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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Data;
- using System.Diagnostics;
- using System.Globalization;
- using System.IO;
- using System.IO.Compression;
- using System.Net;
- using System.Net.Sockets;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using System.Runtime.Serialization;
- using System.Runtime.Serialization.Formatters.Binary;
- using System.Security.Cryptography;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Xml;
- using System.Threading;
- using log4net;
- using log4net.Appender;
- using Nini.Config;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using Amib.Threading;
- using System.Collections.Concurrent;
- using System.Collections.Specialized;
- using System.Web;
- namespace OpenSim.Framework
- {
- [Flags]
- public enum PermissionMask : uint
- {
- None = 0,
- Transfer = 1 << 13,
- Modify = 1 << 14,
- Copy = 1 << 15,
- Export = 1 << 16,
- Move = 1 << 19,
- Damage = 1 << 20,
- // All does not contain Export, which is special and must be
- // explicitly given
- All = (1 << 13) | (1 << 14) | (1 << 15) | (1 << 19)
- }
- /// <summary>
- /// The method used by Util.FireAndForget for asynchronously firing events
- /// </summary>
- /// <remarks>
- /// None is used to execute the method in the same thread that made the call. It should only be used by regression
- /// test code that relies on predictable event ordering.
- /// RegressionTest is used by regression tests. It fires the call synchronously and does not catch any exceptions.
- /// </remarks>
- public enum FireAndForgetMethod
- {
- None,
- RegressionTest,
- UnsafeQueueUserWorkItem,
- QueueUserWorkItem,
- BeginInvoke,
- SmartThreadPool,
- Thread,
- }
- /// <summary>
- /// Class for delivering SmartThreadPool statistical information
- /// </summary>
- /// <remarks>
- /// We do it this way so that we do not directly expose STP.
- /// </remarks>
- public class STPInfo
- {
- public string Name { get; set; }
- public STPStartInfo STPStartInfo { get; set; }
- public WIGStartInfo WIGStartInfo { get; set; }
- public bool IsIdle { get; set; }
- public bool IsShuttingDown { get; set; }
- public int MaxThreads { get; set; }
- public int MinThreads { get; set; }
- public int InUseThreads { get; set; }
- public int ActiveThreads { get; set; }
- public int WaitingCallbacks { get; set; }
- public int MaxConcurrentWorkItems { get; set; }
- }
- /// <summary>
- /// Miscellaneous utility functions
- /// </summary>
- public static class Util
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Log-level for the thread pool:
- /// 0 = no logging
- /// 1 = only first line of stack trace; don't log common threads
- /// 2 = full stack trace; don't log common threads
- /// 3 = full stack trace, including common threads
- /// </summary>
- public static int LogThreadPool { get; set; }
- public static bool LogOverloads { get; set; }
- public static readonly int MAX_THREADPOOL_LEVEL = 3;
- static Util()
- {
- LogThreadPool = 0;
- LogOverloads = true;
- }
- private static uint nextXferID = 5000;
- private static Random randomClass = new ThreadSafeRandom();
- // Get a list of invalid file characters (OS dependent)
- private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]";
- private static string regexInvalidPathChars = "[" + new String(Path.GetInvalidPathChars()) + "]";
- private static object XferLock = new object();
- /// <summary>
- /// Thread pool used for Util.FireAndForget if FireAndForgetMethod.SmartThreadPool is used
- /// </summary>
- private static SmartThreadPool m_ThreadPool;
- // Watchdog timer that aborts threads that have timed-out
- private static Timer m_threadPoolWatchdog;
- // Unix-epoch starts at January 1st 1970, 00:00:00 UTC. And all our times in the server are (or at least should be) in UTC.
- public static readonly DateTime UnixEpoch =
- DateTime.ParseExact("1970-01-01 00:00:00 +0", "yyyy-MM-dd hh:mm:ss z", DateTimeFormatInfo.InvariantInfo).ToUniversalTime();
- private static readonly string rawUUIDPattern
- = "[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}";
- public static readonly Regex PermissiveUUIDPattern = new Regex(rawUUIDPattern);
- public static readonly Regex UUIDPattern = new Regex(string.Format("^{0}$", rawUUIDPattern));
- public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool;
- public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod;
- public static bool IsPlatformMono
- {
- get { return Type.GetType("Mono.Runtime") != null; }
- }
- /// <summary>
- /// Gets the name of the directory where the current running executable
- /// is located
- /// </summary>
- /// <returns>Filesystem path to the directory containing the current
- /// executable</returns>
- public static string ExecutingDirectory()
- {
- return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
- }
- /// <summary>
- /// Linear interpolates B<->C using percent A
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <param name="c"></param>
- /// <returns></returns>
- public static double lerp(double a, double b, double c)
- {
- return (b*a) + (c*(1 - a));
- }
- /// <summary>
- /// Bilinear Interpolate, see Lerp but for 2D using 'percents' X & Y.
- /// Layout:
- /// A B
- /// C D
- /// A<->C = Y
- /// C<->D = X
- /// </summary>
- /// <param name="x"></param>
- /// <param name="y"></param>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <param name="c"></param>
- /// <param name="d"></param>
- /// <returns></returns>
- public static double lerp2D(double x, double y, double a, double b, double c, double d)
- {
- return lerp(y, lerp(x, a, b), lerp(x, c, d));
- }
- public static Encoding UTF8 = Encoding.UTF8;
- public static Encoding UTF8NoBomEncoding = new UTF8Encoding(false);
- /// <value>
- /// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards)
- /// </value>
- public static UUID BLANK_TEXTURE_UUID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
- #region Vector Equations
- /// <summary>
- /// Get the distance between two 3d vectors
- /// </summary>
- /// <param name="a">A 3d vector</param>
- /// <param name="b">A 3d vector</param>
- /// <returns>The distance between the two vectors</returns>
- public static double GetDistanceTo(Vector3 a, Vector3 b)
- {
- float dx = a.X - b.X;
- float dy = a.Y - b.Y;
- float dz = a.Z - b.Z;
- return Math.Sqrt(dx * dx + dy * dy + dz * dz);
- }
- /// <summary>
- /// Returns true if the distance beween A and B is less than amount. Significantly faster than GetDistanceTo since it eliminates the Sqrt.
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <param name="amount"></param>
- /// <returns></returns>
- public static bool DistanceLessThan(Vector3 a, Vector3 b, double amount)
- {
- float dx = a.X - b.X;
- float dy = a.Y - b.Y;
- float dz = a.Z - b.Z;
- return (dx*dx + dy*dy + dz*dz) < (amount*amount);
- }
- /// <summary>
- /// Get the magnitude of a 3d vector
- /// </summary>
- /// <param name="a">A 3d vector</param>
- /// <returns>The magnitude of the vector</returns>
- public static double GetMagnitude(Vector3 a)
- {
- return Math.Sqrt((a.X * a.X) + (a.Y * a.Y) + (a.Z * a.Z));
- }
- /// <summary>
- /// Get a normalized form of a 3d vector
- /// </summary>
- /// <param name="a">A 3d vector</param>
- /// <returns>A new vector which is normalized form of the vector</returns>
- /// <remarks>The vector paramater cannot be <0,0,0></remarks>
- public static Vector3 GetNormalizedVector(Vector3 a)
- {
- if (IsZeroVector(a))
- throw new ArgumentException("Vector paramater cannot be a zero vector.");
- float Mag = (float) GetMagnitude(a);
- return new Vector3(a.X / Mag, a.Y / Mag, a.Z / Mag);
- }
- /// <summary>
- /// Returns if a vector is a zero vector (has all zero components)
- /// </summary>
- /// <returns></returns>
- public static bool IsZeroVector(Vector3 v)
- {
- if (v.X == 0 && v.Y == 0 && v.Z == 0)
- {
- return true;
- }
- return false;
- }
- # endregion
- public static Quaternion Axes2Rot(Vector3 fwd, Vector3 left, Vector3 up)
- {
- float s;
- float tr = (float) (fwd.X + left.Y + up.Z + 1.0);
- if (tr >= 1.0)
- {
- s = (float) (0.5 / Math.Sqrt(tr));
- return new Quaternion(
- (left.Z - up.Y) * s,
- (up.X - fwd.Z) * s,
- (fwd.Y - left.X) * s,
- (float) 0.25 / s);
- }
- else
- {
- float max = (left.Y > up.Z) ? left.Y : up.Z;
- if (max < fwd.X)
- {
- s = (float) (Math.Sqrt(fwd.X - (left.Y + up.Z) + 1.0));
- float x = (float) (s * 0.5);
- s = (float) (0.5 / s);
- return new Quaternion(
- x,
- (fwd.Y + left.X) * s,
- (up.X + fwd.Z) * s,
- (left.Z - up.Y) * s);
- }
- else if (max == left.Y)
- {
- s = (float) (Math.Sqrt(left.Y - (up.Z + fwd.X) + 1.0));
- float y = (float) (s * 0.5);
- s = (float) (0.5 / s);
- return new Quaternion(
- (fwd.Y + left.X) * s,
- y,
- (left.Z + up.Y) * s,
- (up.X - fwd.Z) * s);
- }
- else
- {
- s = (float) (Math.Sqrt(up.Z - (fwd.X + left.Y) + 1.0));
- float z = (float) (s * 0.5);
- s = (float) (0.5 / s);
- return new Quaternion(
- (up.X + fwd.Z) * s,
- (left.Z + up.Y) * s,
- z,
- (fwd.Y - left.X) * s);
- }
- }
- }
- public static Random RandomClass
- {
- get { return randomClass; }
- }
- public static ulong UIntsToLong(uint X, uint Y)
- {
- return Utils.UIntsToLong(X, Y);
- }
- // Regions are identified with a 'handle' made up of its region coordinates packed into a ulong.
