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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Text;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using Nini.Config;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Framework.Client;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OSDArray = OpenMetaverse.StructuredData.OSDArray;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Region.ClientStack.Linden
- {
- public delegate void UpLoadedAsset(
- string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
- byte[] data, string inventoryType, string assetType);
- public delegate UUID UpdateItem(UUID itemID, byte[] data);
- public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
- public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
- public delegate void NewAsset(AssetBase asset);
- public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
- public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
- bool isScriptRunning, byte[] data);
- public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
- bool fetchFolders, bool fetchItems, int sortOrder, out int version);
- /// <summary>
- /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
- /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
- /// to just pass the whole Scene into CAPS.
- /// </summary>
- public delegate IClientAPI GetClientDelegate(UUID agentID);
- public class BunchOfCaps
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_Scene;
- private Caps m_HostCapsObj;
- private static readonly string m_requestPath = "0000/";
- // private static readonly string m_mapLayerPath = "0001/";
- private static readonly string m_newInventory = "0002/";
- //private static readonly string m_requestTexture = "0003/";
- private static readonly string m_notecardUpdatePath = "0004/";
- private static readonly string m_notecardTaskUpdatePath = "0005/";
- // private static readonly string m_fetchInventoryPath = "0006/";
- private static readonly string m_copyFromNotecardPath = "0007/";
- // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
- private static readonly string m_getObjectPhysicsDataPath = "0101/";
- /* 0102 - 0103 RESERVED */
- private static readonly string m_UpdateAgentInformationPath = "0500/";
-
- // These are callbacks which will be setup by the scene so that we can update scene data when we
- // receive capability calls
- public NewInventoryItem AddNewInventoryItem = null;
- public NewAsset AddNewAsset = null;
- public ItemUpdatedCallback ItemUpdatedCall = null;
- public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
- public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
- public GetClientDelegate GetClient = null;
- private bool m_persistBakedTextures = false;
- private IAssetService m_assetService;
- private bool m_dumpAssetsToFile = false;
- private string m_regionName;
- private int m_levelUpload = 0;
- public BunchOfCaps(Scene scene, Caps caps)
- {
- m_Scene = scene;
- m_HostCapsObj = caps;
- IConfigSource config = m_Scene.Config;
- if (config != null)
- {
- IConfig sconfig = config.Configs["Startup"];
- if (sconfig != null)
- {
- m_levelUpload = sconfig.GetInt("LevelUpload", 0);
- }
- IConfig appearanceConfig = config.Configs["Appearance"];
- if (appearanceConfig != null)
- {
- m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
- }
- }
- m_assetService = m_Scene.AssetService;
- m_regionName = m_Scene.RegionInfo.RegionName;
- RegisterHandlers();
- AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
- ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
- TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
- GetClient = m_Scene.SceneGraph.GetControllingClient;
- }
- /// <summary>
- /// Register a bunch of CAPS http service handlers
- /// </summary>
- public void RegisterHandlers()
- {
- string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
- RegisterRegionServiceHandlers(capsBase);
- RegisterInventoryServiceHandlers(capsBase);
- }
- public void RegisterRegionServiceHandlers(string capsBase)
- {
- try
- {
- // the root of all evil
- m_HostCapsObj.RegisterHandler(
- "SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
- // m_log.DebugFormat(
- // "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
- //m_capsHandlers["MapLayer"] =
- // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
- // capsBase + m_mapLayerPath,
- // GetMapLayer);
- IRequestHandler req
- = new RestStreamHandler(
- "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);
- m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
- m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- public void RegisterInventoryServiceHandlers(string capsBase)
- {
- try
- {
- // I don't think this one works...
