Oren Hurvitz c39342df3e Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 12 lat temu
..
AnimationsAssetSet 12640b8d78 From: Alan Webb ([email protected]) 16 lat temu
Avatar e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769 16 lat temu
BodyPartsAssetSet c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 13 lat temu
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 lat temu
CollisionSoundsAssetSet c39342df3e Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 12 lat temu
GesturesAssetSet e2abd2bf55 From: Alan Webb ([email protected]) 16 lat temu
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. 17 lat temu
MyAssetSet 7823ca5c8b * minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file 16 lat temu
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 lat temu
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. 17 lat temu
PhotosAssetSet 82af9b7a78 Set svn:eol-style. 17 lat temu
ScriptsAssetSet fb8faa8336 * Apply http://opensimulator.org/mantis/view.php?id=2913 16 lat temu
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 lat temu
TexturesAssetSet 3a06640730 Get rid of the 'lolcat' library asset. 13 lat temu
AssetSets.xml 39cb2063bf Add collision sounds to the asset set 12 lat temu
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 17 lat temu

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.