- // Several places rely on the ability to extract a region's location from its handle.
- // Note the location is in 'world coordinates' (see below).
- // Region handles are based on the lowest coordinate of the region so trim the passed x,y to be the regions 0,0.
- public static ulong RegionWorldLocToHandle(uint X, uint Y)
- {
- return Utils.UIntsToLong(X, Y);
- }
- public static ulong RegionLocToHandle(uint X, uint Y)
- {
- return Utils.UIntsToLong(Util.RegionToWorldLoc(X), Util.RegionToWorldLoc(Y));
- }
- public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y)
- {
- X = (uint)(handle >> 32);
- Y = (uint)(handle & (ulong)uint.MaxValue);
- }
- public static void RegionHandleToRegionLoc(ulong handle, out uint X, out uint Y)
- {
- uint worldX, worldY;
- RegionHandleToWorldLoc(handle, out worldX, out worldY);
- X = WorldToRegionLoc(worldX);
- Y = WorldToRegionLoc(worldY);
- }
- // A region location can be 'world coordinates' (meters from zero) or 'region coordinates'
- // (number of regions from zero). This measurement of regions relies on the legacy 256 region size.
- // These routines exist to make what is being converted explicit so the next person knows what was meant.
- // Convert a region's 'world coordinate' to its 'region coordinate'.
- public static uint WorldToRegionLoc(uint worldCoord)
- {
- return worldCoord / Constants.RegionSize;
- }
- // Convert a region's 'region coordinate' to its 'world coordinate'.
- public static uint RegionToWorldLoc(uint regionCoord)
- {
- return regionCoord * Constants.RegionSize;
- }
- public static T Clamp<T>(T x, T min, T max)
- where T : IComparable<T>
- {
- return x.CompareTo(max) > 0 ? max :
- x.CompareTo(min) < 0 ? min :
- x;
- }
- // Clamp the maximum magnitude of a vector
- public static Vector3 ClampV(Vector3 x, float max)
- {
- float lenSq = x.LengthSquared();
- if (lenSq > (max * max))
- {
- x = x / x.Length() * max;
- }
- return x;
- }
- // Inclusive, within range test (true if equal to the endpoints)
- public static bool InRange<T>(T x, T min, T max)
- where T : IComparable<T>
- {
- return x.CompareTo(max) <= 0 && x.CompareTo(min) >= 0;
- }
- public static uint GetNextXferID()
- {
- uint id = 0;
- lock (XferLock)
- {
- id = nextXferID;
- nextXferID++;
- }
- return id;
- }
- public static string GetFileName(string file)
- {
- // Return just the filename on UNIX platforms
- // TODO: this should be customisable with a prefix, but that's something to do later.
- if (Environment.OSVersion.Platform == PlatformID.Unix)
- {
- return file;
- }
- // Return %APPDATA%/OpenSim/file for 2K/XP/NT/2K3/VISTA
- // TODO: Switch this to System.Enviroment.SpecialFolders.ApplicationData
- if (Environment.OSVersion.Platform == PlatformID.Win32NT)
- {
- if (!Directory.Exists("%APPDATA%\\OpenSim\\"))
- {
- Directory.CreateDirectory("%APPDATA%\\OpenSim");
- }
- return "%APPDATA%\\OpenSim\\" + file;
- }
- // Catch all - covers older windows versions
- // (but those probably wont work anyway)
- return file;
- }
- /// <summary>
- /// Debug utility function to convert OSD into formatted XML for debugging purposes.
- /// </summary>
- /// <param name="osd">
- /// A <see cref="OSD"/>
- /// </param>
- /// <returns>
- /// A <see cref="System.String"/>
- /// </returns>
- public static string GetFormattedXml(OSD osd)
- {
- return GetFormattedXml(OSDParser.SerializeLLSDXmlString(osd));
- }
- /// <summary>
- /// Debug utility function to convert unbroken strings of XML into something human readable for occasional debugging purposes.
- /// </summary>
- /// <remarks>
- /// Please don't delete me even if I appear currently unused!
- /// </remarks>
- /// <param name="rawXml"></param>
- /// <returns></returns>
- public static string GetFormattedXml(string rawXml)
- {
- XmlDocument xd = new XmlDocument();
- xd.LoadXml(rawXml);
- StringBuilder sb = new StringBuilder();
- StringWriter sw = new StringWriter(sb);
- XmlTextWriter xtw = new XmlTextWriter(sw);
- xtw.Formatting = Formatting.Indented;
- try
- {
- xd.WriteTo(xtw);
- }
- finally
- {
- xtw.Close();
- }
- return sb.ToString();
- }
- public static byte[] DocToBytes(XmlDocument doc)
- {
- using (MemoryStream ms = new MemoryStream())
- using (XmlTextWriter xw = new XmlTextWriter(ms, null))
- {
- xw.Formatting = Formatting.Indented;
- doc.WriteTo(xw);
- xw.Flush();
- return ms.ToArray();
- }
- }
- /// <summary>
- /// Is the platform Windows?
- /// </summary>
- /// <returns>true if so, false otherwise</returns>
- public static bool IsWindows()
- {
- PlatformID platformId = Environment.OSVersion.Platform;
- return (platformId == PlatformID.Win32NT
- || platformId == PlatformID.Win32S
- || platformId == PlatformID.Win32Windows
- || platformId == PlatformID.WinCE);
- }
- public static bool LoadArchSpecificWindowsDll(string libraryName)
- {
- return LoadArchSpecificWindowsDll(libraryName, string.Empty);
- }
- public static bool LoadArchSpecificWindowsDll(string libraryName, string path)
- {
- // We do this so that OpenSimulator on Windows loads the correct native library depending on whether
- // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
- // will find it already loaded later on.
- //
- // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
- // controlled in config files.
- string nativeLibraryPath;
- if (Util.Is64BitProcess())
- nativeLibraryPath = Path.Combine(Path.Combine(path, "lib64"), libraryName);
- else
- nativeLibraryPath = Path.Combine(Path.Combine(path, "lib32"), libraryName);
- m_log.DebugFormat("[UTIL]: Loading native Windows library at {0}", nativeLibraryPath);
- if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero)
- {
- m_log.ErrorFormat(
- "[UTIL]: Couldn't find native Windows library at {0}", nativeLibraryPath);
- return false;
- }
- else
- {
- return true;
- }
- }
- public static bool IsEnvironmentSupported(ref string reason)
- {
- // Must have .NET 2.0 (Generics / libsl)
- if (Environment.Version.Major < 2)
- {
- reason = ".NET 1.0/1.1 lacks components that is used by OpenSim";
- return false;
- }
- // Windows 95/98/ME are unsupported
- if (Environment.OSVersion.Platform == PlatformID.Win32Windows &&
- Environment.OSVersion.Platform != PlatformID.Win32NT)
- {
- reason = "Windows 95/98/ME will not run OpenSim";
- return false;
- }
- // Windows 2000 / Pre-SP2 XP
- if (Environment.OSVersion.Version.Major == 5 &&
- Environment.OSVersion.Version.Minor == 0)
- {
- reason = "Please update to Windows XP Service Pack 2 or Server2003";
- return false;
- }
- return true;
- }
- public static int UnixTimeSinceEpoch()
- {
- return ToUnixTime(DateTime.UtcNow);
- }
- public static int ToUnixTime(DateTime stamp)
- {
- TimeSpan t = stamp.ToUniversalTime() - UnixEpoch;
- return (int)t.TotalSeconds;
- }
- public static DateTime ToDateTime(ulong seconds)
- {
- return UnixEpoch.AddSeconds(seconds);
- }
- public static DateTime ToDateTime(int seconds)
- {
- return UnixEpoch.AddSeconds(seconds);
- }
- /// <summary>
- /// Return an md5 hash of the given string
- /// </summary>
- /// <param name="data"></param>
- /// <returns></returns>
- public static string Md5Hash(string data)
- {
- byte[] dataMd5 = ComputeMD5Hash(data);
- StringBuilder sb = new StringBuilder();
- for (int i = 0; i < dataMd5.Length; i++)
- sb.AppendFormat("{0:x2}", dataMd5[i]);
- return sb.ToString();
- }
- private static byte[] ComputeMD5Hash(string data)
- {
- MD5 md5 = MD5.Create();
- return md5.ComputeHash(Encoding.Default.GetBytes(data));
- }
- /// <summary>
- /// Return an SHA1 hash
- /// </summary>
- /// <param name="data"></param>
- /// <returns></returns>
- public static string SHA1Hash(string data)
- {
- return SHA1Hash(Encoding.Default.GetBytes(data));
- }
- /// <summary>
- /// Return an SHA1 hash
- /// </summary>
- /// <param name="data"></param>
- /// <returns></returns>
- public static string SHA1Hash(byte[] data)
- {
- byte[] hash = ComputeSHA1Hash(data);
- return BitConverter.ToString(hash).Replace("-", String.Empty);
- }
- private static byte[] ComputeSHA1Hash(byte[] src)
- {
- SHA1CryptoServiceProvider SHA1 = new SHA1CryptoServiceProvider();
- return SHA1.ComputeHash(src);
- }
- public static int fast_distance2d(int x, int y)
- {
- x = Math.Abs(x);
- y = Math.Abs(y);
- int min = Math.Min(x, y);
- return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
- }
- /// <summary>
- /// Determines whether a point is inside a bounding box.