- m_HostCapsObj.RegisterHandler(
- "NewFileAgentInventory",
- new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
- "POST",
- capsBase + m_newInventory,
- NewAgentInventoryRequest,
- "NewFileAgentInventory",
- null));
- IRequestHandler req
- = new RestStreamHandler(
- "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);
- m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
- m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
- m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
- IRequestHandler getObjectPhysicsDataHandler
- = new RestStreamHandler(
- "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
- m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
- IRequestHandler UpdateAgentInformationHandler
- = new RestStreamHandler(
- "POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation, "UpdateAgentInformation", null);
- m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
- m_HostCapsObj.RegisterHandler(
- "CopyInventoryFromNotecard",
- new RestStreamHandler(
- "POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
-
- // As of RC 1.22.9 of the Linden client this is
- // supported
- //m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
- // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
- // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
- // enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
- // but when I went on the Linden grid, the
- // simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
- // the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
- //
- // This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
- // we will be
- // able to get the data we need to implement the necessary part of the protocol to fix the issue above.
- // m_capsHandlers["FetchInventoryDescendents"] =
- // new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
- // m_capsHandlers["FetchInventoryDescendents"] =
- // new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
- // capsBase + m_fetchInventory,
- // FetchInventory));
- // m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
- // capsBase + m_requestTexture,
- // RequestTexture);
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- /// <summary>
- /// Construct a client response detailing all the capabilities this server can provide.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <param name="httpRequest">HTTP request header object</param>
- /// <param name="httpResponse">HTTP response header object</param>
- /// <returns></returns>
- public string SeedCapRequest(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- // m_log.DebugFormat(
- // "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
- if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
- {
- m_log.WarnFormat(
- "[CAPS]: Unauthorized CAPS client {0} from {1}",
- m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
- return string.Empty;
- }
- OSDArray capsRequested = (OSDArray)OSDParser.DeserializeLLSDXml(request);
- List<string> validCaps = new List<string>();
- foreach (OSD c in capsRequested)
- validCaps.Add(c.AsString());
- string result = LLSDHelpers.SerialiseLLSDReply(m_HostCapsObj.GetCapsDetails(true, validCaps));
- //m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
- return result;
- }
- /// <summary>
- /// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <param name="httpRequest">HTTP request header object</param>
- /// <param name="httpResponse">HTTP response header object</param>
- /// <returns></returns>
- public string ScriptTaskInventory(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- try
- {
- // m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
- //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
- Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
- LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
- string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
- string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
- TaskInventoryScriptUpdater uploader =
- new TaskInventoryScriptUpdater(
- llsdUpdateRequest.item_id,
- llsdUpdateRequest.task_id,
- llsdUpdateRequest.is_script_running,
- capsBase + uploaderPath,
- m_HostCapsObj.HttpListener,
- m_dumpAssetsToFile);
- uploader.OnUpLoad += TaskScriptUpdated;
- m_HostCapsObj.HttpListener.AddStreamHandler(
- new BinaryStreamHandler(
- "POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
- string protocol = "http://";
- if (m_HostCapsObj.SSLCaps)
- protocol = "https://";
- string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
- uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- // m_log.InfoFormat("[CAPS]: " +
- // "ScriptTaskInventory response: {0}",
- // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
- return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- return null;
- }
- /// <summary>
- /// Called when new asset data for an agent inventory item update has been uploaded.
- /// </summary>
- /// <param name="itemID">Item to update</param>
- /// <param name="primID">Prim containing item to update</param>
- /// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
- /// <param name="data">New asset data</param>
- public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
- {
- if (TaskScriptUpdatedCall != null)
- {
- ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
- foreach (Object item in e)
- errors.Add(item);
- }
- }
- /// <summary>
- /// Called when new asset data for an agent inventory item update has been uploaded.
