent.ProfileID = profile.ID;
- // Current location/position/alignment
- if (profile.CurrentAgent != null)
- {
- agent.Region = profile.CurrentAgent.Region;
- agent.Handle = profile.CurrentAgent.Handle;
- agent.Position = profile.CurrentAgent.Position;
- agent.LookAt = profile.CurrentAgent.LookAt;
- }
- else
- {
- agent.Region = profile.HomeRegionID;
- agent.Handle = profile.HomeRegion;
- agent.Position = profile.HomeLocation;
- agent.LookAt = profile.HomeLookAt;
- }
- // What time did the user login?
- agent.LoginTime = Util.UnixTimeSinceEpoch();
- agent.LogoutTime = 0;
- profile.CurrentAgent = agent;
- }
- public void CreateAgent(UserProfileData profile, OSD request)
- {
- //m_log.DebugFormat("[USER MANAGER]: Creating agent {0} {1}", profile.Name, profile.ID);
-
- UserAgentData agent = new UserAgentData();
- // User connection
- agent.AgentOnline = true;
- //if (request.Params.Count > 1)
- //{
- // IPEndPoint RemoteIPEndPoint = (IPEndPoint)request.Params[1];
- // agent.AgentIP = RemoteIPEndPoint.Address.ToString();
- // agent.AgentPort = (uint)RemoteIPEndPoint.Port;
- //}
- // Generate sessions
- RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
- byte[] randDataS = new byte[16];
- byte[] randDataSS = new byte[16];
- rand.GetBytes(randDataS);
- rand.GetBytes(randDataSS);
- agent.SecureSessionID = new UUID(randDataSS, 0);
- agent.SessionID = new UUID(randDataS, 0);
- // Profile UUID
- agent.ProfileID = profile.ID;
- // Current location/position/alignment
- if (profile.CurrentAgent != null)
- {
- agent.Region = profile.CurrentAgent.Region;
- agent.Handle = profile.CurrentAgent.Handle;
- agent.Position = profile.CurrentAgent.Position;
- agent.LookAt = profile.CurrentAgent.LookAt;
- }
- else
- {
- agent.Region = profile.HomeRegionID;
- agent.Handle = profile.HomeRegion;
- agent.Position = profile.HomeLocation;
- agent.LookAt = profile.HomeLookAt;
- }
- // What time did the user login?
- agent.LoginTime = Util.UnixTimeSinceEpoch();
- agent.LogoutTime = 0;
- profile.CurrentAgent = agent;
- }
- /// <summary>
- /// Saves a target agent to the database
- /// </summary>
- /// <param name="profile">The users profile</param>
- /// <returns>Successful?</returns>
- public bool CommitAgent(ref UserProfileData profile)
- {
- //m_log.DebugFormat("[USER MANAGER]: Committing agent {0} {1}", profile.Name, profile.ID);
-
- // TODO: how is this function different from setUserProfile? -> Add AddUserAgent() here and commit both tables "users" and "agents"
- // TODO: what is the logic should be?
- bool ret = false;
- ret = AddUserAgent(profile.CurrentAgent);
- ret = ret & UpdateUserProfile(profile);
- return ret;
- }
- /// <summary>
- /// Process a user logoff from OpenSim.
- /// </summary>
- /// <param name="userid"></param>
- /// <param name="regionid"></param>
- /// <param name="regionhandle"></param>
- /// <param name="position"></param>
- /// <param name="lookat"></param>
- public virtual void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
- {
- if (StatsManager.UserStats != null)
- StatsManager.UserStats.AddLogout();
- UserProfileData userProfile = GetUserProfile(userid);
- if (userProfile != null)
- {
- UserAgentData userAgent = userProfile.CurrentAgent;
- if (userAgent != null)
- {
- userAgent.AgentOnline = false;
- userAgent.LogoutTime = Util.UnixTimeSinceEpoch();
- //userAgent.sessionID = UUID.Zero;
- if (regionid != UUID.Zero)
- {
- userAgent.Region = regionid;
- }
- userAgent.Handle = regionhandle;
- userAgent.Position = position;
- userAgent.LookAt = lookat;
- //userProfile.CurrentAgent = userAgent;
- userProfile.LastLogin = userAgent.LogoutTime;
- CommitAgent(ref userProfile);
- }
- else
- {
- // If currentagent is null, we can't reference it here or the UserServer crashes!