- /// </summary>
- /// <param name='v'></param>
- /// <param name='min'></param>
- /// <param name='max'></param>
- /// <returns></returns>
- public static bool IsInsideBox(Vector3 v, Vector3 min, Vector3 max)
- {
- return v.X >= min.X & v.Y >= min.Y && v.Z >= min.Z
- && v.X <= max.X && v.Y <= max.Y && v.Z <= max.Z;
- }
- /// <summary>
- /// Are the co-ordinates of the new region visible from the old region?
- /// </summary>
- /// <param name="oldx">Old region x-coord</param>
- /// <param name="newx">New region x-coord</param>
- /// <param name="oldy">Old region y-coord</param>
- /// <param name="newy">New region y-coord</param>
- /// <returns></returns>
- public static bool IsOutsideView(float drawdist, uint oldx, uint newx, uint oldy, uint newy)
- {
- int dd = (int)((drawdist + Constants.RegionSize - 1) / Constants.RegionSize);
- int startX = (int)oldx - dd;
- int startY = (int)oldy - dd;
- int endX = (int)oldx + dd;
- int endY = (int)oldy + dd;
- return (newx < startX || endX < newx || newy < startY || endY < newy);
- }
- public static string FieldToString(byte[] bytes)
- {
- return FieldToString(bytes, String.Empty);
- }
- /// <summary>
- /// Convert a variable length field (byte array) to a string, with a
- /// field name prepended to each line of the output
- /// </summary>
- /// <remarks>If the byte array has unprintable characters in it, a
- /// hex dump will be put in the string instead</remarks>
- /// <param name="bytes">The byte array to convert to a string</param>
- /// <param name="fieldName">A field name to prepend to each line of output</param>
- /// <returns>An ASCII string or a string containing a hex dump, minus
- /// the null terminator</returns>
- public static string FieldToString(byte[] bytes, string fieldName)
- {
- // Check for a common case
- if (bytes.Length == 0) return String.Empty;
- StringBuilder output = new StringBuilder();
- bool printable = true;
- for (int i = 0; i < bytes.Length; ++i)
- {
- // Check if there are any unprintable characters in the array
- if ((bytes[i] < 0x20 || bytes[i] > 0x7E) && bytes[i] != 0x09
- && bytes[i] != 0x0D && bytes[i] != 0x0A && bytes[i] != 0x00)
- {
- printable = false;
- break;
- }
- }
- if (printable)
- {
- if (fieldName.Length > 0)
- {
- output.Append(fieldName);
- output.Append(": ");
- }
- output.Append(CleanString(Util.UTF8.GetString(bytes, 0, bytes.Length - 1)));
- }
- else
- {
- for (int i = 0; i < bytes.Length; i += 16)
- {
- if (i != 0)
- output.Append(Environment.NewLine);
- if (fieldName.Length > 0)
- {
- output.Append(fieldName);
- output.Append(": ");
- }
- for (int j = 0; j < 16; j++)
- {
- if ((i + j) < bytes.Length)
- output.Append(String.Format("{0:X2} ", bytes[i + j]));
- else
- output.Append(" ");
- }
- for (int j = 0; j < 16 && (i + j) < bytes.Length; j++)
- {
- if (bytes[i + j] >= 0x20 && bytes[i + j] < 0x7E)
- output.Append((char) bytes[i + j]);
- else
- output.Append(".");
- }
- }
- }
- return output.ToString();
- }
- /// <summary>
- /// Converts a URL to a IPAddress
- /// </summary>
- /// <param name="url">URL Standard Format</param>
- /// <returns>A resolved IP Address</returns>
- public static IPAddress GetHostFromURL(string url)
- {
- return GetHostFromDNS(url.Split(new char[] {'/', ':'})[3]);
- }
- /// <summary>
- /// Returns a IP address from a specified DNS, favouring IPv4 addresses.
- /// </summary>
- /// <param name="dnsAddress">DNS Hostname</param>
- /// <returns>An IP address, or null</returns>
- public static IPAddress GetHostFromDNS(string dnsAddress)
- {
- // Is it already a valid IP? No need to look it up.
- IPAddress ipa;
- if (IPAddress.TryParse(dnsAddress, out ipa))
- return ipa;
- IPAddress[] hosts = null;
- // Not an IP, lookup required
- try
- {
- hosts = Dns.GetHostEntry(dnsAddress).AddressList;
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[UTIL]: An error occurred while resolving host name {0}, {1}", dnsAddress, e);
- // Still going to throw the exception on for now, since this was what was happening in the first place
- throw e;
- }
- foreach (IPAddress host in hosts)
- {
- if (host.AddressFamily == AddressFamily.InterNetwork)
- {
- return host;
- }
- }
- if (hosts.Length > 0)
- return hosts[0];
- return null;
- }
- public static Uri GetURI(string protocol, string hostname, int port, string path)
- {
- return new UriBuilder(protocol, hostname, port, path).Uri;
- }
- /// <summary>
- /// Gets a list of all local system IP addresses
- /// </summary>
- /// <returns></returns>
- public static IPAddress[] GetLocalHosts()
- {
- return Dns.GetHostAddresses(Dns.GetHostName());
- }
- public static IPAddress GetLocalHost()
- {
- IPAddress[] iplist = GetLocalHosts();
- if (iplist.Length == 0) // No accessible external interfaces
- {
- IPAddress[] loopback = Dns.GetHostAddresses("localhost");
- IPAddress localhost = loopback[0];
- return localhost;
- }
- foreach (IPAddress host in iplist)
- {
- if (!IPAddress.IsLoopback(host) && host.AddressFamily == AddressFamily.InterNetwork)
- {
- return host;
- }
- }
- if (iplist.Length > 0)
- {
- foreach (IPAddress host in iplist)
- {
- if (host.AddressFamily == AddressFamily.InterNetwork)
- return host;
- }
- // Well all else failed...
- return iplist[0];
- }
- return null;
- }
- /// <summary>
- /// Parses a foreign asset ID.
- /// </summary>
- /// <param name="id">A possibly-foreign asset ID: http://grid.example.com:8002/00000000-0000-0000-0000-000000000000 </param>
- /// <param name="url">The URL: http://grid.example.com:8002</param>
- /// <param name="assetID">The asset ID: 00000000-0000-0000-0000-000000000000. Returned even if 'id' isn't foreign.</param>
- /// <returns>True: this is a foreign asset ID; False: it isn't</returns>
- public static bool ParseForeignAssetID(string id, out string url, out string assetID)
- {
- url = String.Empty;
- assetID = String.Empty;
- UUID uuid;
- if (UUID.TryParse(id, out uuid))
- {
- assetID = uuid.ToString();
- return false;
- }
- if ((id.Length == 0) || (id[0] != 'h' && id[0] != 'H'))
- return false;
- Uri assetUri;
- if (!Uri.TryCreate(id, UriKind.Absolute, out assetUri) || assetUri.Scheme != Uri.UriSchemeHttp)
- return false;
- // Simian
- if (assetUri.Query != string.Empty)
- {
- NameValueCollection qscoll = HttpUtility.ParseQueryString(assetUri.Query);
- assetID = qscoll["id"];
- if (assetID != null)
- url = id.Replace(assetID, ""); // Malformed again, as simian expects
- else
- url = id; // !!! best effort
- }
- else // robust
- {
- url = "http://" + assetUri.Authority;
- assetID = assetUri.LocalPath.Trim(new char[] { '/' });
- }
- if (!UUID.TryParse(assetID, out uuid))
- return false;
- return true;
- }
- /// <summary>
- /// Removes all invalid path chars (OS dependent)
- /// </summary>
- /// <param name="path">path</param>
- /// <returns>safe path</returns>
- public static string safePath(string path)
- {
- return Regex.Replace(path, regexInvalidPathChars, String.Empty);
- }
- /// <summary>
- /// Removes all invalid filename chars (OS dependent)
- /// </summary>
- /// <param name="path">filename</param>
- /// <returns>safe filename</returns>
- public static string safeFileName(string filename)
- {
- return Regex.Replace(filename, regexInvalidFileChars, String.Empty);
- ;
- }
- //
- // directory locations
- //
- public static string homeDir()
- {
- string temp;
- // string personal=(Environment.GetFolderPath(Environment.SpecialFolder.Personal));
- // temp = Path.Combine(personal,".OpenSim");
- temp = ".";
- return temp;
- }
- public static string assetsDir()
- {
- return Path.Combine(configDir(), "assets");
- }
- public static string inventoryDir()
- {
- return Path.Combine(configDir(), "inventory");
- }
- public static string configDir()
- {
- return ".";
- }
- public static string dataDir()
- {
- return ".";
- }
- public static string logFile()
- {
- foreach (IAppender appender in LogManager.GetRepository().GetAppenders())
- {
- if (appender is FileAppender)
- {
- return ((FileAppender)appender).File;
- }
- }
- return "./OpenSim.log";
- }
- public static string logDir()
- {
- return Path.GetDirectoryName(logFile());
- }
- // From: http://coercedcode.blogspot.com/2008/03/c-generate-unique-filenames-within.html
- public static string GetUniqueFilename(string FileName)
- {
- int count = 0;
- string Name;
- if (File.Exists(FileName))
- {
- FileInfo f = new FileInfo(FileName);
- if (!String.IsNullOrEmpty(f.Extension))
- {
- Name = f.FullName.Substring(0, f.FullName.LastIndexOf('.'));
- }
- else
- {
- Name = f.FullName;
- }
- while (File.Exists(FileName))
- {
- count++;
- FileName = Name + count + f.Extension;
- }
- }
- return FileName;
- }
- #region Nini (config) related Methods
- public static IConfigSource ConvertDataRowToXMLConfig(DataRow row, string fileName)
- {
- if (!File.Exists(fileName))
- {
- // create new file
- }
- XmlConfigSource config = new XmlConfigSource(fileName);
- AddDataRowToConfig(config, row);
- config.Save();
- return config;
- }
- public static void AddDataRowToConfig(IConfigSource config, DataRow row)
- {
- config.Configs.Add((string) row[0]);
- for (int i = 0; i < row.Table.Columns.Count; i++)
- {
- config.Configs[(string) row[0]].Set(row.Table.Columns[i].ColumnName, row[i]);
- }
- }
- /// <summary>
- /// Gets the value of a configuration variable by looking into
- /// multiple sections in order. The latter sections overwrite
- /// any values previously found.