- /// </summary>
- /// <param name="itemID">Item to update</param>
- /// <param name="data">New asset data</param>
- /// <returns></returns>
- public UUID ItemUpdated(UUID itemID, byte[] data)
- {
- if (ItemUpdatedCall != null)
- {
- return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
- }
- return UUID.Zero;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="llsdRequest"></param>
- /// <returns></returns>
- public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
- {
- //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
- //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
- if (llsdRequest.asset_type == "texture" ||
- llsdRequest.asset_type == "animation" ||
- llsdRequest.asset_type == "sound")
- {
- ScenePresence avatar = null;
- IClientAPI client = null;
- m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
- // check user level
- if (avatar != null)
- {
- client = avatar.ControllingClient;
- if (avatar.UserLevel < m_levelUpload)
- {
- if (client != null)
- client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- return errorResponse;
- }
- }
- // check funds
- if (client != null)
- {
- IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
- if (mm != null)
- {
- if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
- {
- client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- return errorResponse;
- }
- }
- }
- }
- string assetName = llsdRequest.name;
- string assetDes = llsdRequest.description;
- string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
- UUID newAsset = UUID.Random();
- UUID newInvItem = UUID.Random();
- UUID parentFolder = llsdRequest.folder_id;
- string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
- AssetUploader uploader =
- new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
- llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
- m_HostCapsObj.HttpListener.AddStreamHandler(
- new BinaryStreamHandler(
- "POST",
- capsBase + uploaderPath,
- uploader.uploaderCaps,
- "NewAgentInventoryRequest",
- m_HostCapsObj.AgentID.ToString()));
- string protocol = "http://";
- if (m_HostCapsObj.SSLCaps)
- protocol = "https://";
- string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
- uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- uploader.OnUpLoad += UploadCompleteHandler;
- return uploadResponse;
- }
- /// <summary>
- /// Convert raw uploaded data into the appropriate asset and item.
- /// </summary>
- /// <param name="assetID"></param>
- /// <param name="inventoryItem"></param>
- /// <param name="data"></param>
- public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
- UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
- string assetType)
- {
- m_log.DebugFormat(
- "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
- assetID, inventoryItem, inventoryType, assetType);
- sbyte assType = 0;
- sbyte inType = 0;
- if (inventoryType == "sound")
- {
- inType = (sbyte)InventoryType.Sound;
- assType = (sbyte)AssetType.Sound;
- }
- else if (inventoryType == "snapshot")
- {
- inType = (sbyte)InventoryType.Snapshot;
- }
- else if (inventoryType == "animation")
- {
- inType = (sbyte)InventoryType.Animation;
- assType = (sbyte)AssetType.Animation;
- }
- else if (inventoryType == "wearable")
- {
- inType = (sbyte)InventoryType.Wearable;
- switch (assetType)
- {
- case "bodypart":
- assType = (sbyte)AssetType.Bodypart;
- break;
- case "clothing":
- assType = (sbyte)AssetType.Clothing;
- break;
- }
- }
- else if (inventoryType == "object")
- {
- inType = (sbyte)InventoryType.Object;
- assType = (sbyte)AssetType.Object;
- List<Vector3> positions = new List<Vector3>();
- List<Quaternion> rotations = new List<Quaternion>();
- OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
- OSDArray instance_list = (OSDArray)request["instance_list"];
- OSDArray mesh_list = (OSDArray)request["mesh_list"];
- OSDArray texture_list = (OSDArray)request["texture_list"];