- m_log.Info("[LOGOUT]: didn't save logout position: " + userid.ToString());
- }
- }
- else
- {
- m_log.Warn("[LOGOUT]: Unknown User logged out");
- }
- }
- public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
- {
- LogOffUser(userid, regionid, regionhandle, new Vector3(posx, posy, posz), new Vector3());
- }
- #endregion
- /// <summary>
- /// Add a new user
- /// </summary>
- /// <param name="firstName">first name</param>
- /// <param name="lastName">last name</param>
- /// <param name="password">password</param>
- /// <param name="email">email</param>
- /// <param name="regX">location X</param>
- /// <param name="regY">location Y</param>
- /// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
- public virtual UUID AddUser(string firstName, string lastName, string password, string email, uint regX, uint regY)
- {
- return AddUser(firstName, lastName, password, email, regX, regY, UUID.Random());
- }
- /// <summary>
- /// Add a new user
- /// </summary>
- /// <param name="firstName">first name</param>
- /// <param name="lastName">last name</param>
- /// <param name="password">password</param>
- /// <param name="email">email</param>
- /// <param name="regX">location X</param>
- /// <param name="regY">location Y</param>
- /// <param name="SetUUID">UUID of avatar.</param>
- /// <returns>The UUID of the created user profile. On failure, returns UUID.Zero</returns>
- public virtual UUID AddUser(
- string firstName, string lastName, string password, string email, uint regX, uint regY, UUID SetUUID)
- {
- UserProfileData user = new UserProfileData();
- user.PasswordSalt = Util.Md5Hash(UUID.Random().ToString());
- string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + user.PasswordSalt);
- user.HomeLocation = new Vector3(128, 128, 100);
- user.ID = SetUUID;
- user.FirstName = firstName;
- user.SurName = lastName;
- user.PasswordHash = md5PasswdHash;
- user.Created = Util.UnixTimeSinceEpoch();
- user.HomeLookAt = new Vector3(100, 100, 100);
- user.HomeRegionX = regX;
- user.HomeRegionY = regY;
- user.Email = email;
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- plugin.AddNewUserProfile(user);
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to add user via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
- UserProfileData userProf = GetUserProfile(firstName, lastName);
- if (userProf == null)
- {
- return UUID.Zero;
- }
- else
- {
- //
- // WARNING: This is a horrible hack
- // The purpose here is to avoid touching the user server at this point.
- // There are dragons there that I can't deal with right now.
- // diva 06/09/09
- //
- if (m_InventoryService != null)
- {
- // local service (standalone)
- m_log.Debug("[USERSTORAGE]: using IInventoryService to create user's inventory");
- m_InventoryService.CreateUserInventory(userProf.ID);
- }
- else if (m_commsManager.InterServiceInventoryService != null)
- {
- // used by the user server
- m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory");
- m_commsManager.InterServiceInventoryService.CreateNewUserInventory(userProf.ID);
- }
- return userProf.ID;
- }
- }
- /// <summary>
- /// Reset a user password.
- /// </summary>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="newPassword"></param>
- /// <returns>true if the update was successful, false otherwise</returns>
- public virtual bool ResetUserPassword(string firstName, string lastName, string newPassword)
- {
- string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(newPassword) + ":" + String.Empty);
- UserProfileData profile = GetUserProfile(firstName, lastName);
- if (null == profile)
- {
- m_log.ErrorFormat("[USERSTORAGE]: Could not find user {0} {1}", firstName, lastName);
- return false;
- }
- profile.PasswordHash = md5PasswdHash;
- profile.PasswordSalt = String.Empty;
- UpdateUserProfile(profile);
- return true;
- }
- public abstract UserProfileData SetupMasterUser(string firstName, string lastName);
- public abstract UserProfileData SetupMasterUser(string firstName, string lastName, string password);
- public abstract UserProfileData SetupMasterUser(UUID uuid);
- /// <summary>
- /// Add an agent using data plugins.