- /// </summary>
- /// <typeparam name="T">Type of the variable</typeparam>
- /// <param name="config">The configuration object</param>
- /// <param name="varname">The configuration variable</param>
- /// <param name="sections">Ordered sequence of sections to look at</param>
- /// <returns></returns>
- public static T GetConfigVarFromSections<T>(IConfigSource config, string varname, string[] sections)
- {
- return GetConfigVarFromSections<T>(config, varname, sections, default(T));
- }
- /// <summary>
- /// Gets the value of a configuration variable by looking into
- /// multiple sections in order. The latter sections overwrite
- /// any values previously found.
- /// </summary>
- /// <remarks>
- /// If no value is found then the given default value is returned
- /// </remarks>
- /// <typeparam name="T">Type of the variable</typeparam>
- /// <param name="config">The configuration object</param>
- /// <param name="varname">The configuration variable</param>
- /// <param name="sections">Ordered sequence of sections to look at</param>
- /// <param name="val">Default value</param>
- /// <returns></returns>
- public static T GetConfigVarFromSections<T>(IConfigSource config, string varname, string[] sections, object val)
- {
- foreach (string section in sections)
- {
- IConfig cnf = config.Configs[section];
- if (cnf == null)
- continue;
- if (typeof(T) == typeof(String))
- val = cnf.GetString(varname, (string)val);
- else if (typeof(T) == typeof(Boolean))
- val = cnf.GetBoolean(varname, (bool)val);
- else if (typeof(T) == typeof(Int32))
- val = cnf.GetInt(varname, (int)val);
- else if (typeof(T) == typeof(float))
- val = cnf.GetFloat(varname, (float)val);
- else
- m_log.ErrorFormat("[UTIL]: Unhandled type {0}", typeof(T));
- }
- return (T)val;
- }
- public static void MergeEnvironmentToConfig(IConfigSource ConfigSource)
- {
- IConfig enVars = ConfigSource.Configs["Environment"];
- // if section does not exist then user isn't expecting them, so don't bother.
- if( enVars != null )
- {
- // load the values from the environment
- EnvConfigSource envConfigSource = new EnvConfigSource();
- // add the requested keys
- string[] env_keys = enVars.GetKeys();
- foreach ( string key in env_keys )
- {
- envConfigSource.AddEnv(key, string.Empty);
- }
- // load the values from environment
- envConfigSource.LoadEnv();
- // add them in to the master
- ConfigSource.Merge(envConfigSource);
- ConfigSource.ExpandKeyValues();
- }
- }
-
- public static T ReadSettingsFromIniFile<T>(IConfig config, T settingsClass)
- {
- Type settingsType = settingsClass.GetType();
- FieldInfo[] fieldInfos = settingsType.GetFields();
- foreach (FieldInfo fieldInfo in fieldInfos)
- {
- if (!fieldInfo.IsStatic)
- {
- if (fieldInfo.FieldType == typeof(System.String))
- {
- fieldInfo.SetValue(settingsClass, config.Get(fieldInfo.Name, (string)fieldInfo.GetValue(settingsClass)));
- }
- else if (fieldInfo.FieldType == typeof(System.Boolean))
- {
- fieldInfo.SetValue(settingsClass, config.GetBoolean(fieldInfo.Name, (bool)fieldInfo.GetValue(settingsClass)));
- }
- else if (fieldInfo.FieldType == typeof(System.Int32))
- {
- fieldInfo.SetValue(settingsClass, config.GetInt(fieldInfo.Name, (int)fieldInfo.GetValue(settingsClass)));
- }
- else if (fieldInfo.FieldType == typeof(System.Single))
- {
- fieldInfo.SetValue(settingsClass, config.GetFloat(fieldInfo.Name, (float)fieldInfo.GetValue(settingsClass)));
- }
- else if (fieldInfo.FieldType == typeof(System.UInt32))
- {
- fieldInfo.SetValue(settingsClass, Convert.ToUInt32(config.Get(fieldInfo.Name, ((uint)fieldInfo.GetValue(settingsClass)).ToString())));
- }
- }
- }
- PropertyInfo[] propertyInfos = settingsType.GetProperties();
- foreach (PropertyInfo propInfo in propertyInfos)
- {
- if ((propInfo.CanRead) && (propInfo.CanWrite))
- {
- if (propInfo.PropertyType == typeof(System.String))
- {
- propInfo.SetValue(settingsClass, config.Get(propInfo.Name, (string)propInfo.GetValue(settingsClass, null)), null);
- }
- else if (propInfo.PropertyType == typeof(System.Boolean))
- {
- propInfo.SetValue(settingsClass, config.GetBoolean(propInfo.Name, (bool)propInfo.GetValue(settingsClass, null)), null);
- }
- else if (propInfo.PropertyType == typeof(System.Int32))
- {
- propInfo.SetValue(settingsClass, config.GetInt(propInfo.Name, (int)propInfo.GetValue(settingsClass, null)), null);
- }
- else if (propInfo.PropertyType == typeof(System.Single))
- {
- propInfo.SetValue(settingsClass, config.GetFloat(propInfo.Name, (float)propInfo.GetValue(settingsClass, null)), null);
- }
- if (propInfo.PropertyType == typeof(System.UInt32))
- {
- propInfo.SetValue(settingsClass, Convert.ToUInt32(config.Get(propInfo.Name, ((uint)propInfo.GetValue(settingsClass, null)).ToString())), null);
- }
- }
- }
- return settingsClass;
- }
- /// <summary>
- /// Reads a configuration file, configFile, merging it with the main configuration, config.
- /// If the file doesn't exist, it copies a given exampleConfigFile onto configFile, and then
- /// merges it.
- /// </summary>
- /// <param name="config">The main configuration data</param>
- /// <param name="configFileName">The name of a configuration file in ConfigDirectory variable, no path</param>
- /// <param name="exampleConfigFile">Full path to an example configuration file</param>
- /// <param name="configFilePath">Full path ConfigDirectory/configFileName</param>
- /// <param name="created">True if the file was created in ConfigDirectory, false if it existed</param>
- /// <returns>True if success</returns>
- public static bool MergeConfigurationFile(IConfigSource config, string configFileName, string exampleConfigFile, out string configFilePath, out bool created)
- {
- created = false;
- configFilePath = string.Empty;
- IConfig cnf = config.Configs["Startup"];
- if (cnf == null)
- {
- m_log.WarnFormat("[UTILS]: Startup section doesn't exist");
- return false;
- }
- string configDirectory = cnf.GetString("ConfigDirectory", ".");
- string configFile = Path.Combine(configDirectory, configFileName);
- if (!File.Exists(configFile) && !string.IsNullOrEmpty(exampleConfigFile))
- {
- // We need to copy the example onto it
- if (!Directory.Exists(configDirectory))
- Directory.CreateDirectory(configDirectory);
- try
- {
- File.Copy(exampleConfigFile, configFile);
- created = true;
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[UTILS]: Exception copying configuration file {0} to {1}: {2}", configFile, exampleConfigFile, e.Message);
- return false;
- }
- }
- if (File.Exists(configFile))
- {
- // Merge
- config.Merge(new IniConfigSource(configFile));
- config.ExpandKeyValues();
- configFilePath = configFile;
- return true;
- }
- else
- return false;
- }
- #endregion
- public static float Clip(float x, float min, float max)
- {
- return Math.Min(Math.Max(x, min), max);
- }
- public static int Clip(int x, int min, int max)
- {
- return Math.Min(Math.Max(x, min), max);
- }
- public static Vector3 Clip(Vector3 vec, float min, float max)
- {
- return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max),
- Clip(vec.Z, min, max));
- }
- /// <summary>
- /// Convert an UUID to a raw uuid string. Right now this is a string without hyphens.