- SceneObjectGroup grp = null;
- InventoryFolderBase textureUploadFolder = null;
- List<InventoryFolderBase> foldersToUpdate = new List<InventoryFolderBase>();
- List<InventoryItemBase> itemsToUpdate = new List<InventoryItemBase>();
- IClientInventory clientInv = null;
-
- if (texture_list.Count > 0)
- {
- ScenePresence avatar = null;
- m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
- if (avatar != null)
- {
- IClientCore core = (IClientCore)avatar.ControllingClient;
- if (core.TryGet<IClientInventory>(out clientInv))
- {
- var systemTextureFolder = m_Scene.InventoryService.GetFolderForType(m_HostCapsObj.AgentID, AssetType.Texture);
- textureUploadFolder = new InventoryFolderBase(UUID.Random(), assetName, m_HostCapsObj.AgentID, (short)AssetType.Unknown, systemTextureFolder.ID, 1);
- if (m_Scene.InventoryService.AddFolder(textureUploadFolder))
- {
- foldersToUpdate.Add(textureUploadFolder);
- m_log.DebugFormat(
- "[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}",
- textureUploadFolder.Name, textureUploadFolder.ID, assetName);
- }
- else
- {
- textureUploadFolder = null;
- }
- }
- }
- }
- List<UUID> textures = new List<UUID>();
- for (int i = 0; i < texture_list.Count; i++)
- {
- AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
- textureAsset.Data = texture_list[i].AsBinary();
- m_assetService.Store(textureAsset);
- textures.Add(textureAsset.FullID);
- if (textureUploadFolder != null)
- {
- InventoryItemBase textureItem = new InventoryItemBase();
- textureItem.Owner = m_HostCapsObj.AgentID;
- textureItem.CreatorId = m_HostCapsObj.AgentID.ToString();
- textureItem.CreatorData = String.Empty;
- textureItem.ID = UUID.Random();
- textureItem.AssetID = textureAsset.FullID;
- textureItem.Description = assetDescription;
- textureItem.Name = assetName + " - Texture " + (i + 1).ToString();
- textureItem.AssetType = (int)AssetType.Texture;
- textureItem.InvType = (int)InventoryType.Texture;
- textureItem.Folder = textureUploadFolder.ID;
- textureItem.CurrentPermissions
- = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
- textureItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- textureItem.EveryOnePermissions = 0;
- textureItem.NextPermissions = (uint)PermissionMask.All;
- textureItem.CreationDate = Util.UnixTimeSinceEpoch();
- m_Scene.InventoryService.AddItem(textureItem);
- itemsToUpdate.Add(textureItem);
- m_log.DebugFormat(
- "[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}",
- textureItem.Name, textureItem.ID, assetName);
- }
- }
- if (clientInv != null && (foldersToUpdate.Count > 0 || itemsToUpdate.Count > 0))
- {
- clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray());
- }
- for (int i = 0; i < mesh_list.Count; i++)
- {
- PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
- Primitive.TextureEntry textureEntry
- = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
- OSDMap inner_instance_list = (OSDMap)instance_list[i];
- OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
- for (uint face = 0; face < face_list.Count; face++)
- {
- OSDMap faceMap = (OSDMap)face_list[(int)face];
- Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
- if(faceMap.ContainsKey("fullbright"))
- f.Fullbright = faceMap["fullbright"].AsBoolean();
- if (faceMap.ContainsKey ("diffuse_color"))
- f.RGBA = faceMap["diffuse_color"].AsColor4();
- int textureNum = faceMap["image"].AsInteger();
- float imagerot = faceMap["imagerot"].AsInteger();
- float offsets = (float)faceMap["offsets"].AsReal();
- float offsett = (float)faceMap["offsett"].AsReal();
- float scales = (float)faceMap["scales"].AsReal();
- float scalet = (float)faceMap["scalet"].AsReal();
- if(imagerot != 0)
- f.Rotation = imagerot;
- if(offsets != 0)
- f.OffsetU = offsets;
- if (offsett != 0)
- f.OffsetV = offsett;
- if (scales != 0)
- f.RepeatU = scales;
- if (scalet != 0)
- f.RepeatV = scalet;