- /// </summary>
- /// <param name="agentdata">The agent data to be added</param>
- /// <returns>
- /// true if at least one plugin added the user agent. false if no plugin successfully added the agent
- /// </returns>
- public virtual bool AddUserAgent(UserAgentData agentdata)
- {
- bool result = false;
-
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- plugin.AddNewUserAgent(agentdata);
- result = true;
- }
- catch (Exception e)
- {
- m_log.Error("[USERSTORAGE]: Unable to add agent via " + plugin.Name + "(" + e.ToString() + ")");
- }
- }
-
- return result;
- }
- /// <summary>
- /// Get avatar appearance information
- /// </summary>
- /// <param name="user"></param>
- /// <returns></returns>
- public virtual AvatarAppearance GetUserAppearance(UUID user)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- AvatarAppearance appearance = plugin.GetUserAppearance(user);
-
- if (appearance != null)
- return appearance;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user, plugin.Name, e);
- }
- }
-
- return null;
- }
- public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
- {
- foreach (IUserDataPlugin plugin in m_plugins)
- {
- try
- {
- plugin.UpdateUserAppearance(user, appearance);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[USERSTORAGE]: Unable to update user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
- }
- }
- }
- #region IAuthentication
- protected Dictionary<UUID, List<string>> m_userKeys = new Dictionary<UUID, List<string>>();
- /// <summary>
- /// This generates authorization keys in the form
- /// http://userserver/uuid
- /// after verifying that the caller is, indeed, authorized to request a key
- /// </summary>
- /// <param name="url">URL of the user server</param>
- /// <param name="userID">The user ID requesting the new key</param>
- /// <param name="authToken">The original authorization token for that user, obtained during login</param>
- /// <returns></returns>
- public string GetNewKey(string url, UUID userID, UUID authToken)
- {
- UserProfileData profile = GetUserProfile(userID);
- string newKey = string.Empty;
- if (!url.EndsWith("/"))
- url = url + "/";
- if (profile != null)
- {
- // I'm overloading webloginkey for this, so that no changes are needed in the DB
- // The uses of webloginkey are fairly mutually exclusive
- if (profile.WebLoginKey.Equals(authToken))
- {
- newKey = UUID.Random().ToString();
- List<string> keys;
- lock (m_userKeys)
- {
- if (m_userKeys.ContainsKey(userID))
- {
- keys = m_userKeys[userID];
- }
- else
- {
- keys = new List<string>();
- m_userKeys.Add(userID, keys);
- }
- keys.Add(newKey);
- }
- m_log.InfoFormat("[USERAUTH]: Successfully generated new auth key for user {0}", userID);
- }
- else
- m_log.Warn("[USERAUTH]: Unauthorized key generation request. Denying new key.");
- }
- else
- m_log.Warn("[USERAUTH]: User not found.");
- return url + newKey;
- }
- /// <summary>
- /// This verifies the uuid portion of the key given out by GenerateKey
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="key"></param>
- /// <returns></returns>
- public bool VerifyKey(UUID userID, string key)
- {
- lock (m_userKeys)
- {
- if (m_userKeys.ContainsKey(userID))
- {
- List<string> keys = m_userKeys[userID];
- if (keys.Contains(key))
- {
- // Keys are one-time only, so remove it
- keys.Remove(key);
- return true;
- }
- return false;
- }
- else
- return false;
- }
- }
-
- public virtual bool VerifySession(UUID userID, UUID sessionID)
- {
- UserProfileData userProfile = GetUserProfile(userID);
- if (userProfile != null && userProfile.CurrentAgent != null)
- {
- m_log.DebugFormat(
- "[USER AUTH]: Verifying session {0} for {1}; current session {2}",
- sessionID, userID, userProfile.CurrentAgent.SessionID);
-
- if (userProfile.CurrentAgent.SessionID == sessionID)
- {
- return true;
- }
- }
-
- return false;
- }
- public virtual bool AuthenticateUserByPassword(UUID userID, string password)
- {
- // m_log.DebugFormat("[USER AUTH]: Authenticating user {0} given password {1}", userID, password);
-
- UserProfileData userProfile = GetUserProfile(userID);
- if (null == userProfile)
- return false;
-
- string md5PasswordHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + userProfile.PasswordSalt);
- // m_log.DebugFormat(
- // "[USER AUTH]: Submitted hash {0}, stored hash {1}", md5PasswordHash, userProfile.PasswordHash);
-
- if (md5PasswordHash == userProfile.PasswordHash)
- return true;
- else
- return false;
- }
- #endregion
- }
- }
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