- /// </summary>
- /// <param name="UUID"></param>
- /// <returns></returns>
- public static String ToRawUuidString(UUID UUID)
- {
- return UUID.Guid.ToString("n");
- }
- public static string CleanString(string input)
- {
- if (input.Length == 0)
- return input;
- int clip = input.Length;
- // Test for ++ string terminator
- int pos = input.IndexOf("\0");
- if (pos != -1 && pos < clip)
- clip = pos;
- // Test for CR
- pos = input.IndexOf("\r");
- if (pos != -1 && pos < clip)
- clip = pos;
- // Test for LF
- pos = input.IndexOf("\n");
- if (pos != -1 && pos < clip)
- clip = pos;
- // Truncate string before first end-of-line character found
- return input.Substring(0, clip);
- }
- /// <summary>
- /// returns the contents of /etc/issue on Unix Systems
- /// Use this for where it's absolutely necessary to implement platform specific stuff
- /// </summary>
- /// <returns></returns>
- public static string ReadEtcIssue()
- {
- try
- {
- StreamReader sr = new StreamReader("/etc/issue.net");
- string issue = sr.ReadToEnd();
- sr.Close();
- return issue;
- }
- catch (Exception)
- {
- return "";
- }
- }
- public static void SerializeToFile(string filename, Object obj)
- {
- IFormatter formatter = new BinaryFormatter();
- Stream stream = null;
- try
- {
- stream = new FileStream(
- filename, FileMode.Create,
- FileAccess.Write, FileShare.None);
- formatter.Serialize(stream, obj);
- }
- catch (Exception e)
- {
- m_log.Error(e.ToString());
- }
- finally
- {
- if (stream != null)
- {
- stream.Close();
- }
- }
- }
- public static Object DeserializeFromFile(string filename)
- {
- IFormatter formatter = new BinaryFormatter();
- Stream stream = null;
- Object ret = null;
- try
- {
- stream = new FileStream(
- filename, FileMode.Open,
- FileAccess.Read, FileShare.None);
- ret = formatter.Deserialize(stream);
- }
- catch (Exception e)
- {
- m_log.Error(e.ToString());
- }
- finally
- {
- if (stream != null)
- {
- stream.Close();
- }
- }
- return ret;
- }
- /// <summary>
- /// Copy data from one stream to another, leaving the read position of both streams at the beginning.
- /// </summary>
- /// <param name='inputStream'>
- /// Input stream. Must be seekable.
- /// </param>
- /// <exception cref='ArgumentException'>
- /// Thrown if the input stream is not seekable.
- /// </exception>
- public static Stream Copy(Stream inputStream)
- {
- if (!inputStream.CanSeek)
- throw new ArgumentException("Util.Copy(Stream inputStream) must receive an inputStream that can seek");
- const int readSize = 256;
- byte[] buffer = new byte[readSize];
- MemoryStream ms = new MemoryStream();
-
- int count = inputStream.Read(buffer, 0, readSize);
- while (count > 0)
- {
- ms.Write(buffer, 0, count);
- count = inputStream.Read(buffer, 0, readSize);
- }
- ms.Position = 0;
- inputStream.Position = 0;
- return ms;
- }
- public static XmlRpcResponse XmlRpcCommand(string url, string methodName, params object[] args)
- {
- return SendXmlRpcCommand(url, methodName, args);
- }
- public static XmlRpcResponse SendXmlRpcCommand(string url, string methodName, object[] args)
- {
- XmlRpcRequest client = new XmlRpcRequest(methodName, args);
- return client.Send(url, 6000);
- }
- /// <summary>
- /// Returns an error message that the user could not be found in the database
- /// </summary>
- /// <returns>XML string consisting of a error element containing individual error(s)</returns>
- public static XmlRpcResponse CreateUnknownUserErrorResponse()
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- responseData["error_type"] = "unknown_user";
- responseData["error_desc"] = "The user requested is not in the database";
- response.Value = responseData;
- return response;
- }
- /// <summary>
- /// Converts a byte array in big endian order into an ulong.
- /// </summary>
- /// <param name="bytes">
- /// The array of bytes
- /// </param>
- /// <returns>
- /// The extracted ulong
- /// </returns>
- public static ulong BytesToUInt64Big(byte[] bytes)
- {
- if (bytes.Length < 8) return 0;
- return ((ulong)bytes[0] << 56) | ((ulong)bytes[1] << 48) | ((ulong)bytes[2] << 40) | ((ulong)bytes[3] << 32) |
- ((ulong)bytes[4] << 24) | ((ulong)bytes[5] << 16) | ((ulong)bytes[6] << 8) | (ulong)bytes[7];
- }
- // used for RemoteParcelRequest (for "About Landmark")
- public static UUID BuildFakeParcelID(ulong regionHandle, uint x, uint y)
- {
- byte[] bytes =
- {
- (byte)regionHandle, (byte)(regionHandle >> 8), (byte)(regionHandle >> 16), (byte)(regionHandle >> 24),
- (byte)(regionHandle >> 32), (byte)(regionHandle >> 40), (byte)(regionHandle >> 48), (byte)(regionHandle >> 56),
- (byte)x, (byte)(x >> 8), 0, 0,
- (byte)y, (byte)(y >> 8), 0, 0 };
- return new UUID(bytes, 0);
- }
- public static UUID BuildFakeParcelID(ulong regionHandle, uint x, uint y, uint z)
- {
- byte[] bytes =
- {
- (byte)regionHandle, (byte)(regionHandle >> 8), (byte)(regionHandle >> 16), (byte)(regionHandle >> 24),
- (byte)(regionHandle >> 32), (byte)(regionHandle >> 40), (byte)(regionHandle >> 48), (byte)(regionHandle >> 56),
- (byte)x, (byte)(x >> 8), (byte)z, (byte)(z >> 8),
- (byte)y, (byte)(y >> 8), 0, 0 };
- return new UUID(bytes, 0);
- }
- public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y)
- {
- byte[] bytes = parcelID.GetBytes();
- regionHandle = Utils.BytesToUInt64(bytes);
- x = Utils.BytesToUInt(bytes, 8) & 0xffff;
- y = Utils.BytesToUInt(bytes, 12) & 0xffff;
- }
- public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y, out uint z)
- {
- byte[] bytes = parcelID.GetBytes();
- regionHandle = Utils.BytesToUInt64(bytes);
- x = Utils.BytesToUInt(bytes, 8) & 0xffff;
- z = (Utils.BytesToUInt(bytes, 8) & 0xffff0000) >> 16;
- y = Utils.BytesToUInt(bytes, 12) & 0xffff;
- }
- public static void FakeParcelIDToGlobalPosition(UUID parcelID, out uint x, out uint y)
- {
- ulong regionHandle;
- uint rx, ry;
- ParseFakeParcelID(parcelID, out regionHandle, out x, out y);
- Utils.LongToUInts(regionHandle, out rx, out ry);
- x += rx;
- y += ry;
- }
-
- /// <summary>
- /// Get operating system information if available. Returns only the first 45 characters of information
- /// </summary>
- /// <returns>
- /// Operating system information. Returns an empty string if none was available.
- /// </returns>
- public static string GetOperatingSystemInformation()
- {
- string os = String.Empty;
- if (Environment.OSVersion.Platform != PlatformID.Unix)
- {
- os = Environment.OSVersion.ToString();
- }
- else
- {
- os = ReadEtcIssue();
- }
-
- if (os.Length > 45)
- {
- os = os.Substring(0, 45);
- }
-
- return os;
- }
- public static string GetRuntimeInformation()
- {
- string ru = String.Empty;
- if (Environment.OSVersion.Platform == PlatformID.Unix)
- ru = "Unix/Mono";
- else
- if (Environment.OSVersion.Platform == PlatformID.MacOSX)
- ru = "OSX/Mono";
- else
- {
- if (IsPlatformMono)
- ru = "Win/Mono";
- else
- ru = "Win/.NET";
- }
- return ru;
- }
- /// <summary>
- /// Is the given string a UUID?
- /// </summary>
- /// <param name="s"></param>
- /// <returns></returns>
- public static bool isUUID(string s)
- {
- return UUIDPattern.IsMatch(s);
- }
- public static string GetDisplayConnectionString(string connectionString)
- {
- int passPosition = 0;
- int passEndPosition = 0;
- string displayConnectionString = null;
- // hide the password in the connection string
- passPosition = connectionString.IndexOf("password", StringComparison.OrdinalIgnoreCase);
- passPosition = connectionString.IndexOf("=", passPosition);
- if (passPosition < connectionString.Length)
- passPosition += 1;
- passEndPosition = connectionString.IndexOf(";", passPosition);
- displayConnectionString = connectionString.Substring(0, passPosition);
- displayConnectionString += "***";
- displayConnectionString += connectionString.Substring(passEndPosition, connectionString.Length - passEndPosition);
- return displayConnectionString;
- }
- public static string Base64ToString(string str)
- {
- Decoder utf8Decode = Encoding.UTF8.GetDecoder();
- byte[] todecode_byte = Convert.FromBase64String(str);
- int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
- char[] decoded_char = new char[charCount];
- utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
- string result = new String(decoded_char);
- return result;
- }
- public static void BinaryToASCII(char[] chars)
- {
- for (int i = 0; i < chars.Length; i++)
- {
- char ch = chars[i];
- if (ch < 32 || ch > 127)
- chars[i] = '.';
- }
- }
- public static string BinaryToASCII(string src)
- {
- char[] chars = src.ToCharArray();
- BinaryToASCII(chars);
- return new String(chars);
- }
- /// <summary>
- /// Reads a known number of bytes from a stream.