- if (textures.Count > textureNum)
- f.TextureID = textures[textureNum];
- else
- f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
- textureEntry.FaceTextures[face] = f;
- }
- pbs.TextureEntry = textureEntry.GetBytes();
- AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
- meshAsset.Data = mesh_list[i].AsBinary();
- m_assetService.Store(meshAsset);
- pbs.SculptEntry = true;
- pbs.SculptTexture = meshAsset.FullID;
- pbs.SculptType = (byte)SculptType.Mesh;
- pbs.SculptData = meshAsset.Data;
- Vector3 position = inner_instance_list["position"].AsVector3();
- Vector3 scale = inner_instance_list["scale"].AsVector3();
- Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
- // no longer used - begin ------------------------
- // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
- // int material = inner_instance_list["material"].AsInteger();
- // int mesh = inner_instance_list["mesh"].AsInteger();
- // OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
- // int base_mask = permissions["base_mask"].AsInteger();
- // int everyone_mask = permissions["everyone_mask"].AsInteger();
- // UUID creator_id = permissions["creator_id"].AsUUID();
- // UUID group_id = permissions["group_id"].AsUUID();
- // int group_mask = permissions["group_mask"].AsInteger();
- // bool is_owner_group = permissions["is_owner_group"].AsBoolean();
- // UUID last_owner_id = permissions["last_owner_id"].AsUUID();
- // int next_owner_mask = permissions["next_owner_mask"].AsInteger();
- // UUID owner_id = permissions["owner_id"].AsUUID();
- // int owner_mask = permissions["owner_mask"].AsInteger();
- // no longer used - end ------------------------
- UUID owner_id = m_HostCapsObj.AgentID;
- SceneObjectPart prim
- = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
- prim.Scale = scale;
- //prim.OffsetPosition = position;
- rotations.Add(rotation);
- positions.Add(position);
- prim.UUID = UUID.Random();
- prim.CreatorID = owner_id;
- prim.OwnerID = owner_id;
- prim.GroupID = UUID.Zero;
- prim.LastOwnerID = prim.OwnerID;
- prim.CreationDate = Util.UnixTimeSinceEpoch();
- prim.Name = assetName;
- prim.Description = "";
- // prim.BaseMask = (uint)base_mask;
- // prim.EveryoneMask = (uint)everyone_mask;
- // prim.GroupMask = (uint)group_mask;
- // prim.NextOwnerMask = (uint)next_owner_mask;
- // prim.OwnerMask = (uint)owner_mask;
- if (grp == null)
- grp = new SceneObjectGroup(prim);
- else
- grp.AddPart(prim);
- }
- Vector3 rootPos = positions[0];
- if (grp.Parts.Length > 1)
- {
- // Fix first link number
- grp.RootPart.LinkNum++;
- Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
- Quaternion tmprot;
- Vector3 offset;
- // fix children rotations and positions
- for (int i = 1; i < rotations.Count; i++)
- {
- tmprot = rotations[i];
- tmprot = rootRotConj * tmprot;
- grp.Parts[i].RotationOffset = tmprot;
- offset = positions[i] - rootPos;
- offset *= rootRotConj;
- grp.Parts[i].OffsetPosition = offset;
- }
- grp.AbsolutePosition = rootPos;
- grp.UpdateGroupRotationR(rotations[0]);
- }
- else
- {
- grp.AbsolutePosition = rootPos;
- grp.UpdateGroupRotationR(rotations[0]);
- }
- data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
- }
- AssetBase asset;
- asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
- asset.Data = data;
- if (AddNewAsset != null)
- AddNewAsset(asset);
- else if (m_assetService != null)
- m_assetService.Store(asset);
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = m_HostCapsObj.AgentID;
- item.CreatorId = m_HostCapsObj.AgentID.ToString();
- item.CreatorData = String.Empty;
- item.ID = inventoryItem;
- item.AssetID = asset.FullID;
- item.Description = assetDescription;
- item.Name = assetName;
- item.AssetType = assType;
- item.InvType = inType;
- item.Folder = parentFolder;
- // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
- // (owner) permissions. This becomes a problem if next permissions are changed.