- /// Throws EndOfStreamException if the stream doesn't contain enough data.
- /// </summary>
- /// <param name="stream">The stream to read data from</param>
- /// <param name="data">The array to write bytes into. The array
- /// will be completely filled from the stream, so an appropriate
- /// size must be given.</param>
- public static void ReadStream(Stream stream, byte[] data)
- {
- int offset = 0;
- int remaining = data.Length;
- while (remaining > 0)
- {
- int read = stream.Read(data, offset, remaining);
- if (read <= 0)
- throw new EndOfStreamException(String.Format("End of stream reached with {0} bytes left to read", remaining));
- remaining -= read;
- offset += read;
- }
- }
- public static Guid GetHashGuid(string data, string salt)
- {
- byte[] hash = ComputeMD5Hash(data + salt);
- //string s = BitConverter.ToString(hash);
- Guid guid = new Guid(hash);
- return guid;
- }
- public static byte ConvertMaturityToAccessLevel(uint maturity)
- {
- byte retVal = 0;
- switch (maturity)
- {
- case 0: //PG
- retVal = 13;
- break;
- case 1: //Mature
- retVal = 21;
- break;
- case 2: // Adult
- retVal = 42;
- break;
- }
- return retVal;
- }
- public static uint ConvertAccessLevelToMaturity(byte maturity)
- {
- if (maturity <= 13)
- return 0;
- else if (maturity <= 21)
- return 1;
- else
- return 2;
- }
- /// <summary>
- /// Produces an OSDMap from its string representation on a stream
- /// </summary>
- /// <param name="data">The stream</param>
- /// <param name="length">The size of the data on the stream</param>
- /// <returns>The OSDMap or an exception</returns>
- public static OSDMap GetOSDMap(Stream stream, int length)
- {
- byte[] data = new byte[length];
- stream.Read(data, 0, length);
- string strdata = Util.UTF8.GetString(data);
- OSDMap args = null;
- OSD buffer;
- buffer = OSDParser.DeserializeJson(strdata);
- if (buffer.Type == OSDType.Map)
- {
- args = (OSDMap)buffer;
- return args;
- }
- return null;
- }
- public static OSDMap GetOSDMap(string data)
- {
- OSDMap args = null;
- try
- {
- OSD buffer;
- // We should pay attention to the content-type, but let's assume we know it's Json
- buffer = OSDParser.DeserializeJson(data);
- if (buffer.Type == OSDType.Map)
- {
- args = (OSDMap)buffer;
- return args;
- }
- else
- {
- // uh?
- m_log.Debug(("[UTILS]: Got OSD of unexpected type " + buffer.Type.ToString()));
- return null;
- }
- }
- catch (Exception ex)
- {
- m_log.Debug("[UTILS]: exception on GetOSDMap " + ex.Message);
- return null;
- }
- }
- public static string[] Glob(string path)
- {
- string vol=String.Empty;
- if (Path.VolumeSeparatorChar != Path.DirectorySeparatorChar)
- {
- string[] vcomps = path.Split(new char[] {Path.VolumeSeparatorChar}, 2, StringSplitOptions.RemoveEmptyEntries);
- if (vcomps.Length > 1)
- {
- path = vcomps[1];
- vol = vcomps[0];
- }
- }
-
- string[] comps = path.Split(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, StringSplitOptions.RemoveEmptyEntries);
- // Glob
- path = vol;
- if (vol != String.Empty)
- path += new String(new char[] {Path.VolumeSeparatorChar, Path.DirectorySeparatorChar});
- else
- path = new String(new char[] {Path.DirectorySeparatorChar});
- List<string> paths = new List<string>();
- List<string> found = new List<string>();
- paths.Add(path);
- int compIndex = -1;
- foreach (string c in comps)
- {
- compIndex++;
- List<string> addpaths = new List<string>();
- foreach (string p in paths)
- {
- string[] dirs = Directory.GetDirectories(p, c);
- if (dirs.Length != 0)
- {
- foreach (string dir in dirs)
- addpaths.Add(Path.Combine(path, dir));
- }
- // Only add files if that is the last path component
- if (compIndex == comps.Length - 1)
- {
- string[] files = Directory.GetFiles(p, c);
- foreach (string f in files)
- found.Add(f);
- }
- }
- paths = addpaths;
- }
- return found.ToArray();
- }
- public static string ServerURI(string uri)
- {
- if (uri == string.Empty)
- return string.Empty;
- // Get rid of eventual slashes at the end
- uri = uri.TrimEnd('/');
- IPAddress ipaddr1 = null;
- string port1 = "";
- try
- {
- ipaddr1 = Util.GetHostFromURL(uri);
- }
- catch { }
- try
- {
- port1 = uri.Split(new char[] { ':' })[2];
- }
- catch { }
- // We tried our best to convert the domain names to IP addresses
- return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
- }
- /// <summary>
- /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 256 bytes if necessary.
- /// </summary>
- /// <param name="str">
- /// If null or empty, then an bytes[0] is returned.
- /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
- /// </param>
- /// <param name="args">
- /// Arguments to substitute into the string via the {} mechanism.
- /// </param>
- /// <returns></returns>
- public static byte[] StringToBytes256(string str, params object[] args)
- {
- return StringToBytes256(string.Format(str, args));
- }
- /// <summary>
- /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 256 bytes if necessary.
- /// </summary>
- /// <param name="str">
- /// If null or empty, then an bytes[0] is returned.
- /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
- /// </param>
- /// <returns></returns>
- public static byte[] StringToBytes256(string str)
- {
- if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
- if (str.Length > 254) str = str.Remove(254);
- if (!str.EndsWith("\0")) { str += "\0"; }
-
- // Because this is UTF-8 encoding and not ASCII, it's possible we
- // might have gotten an oversized array even after the string trim
- byte[] data = UTF8.GetBytes(str);
- if (data.Length > 256)
- {
- Array.Resize<byte>(ref data, 256);
- data[255] = 0;
- }
- return data;
- }
- /// <summary>
- /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 1024 bytes if necessary.
- /// </summary>
- /// <param name="str">
- /// If null or empty, then an bytes[0] is returned.
- /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
- /// </param>
- /// <param name="args">
- /// Arguments to substitute into the string via the {} mechanism.
- /// </param>
- /// <returns></returns>
- public static byte[] StringToBytes1024(string str, params object[] args)
- {
- return StringToBytes1024(string.Format(str, args));
- }
- /// <summary>
- /// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 1024 bytes if necessary.
- /// </summary>
- /// <param name="str">
- /// If null or empty, then an bytes[0] is returned.
- /// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
- /// </param>
- /// <returns></returns>
- public static byte[] StringToBytes1024(string str)
- {
- if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
- if (str.Length > 1023) str = str.Remove(1023);
- if (!str.EndsWith("\0")) { str += "\0"; }
- // Because this is UTF-8 encoding and not ASCII, it's possible we
- // might have gotten an oversized array even after the string trim
- byte[] data = UTF8.GetBytes(str);
- if (data.Length > 1024)
- {
- Array.Resize<byte>(ref data, 1024);
- data[1023] = 0;
- }
- return data;
- }
- /// <summary>
- /// Pretty format the hashtable contents to a single line.
- /// </summary>
- /// <remarks>
- /// Used for debugging output.
- /// </remarks>
- /// <param name='ht'></param>
- public static string PrettyFormatToSingleLine(Hashtable ht)
- {
- StringBuilder sb = new StringBuilder();
- int i = 0;
- foreach (string key in ht.Keys)
- {
- sb.AppendFormat("{0}:{1}", key, ht[key]);
- if (++i < ht.Count)
- sb.AppendFormat(", ");
- }
- return sb.ToString();
- }
- /// <summary>
- /// Used to trigger an early library load on Windows systems.
- /// </summary>
- /// <remarks>
- /// Required to get 32-bit and 64-bit processes to automatically use the
- /// appropriate native library.