- item.CurrentPermissions
- = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
- item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- item.EveryOnePermissions = 0;
- item.NextPermissions = (uint)PermissionMask.All;
- item.CreationDate = Util.UnixTimeSinceEpoch();
- if (AddNewInventoryItem != null)
- {
- AddNewInventoryItem(m_HostCapsObj.AgentID, item);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="mapReq"></param>
- /// <returns></returns>
- public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
- {
- m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
- LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
- mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
- return mapResponse;
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- protected static OSDMapLayer GetOSDMapLayerResponse()
- {
- OSDMapLayer mapLayer = new OSDMapLayer();
- mapLayer.Right = 5000;
- mapLayer.Top = 5000;
- mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
- return mapLayer;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string RequestTexture(string request, string path, string param)
- {
- m_log.Debug("texture request " + request);
- // Needs implementing (added to remove compiler warning)
- return String.Empty;
- }
- /// <summary>
- /// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string NoteCardAgentInventory(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- //m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
- //m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
- //OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
- Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
- LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
- string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
- string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
- ItemUpdater uploader =
- new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
- uploader.OnUpLoad += ItemUpdated;
- m_HostCapsObj.HttpListener.AddStreamHandler(
- new BinaryStreamHandler(
- "POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
- string protocol = "http://";
- if (m_HostCapsObj.SSLCaps)
- protocol = "https://";
- string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
- uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- // m_log.InfoFormat("[CAPS]: " +
- // "NoteCardAgentInventory response: {0}",
- // LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
- return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
- }
- /// <summary>
- /// Called by the CopyInventoryFromNotecard caps handler.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- public string CopyInventoryFromNotecard(string request, string path, string param,
- IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- Hashtable response = new Hashtable();
- response["int_response_code"] = 404;
- response["content_type"] = "text/plain";
- response["keepalive"] = false;
- response["str_response_string"] = "";
- try
- {
- OSDMap content = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- UUID objectID = content["object-id"].AsUUID();
- UUID notecardID = content["notecard-id"].AsUUID();
- UUID folderID = content["folder-id"].AsUUID();
- UUID itemID = content["item-id"].AsUUID();
- // m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, FolderID:{0}, ItemID:{1}, NotecardID:{2}, ObjectID:{3}", folderID, itemID, notecardID, objectID);
- if (objectID != UUID.Zero)
- {
- SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
- if (part != null)
- {
- // TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
- if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
- {
- return LLSDHelpers.SerialiseLLSDReply(response);
- }
- }
- }
- InventoryItemBase item = null;
- InventoryItemBase copyItem = null;
- IClientAPI client = null;
- m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
- if (item != null)
- {
- string message;
- copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID, out message);
- if (client != null)
- {
- if (copyItem != null)
- {
- m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
- client.SendBulkUpdateInventory(copyItem);
- }
- else
- {
- client.SendAgentAlertMessage(message, false);
- }
- }
- }
- else
- {
- m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
- if (client != null)
- client.SendAgentAlertMessage("Failed to retrieve item", false);
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard : {0}", e.ToString());
- }
- response["int_response_code"] = 200;
- return LLSDHelpers.SerialiseLLSDReply(response);
- }
- public string GetObjectPhysicsData(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDMap resp = new OSDMap();
- OSDArray object_ids = (OSDArray)req["object_ids"];
- for (int i = 0 ; i < object_ids.Count ; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
- if (obj != null)
- {
- OSDMap object_data = new OSDMap();
- object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
- object_data["Density"] = obj.Density;
- object_data["Friction"] = obj.Friction;
- object_data["Restitution"] = obj.Restitution;
- object_data["GravityMultiplier"] = obj.GravityModifier;
- resp[uuid.ToString()] = object_data;
- }
- }
- string response = OSDParser.SerializeLLSDXmlString(resp);
- return response;
- }
- public string UpdateAgentInformation(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDMap accessPrefs = (OSDMap)req["access_prefs"];
- string desiredMaturity = accessPrefs["max"];
- OSDMap resp = new OSDMap();
- OSDMap respAccessPrefs = new OSDMap();
- respAccessPrefs["max"] = desiredMaturity; // echoing the maturity back means success
- resp["access_prefs"] = respAccessPrefs;
- string response = OSDParser.SerializeLLSDXmlString(resp);