- /// </remarks>
- /// <param name="dllToLoad"></param>
- /// <returns></returns>
- [DllImport("kernel32.dll")]
- public static extern IntPtr LoadLibrary(string dllToLoad);
- /// <summary>
- /// Determine whether the current process is 64 bit
- /// </summary>
- /// <returns>true if so, false if not</returns>
- public static bool Is64BitProcess()
- {
- return IntPtr.Size == 8;
- }
- #region FireAndForget Threading Pattern
- /// <summary>
- /// Created to work around a limitation in Mono with nested delegates
- /// </summary>
- private sealed class FireAndForgetWrapper
- {
- private static volatile FireAndForgetWrapper instance;
- private static object syncRoot = new Object();
- public static FireAndForgetWrapper Instance {
- get {
- if (instance == null)
- {
- lock (syncRoot)
- {
- if (instance == null)
- {
- instance = new FireAndForgetWrapper();
- }
- }
- }
- return instance;
- }
- }
- public void FireAndForget(System.Threading.WaitCallback callback)
- {
- callback.BeginInvoke(null, EndFireAndForget, callback);
- }
- public void FireAndForget(System.Threading.WaitCallback callback, object obj)
- {
- callback.BeginInvoke(obj, EndFireAndForget, callback);
- }
- private static void EndFireAndForget(IAsyncResult ar)
- {
- System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState;
- try { callback.EndInvoke(ar); }
- catch (Exception ex) { m_log.Error("[UTIL]: Asynchronous method threw an exception: " + ex.Message, ex); }
- ar.AsyncWaitHandle.Close();
- }
- }
- public static void InitThreadPool(int minThreads, int maxThreads)
- {
- if (maxThreads < 2)
- throw new ArgumentOutOfRangeException("maxThreads", "maxThreads must be greater than 2");
- if (minThreads > maxThreads || minThreads < 2)
- throw new ArgumentOutOfRangeException("minThreads", "minThreads must be greater than 2 and less than or equal to maxThreads");
- if (m_ThreadPool != null)
- {
- m_log.Warn("SmartThreadPool is already initialized. Ignoring request.");
- return;
- }
- STPStartInfo startInfo = new STPStartInfo();
- startInfo.ThreadPoolName = "Util";
- startInfo.IdleTimeout = 2000;
- startInfo.MaxWorkerThreads = maxThreads;
- startInfo.MinWorkerThreads = minThreads;
- m_ThreadPool = new SmartThreadPool(startInfo);
- m_threadPoolWatchdog = new Timer(ThreadPoolWatchdog, null, 0, 1000);
- }
- public static int FireAndForgetCount()
- {
- const int MAX_SYSTEM_THREADS = 200;
- switch (FireAndForgetMethod)
- {
- case FireAndForgetMethod.UnsafeQueueUserWorkItem:
- case FireAndForgetMethod.QueueUserWorkItem:
- case FireAndForgetMethod.BeginInvoke:
- int workerThreads, iocpThreads;
- ThreadPool.GetAvailableThreads(out workerThreads, out iocpThreads);
- return workerThreads;
- case FireAndForgetMethod.SmartThreadPool:
- return m_ThreadPool.MaxThreads - m_ThreadPool.InUseThreads;
- case FireAndForgetMethod.Thread:
- return MAX_SYSTEM_THREADS - System.Diagnostics.Process.GetCurrentProcess().Threads.Count;
- default:
- throw new NotImplementedException();
- }
- }
-
- /// <summary>
- /// Additional information about threads in the main thread pool. Used to time how long the
- /// thread has been running, and abort it if it has timed-out.
- /// </summary>
- private class ThreadInfo
- {
- public long ThreadFuncNum { get; set; }
- public string StackTrace { get; set; }
- private string context;
- public bool LogThread { get; set; }
-
- public IWorkItemResult WorkItem { get; set; }
- public Thread Thread { get; set; }
- public bool Running { get; set; }
- public bool Aborted { get; set; }
- private int started;
- public ThreadInfo(long threadFuncNum, string context)
- {
- ThreadFuncNum = threadFuncNum;
- this.context = context;
- LogThread = false;
- Thread = null;
- Running = false;
- Aborted = false;
- }
- public void Started()
- {
- Thread = Thread.CurrentThread;
- started = EnvironmentTickCount();
- Running = true;
- }
- public void Ended()
- {
- Running = false;
- }
- public int Elapsed()
- {
- return EnvironmentTickCountSubtract(started);
- }
- public void Abort()
- {
- Aborted = true;
- WorkItem.Cancel(true);
- }
- /// <summary>
- /// Returns the thread's stack trace.
- /// </summary>
- /// <remarks>
- /// May return one of two stack traces. First, tries to get the thread's active stack
- /// trace. But this can fail, so as a fallback this method will return the stack
- /// trace that was active when the task was queued.
- /// </remarks>
- public string GetStackTrace()
- {
- string ret = (context == null) ? "" : ("(" + context + ") ");
- StackTrace activeStackTrace = Util.GetStackTrace(Thread);
- if (activeStackTrace != null)
- ret += activeStackTrace.ToString();
- else if (StackTrace != null)
- ret += "(Stack trace when queued) " + StackTrace;
- // else, no stack trace available
- return ret;
- }
- }
- private static long nextThreadFuncNum = 0;
- private static long numQueuedThreadFuncs = 0;
- private static long numRunningThreadFuncs = 0;
- private static long numTotalThreadFuncsCalled = 0;
- private static Int32 threadFuncOverloadMode = 0;
- public static long TotalQueuedFireAndForgetCalls { get { return numQueuedThreadFuncs; } }
- public static long TotalRunningFireAndForgetCalls { get { return numRunningThreadFuncs; } }
- // Maps (ThreadFunc number -> Thread)
- private static ConcurrentDictionary<long, ThreadInfo> activeThreads = new ConcurrentDictionary<long, ThreadInfo>();
- private static readonly int THREAD_TIMEOUT = 10 * 60 * 1000; // 10 minutes
- /// <summary>
- /// Finds threads in the main thread pool that have timed-out, and aborts them.
- /// </summary>
- private static void ThreadPoolWatchdog(object state)
- {
- foreach (KeyValuePair<long, ThreadInfo> entry in activeThreads)
- {
- ThreadInfo t = entry.Value;
- if (t.Running && !t.Aborted && (t.Elapsed() >= THREAD_TIMEOUT))
- {
- m_log.WarnFormat("Timeout in threadfunc {0} ({1}) {2}", t.ThreadFuncNum, t.Thread.Name, t.GetStackTrace());
- t.Abort();
- ThreadInfo dummy;
- activeThreads.TryRemove(entry.Key, out dummy);
- // It's possible that the thread won't abort. To make sure the thread pool isn't
- // depleted, increase the pool size.
- m_ThreadPool.MaxThreads++;
- }
- }
- }
- public static long TotalFireAndForgetCallsMade { get { return numTotalThreadFuncsCalled; } }
- public static Dictionary<string, int> GetFireAndForgetCallsMade()
- {
- return new Dictionary<string, int>(m_fireAndForgetCallsMade);
- }
- private static Dictionary<string, int> m_fireAndForgetCallsMade = new Dictionary<string, int>();
- public static Dictionary<string, int> GetFireAndForgetCallsInProgress()
- {
- return new Dictionary<string, int>(m_fireAndForgetCallsInProgress);
- }
- private static Dictionary<string, int> m_fireAndForgetCallsInProgress = new Dictionary<string, int>();
- public static void FireAndForget(System.Threading.WaitCallback callback)
- {
- FireAndForget(callback, null, null);
- }
- public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
- {
- FireAndForget(callback, obj, null);
- }
-
- public static void FireAndForget(System.Threading.WaitCallback callback, object obj, string context)
- {
- Interlocked.Increment(ref numTotalThreadFuncsCalled);
- if (context != null)
- {
- if (!m_fireAndForgetCallsMade.ContainsKey(context))
- m_fireAndForgetCallsMade[context] = 1;
- else
- m_fireAndForgetCallsMade[context]++;
- if (!m_fireAndForgetCallsInProgress.ContainsKey(context))
- m_fireAndForgetCallsInProgress[context] = 1;
- else
- m_fireAndForgetCallsInProgress[context]++;
- }
- WaitCallback realCallback;
- bool loggingEnabled = LogThreadPool > 0;
-
- long threadFuncNum = Interlocked.Increment(ref nextThreadFuncNum);
- ThreadInfo threadInfo = new ThreadInfo(threadFuncNum, context);
- if (FireAndForgetMethod == FireAndForgetMethod.RegressionTest)
- {
- // If we're running regression tests, then we want any exceptions to rise up to the test code.
- realCallback =
- o =>
- {
- Culture.SetCurrentCulture();
- callback(o);
-
- if (context != null)
- m_fireAndForgetCallsInProgress[context]--;
- };
- }
- else
- {
- // When OpenSim interacts with a database or sends data over the wire, it must send this in en_US culture
- // so that we don't encounter problems where, for instance, data is saved with a culture that uses commas
- // for decimals places but is read by a culture that treats commas as number seperators.
- realCallback = o =>
- {
- long numQueued1 = Interlocked.Decrement(ref numQueuedThreadFuncs);
- long numRunning1 = Interlocked.Increment(ref numRunningThreadFuncs);
- threadInfo.Started();
- activeThreads[threadFuncNum] = threadInfo;
- try
- {
- if ((loggingEnabled || (threadFuncOverloadMode == 1)) && threadInfo.LogThread)
- m_log.DebugFormat("Run threadfunc {0} (Queued {1}, Running {2})", threadFuncNum, numQueued1, numRunning1);
- Culture.SetCurrentCulture();
- callback(o);
- }
- catch (ThreadAbortException e)
- {
- m_log.Error(string.Format("Aborted threadfunc {0} ", threadFuncNum), e);
- }
- catch (Exception e)
- {
- m_log.Error(string.Format("[UTIL]: Util STP threadfunc {0} terminated with error ", threadFuncNum), e);
- }
- finally
- {
- Interlocked.Decrement(ref numRunningThreadFuncs);
- threadInfo.Ended();
- ThreadInfo dummy;
- activeThreads.TryRemove(threadFuncNum, out dummy);
- if ((loggingEnabled || (threadFuncOverloadMode == 1)) && threadInfo.LogThread)
- m_log.DebugFormat("Exit threadfunc {0} ({1})", threadFuncNum, FormatDuration(threadInfo.Elapsed()));
- if (context != null)
- m_fireAndForgetCallsInProgress[context]--;
- }
- };
- }
- long numQueued = Interlocked.Increment(ref numQueuedThreadFuncs);
- try
- {
- long numRunning = numRunningThreadFuncs;
- if (m_ThreadPool != null && LogOverloads)
- {
- if ((threadFuncOverloadMode == 0) && (numRunning >= m_ThreadPool.MaxThreads))
- {
- if (Interlocked.CompareExchange(ref threadFuncOverloadMode, 1, 0) == 0)
- m_log.DebugFormat("Threadfunc: enable overload mode (Queued {0}, Running {1})", numQueued, numRunning);
- }
- else if ((threadFuncOverloadMode == 1) && (numRunning <= (m_ThreadPool.MaxThreads * 2) / 3))
- {
- if (Interlocked.CompareExchange(ref threadFuncOverloadMode, 0, 1) == 1)
- m_log.DebugFormat("Threadfunc: disable overload mode (Queued {0}, Running {1})", numQueued, numRunning);
- }
- }
- if (loggingEnabled || (threadFuncOverloadMode == 1))
- {
- string full, partial;
- GetFireAndForgetStackTrace(out full, out partial);
- threadInfo.StackTrace = full;
- threadInfo.LogThread = ShouldLogThread(partial);
- if (threadInfo.LogThread)
- {
- m_log.DebugFormat("Queue threadfunc {0} (Queued {1}, Running {2}) {3}{4}",
- threadFuncNum, numQueued, numRunningThreadFuncs,
- (context == null) ? "" : ("(" + context + ") "),
- (LogThreadPool >= 2) ? full : partial);
- }
- }
- else
- {
- // Since we didn't log "Queue threadfunc", don't log "Run threadfunc" or "End threadfunc" either.