- return response;
- }
- }
- public class AssetUploader
- {
- public event UpLoadedAsset OnUpLoad;
- private UpLoadedAsset handlerUpLoad = null;
- private string uploaderPath = String.Empty;
- private UUID newAssetID;
- private UUID inventoryItemID;
- private UUID parentFolder;
- private IHttpServer httpListener;
- private bool m_dumpAssetsToFile;
- private string m_assetName = String.Empty;
- private string m_assetDes = String.Empty;
- private string m_invType = String.Empty;
- private string m_assetType = String.Empty;
- public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
- UUID parentFolderID, string invType, string assetType, string path,
- IHttpServer httpServer, bool dumpAssetsToFile)
- {
- m_assetName = assetName;
- m_assetDes = description;
- newAssetID = assetID;
- inventoryItemID = inventoryItem;
- uploaderPath = path;
- httpListener = httpServer;
- parentFolder = parentFolderID;
- m_assetType = assetType;
- m_invType = invType;
- m_dumpAssetsToFile = dumpAssetsToFile;
- }
- /// <summary>
- /// Handle raw asset upload data via the capability.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- UUID inv = inventoryItemID;
- string res = String.Empty;
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- uploadComplete.new_asset = newAssetID.ToString();
- uploadComplete.new_inventory_item = inv;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- // TODO: probably make this a better set of extensions here
- string extension = ".jp2";
- if (m_invType != "image")
- {
- extension = ".dat";
- }
- if (m_dumpAssetsToFile)
- {
- SaveAssetToFile(m_assetName + extension, data);
- }
- handlerUpLoad = OnUpLoad;
- if (handlerUpLoad != null)
- {
- handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
- }
- return res;
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- /// <summary>
- /// This class is a callback invoked when a client sends asset data to
- /// an agent inventory notecard update url
- /// </summary>
- public class ItemUpdater
- {
- public event UpdateItem OnUpLoad;
- private UpdateItem handlerUpdateItem = null;
- private string uploaderPath = String.Empty;
- private UUID inventoryItemID;
- private IHttpServer httpListener;
- private bool m_dumpAssetToFile;
- public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
- {
- m_dumpAssetToFile = dumpAssetToFile;
- inventoryItemID = inventoryItem;
- uploaderPath = path;
- httpListener = httpServer;
- }
- /// <summary>
- /// Handle raw uploaded asset data.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- UUID inv = inventoryItemID;
- string res = String.Empty;
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- UUID assetID = UUID.Zero;
- handlerUpdateItem = OnUpLoad;
- if (handlerUpdateItem != null)
- {
- assetID = handlerUpdateItem(inv, data);
- }
- uploadComplete.new_asset = assetID.ToString();
- uploadComplete.new_inventory_item = inv;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- if (m_dumpAssetToFile)
- {
- SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
- }
- return res;
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, filename));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- /// <summary>
- /// This class is a callback invoked when a client sends asset data to
- /// a task inventory script update url
- /// </summary>
- public class TaskInventoryScriptUpdater
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public event UpdateTaskScript OnUpLoad;
- private UpdateTaskScript handlerUpdateTaskScript = null;
- private string uploaderPath = String.Empty;
- private UUID inventoryItemID;
- private UUID primID;
- private bool isScriptRunning;
- private IHttpServer httpListener;
- private bool m_dumpAssetToFile;
- public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
- string path, IHttpServer httpServer, bool dumpAssetToFile)
- {
- m_dumpAssetToFile = dumpAssetToFile;
- this.inventoryItemID = inventoryItemID;
- this.primID = primID;
- // This comes in over the packet as an integer, but actually appears to be treated as a bool
- this.isScriptRunning = (0 == isScriptRunning ? false : true);
- uploaderPath = path;
- httpListener = httpServer;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- try
- {
- // m_log.InfoFormat("[CAPS]: " +
- // "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
- // data, path, param));
- string res = String.Empty;
- LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
- ArrayList errors = new ArrayList();
- handlerUpdateTaskScript = OnUpLoad;
- if (handlerUpdateTaskScript != null)
- {
- handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
- }
- uploadComplete.new_asset = inventoryItemID;
- uploadComplete.compiled = errors.Count > 0 ? false : true;
- uploadComplete.state = "complete";
- uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
- uploadComplete.errors.Array = errors;
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- if (m_dumpAssetToFile)
- {
- SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
- }
- // m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
- return res;
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- // XXX Maybe this should be some meaningful error packet
- return null;
- }
- ///Left this in and commented in case there are unforseen issues
- //private void SaveAssetToFile(string filename, byte[] data)
- //{
- // FileStream fs = File.Create(filename);
- // BinaryWriter bw = new BinaryWriter(fs);
- // bw.Write(data);
- // bw.Close();
- // fs.Close();
- //}
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, filename));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- }
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