- // Those log lines aren't useful when we don't know which function is running in the thread.
- threadInfo.LogThread = false;
- }
- switch (FireAndForgetMethod)
- {
- case FireAndForgetMethod.RegressionTest:
- case FireAndForgetMethod.None:
- realCallback.Invoke(obj);
- break;
- case FireAndForgetMethod.UnsafeQueueUserWorkItem:
- ThreadPool.UnsafeQueueUserWorkItem(realCallback, obj);
- break;
- case FireAndForgetMethod.QueueUserWorkItem:
- ThreadPool.QueueUserWorkItem(realCallback, obj);
- break;
- case FireAndForgetMethod.BeginInvoke:
- FireAndForgetWrapper wrapper = FireAndForgetWrapper.Instance;
- wrapper.FireAndForget(realCallback, obj);
- break;
- case FireAndForgetMethod.SmartThreadPool:
- if (m_ThreadPool == null)
- InitThreadPool(2, 15);
- threadInfo.WorkItem = m_ThreadPool.QueueWorkItem((cb, o) => cb(o), realCallback, obj);
- break;
- case FireAndForgetMethod.Thread:
- Thread thread = new Thread(delegate(object o) { realCallback(o); });
- thread.Start(obj);
- break;
- default:
- throw new NotImplementedException();
- }
- }
- catch (Exception)
- {
- Interlocked.Decrement(ref numQueuedThreadFuncs);
- ThreadInfo dummy;
- activeThreads.TryRemove(threadFuncNum, out dummy);
- throw;
- }
- }
- /// <summary>
- /// Returns whether the thread should be logged. Some very common threads aren't logged,
- /// to avoid filling up the log.
- /// </summary>
- /// <param name="stackTrace">A partial stack trace of where the thread was queued</param>
- /// <returns>Whether to log this thread</returns>
- private static bool ShouldLogThread(string stackTrace)
- {
- if (LogThreadPool < 3)
- {
- if (stackTrace.Contains("BeginFireQueueEmpty"))
- return false;
- }
-
- return true;
- }
- /// <summary>
- /// Returns a stack trace for a thread added using FireAndForget().
- /// </summary>
- /// <param name="full">Will contain the full stack trace</param>
- /// <param name="partial">Will contain only the first frame of the stack trace</param>
- private static void GetFireAndForgetStackTrace(out string full, out string partial)
- {
- string src = Environment.StackTrace;
- string[] lines = src.Split(new string[] { Environment.NewLine }, StringSplitOptions.None);
-
- StringBuilder dest = new StringBuilder(src.Length);
- bool started = false;
- bool first = true;
- partial = "";
- for (int i = 0; i < lines.Length; i++)
- {
- string line = lines[i];
- if (!started)
- {
- // Skip the initial stack frames, because they're of no interest for debugging
- if (line.Contains("StackTrace") || line.Contains("FireAndForget"))
- continue;
- started = true;
- }
- if (first)
- {
- line = line.TrimStart();
- first = false;
- partial = line;
- }
- bool last = (i == lines.Length - 1);
- if (last)
- dest.Append(line);
- else
- dest.AppendLine(line);
- }
- full = dest.ToString();
- }
- #pragma warning disable 0618
- /// <summary>
- /// Return the stack trace of a different thread.
- /// </summary>
- /// <remarks>
- /// This is complicated because the thread needs to be paused in order to get its stack
- /// trace. And pausing another thread can cause a deadlock. This method attempts to
- /// avoid deadlock by using a short timeout (200ms), after which it gives up and
- /// returns 'null' instead of the stack trace.
- ///
- /// Take from: http://stackoverflow.com/a/14935378
- ///
- /// WARNING: this doesn't work in Mono. See https://bugzilla.novell.com/show_bug.cgi?id=571691
- ///
- /// </remarks>
- /// <returns>The stack trace, or null if failed to get it</returns>
- private static StackTrace GetStackTrace(Thread targetThread)
- {
- if (IsPlatformMono)
- {
- // This doesn't work in Mono
- return null;
- }
- ManualResetEventSlim fallbackThreadReady = new ManualResetEventSlim();
- ManualResetEventSlim exitedSafely = new ManualResetEventSlim();
- try
- {
- new Thread(delegate()
- {
- fallbackThreadReady.Set();
- while (!exitedSafely.Wait(200))
- {
- try
- {
- targetThread.Resume();
- }
- catch (Exception)
- {
- // Whatever happens, do never stop to resume the main-thread regularly until the main-thread has exited safely.
- }
- }
- }).Start();
- fallbackThreadReady.Wait();
- // From here, you have about 200ms to get the stack-trace
- targetThread.Suspend();
- StackTrace trace = null;
- try
- {
- trace = new StackTrace(targetThread, true);
- }
- catch (ThreadStateException)
- {
- //failed to get stack trace, since the fallback-thread resumed the thread
- //possible reasons:
- //1.) This thread was just too slow
- //2.) A deadlock ocurred
- //Automatic retry seems too risky here, so just return null.
- }
- try
- {
- targetThread.Resume();
- }
- catch (ThreadStateException)
- {
- // Thread is running again already
- }
- return trace;
- }
- finally
- {
- // Signal the fallack-thread to stop
- exitedSafely.Set();
- }
- }
- #pragma warning restore 0618
- /// <summary>
- /// Get information about the current state of the smart thread pool.
- /// </summary>
- /// <returns>
- /// null if this isn't the pool being used for non-scriptengine threads.
- /// </returns>
- public static STPInfo GetSmartThreadPoolInfo()
- {
- if (m_ThreadPool == null)
- return null;
- STPInfo stpi = new STPInfo();
- stpi.Name = m_ThreadPool.Name;
- stpi.STPStartInfo = m_ThreadPool.STPStartInfo;
- stpi.IsIdle = m_ThreadPool.IsIdle;
- stpi.IsShuttingDown = m_ThreadPool.IsShuttingdown;
- stpi.MaxThreads = m_ThreadPool.MaxThreads;
- stpi.MinThreads = m_ThreadPool.MinThreads;
- stpi.InUseThreads = m_ThreadPool.InUseThreads;
- stpi.ActiveThreads = m_ThreadPool.ActiveThreads;
- stpi.WaitingCallbacks = m_ThreadPool.WaitingCallbacks;
- stpi.MaxConcurrentWorkItems = m_ThreadPool.Concurrency;
- return stpi;
- }
- #endregion FireAndForget Threading Pattern
- /// <summary>
- /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
- /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
- /// for the callers.
- /// This trims it to a 12 day interval so don't let your frame time get too long.
- /// </summary>
- /// <returns></returns>
- public static Int32 EnvironmentTickCount()
- {
- return Environment.TickCount & EnvironmentTickCountMask;
- }
- const Int32 EnvironmentTickCountMask = 0x3fffffff;
- /// <summary>
- /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
- /// and negative every 24.9 days. Subtracts the passed value (previously fetched by
- /// 'EnvironmentTickCount()') and accounts for any wrapping.
- /// </summary>
- /// <param name="newValue"></param>
- /// <param name="prevValue"></param>
- /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
- public static Int32 EnvironmentTickCountSubtract(Int32 newValue, Int32 prevValue)
- {
- Int32 diff = newValue - prevValue;
- return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
- }
- /// <summary>
- /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
- /// and negative every 24.9 days. Subtracts the passed value (previously fetched by
- /// 'EnvironmentTickCount()') and accounts for any wrapping.
- /// </summary>
- /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
- public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
- {
- return EnvironmentTickCountSubtract(EnvironmentTickCount(), prevValue);
- }
- // Returns value of Tick Count A - TickCount B accounting for wrapping of TickCount
- // Assumes both tcA and tcB came from previous calls to Util.EnvironmentTickCount().
- // A positive return value indicates A occured later than B
- public static Int32 EnvironmentTickCountCompare(Int32 tcA, Int32 tcB)
- {
- // A, B and TC are all between 0 and 0x3fffffff
- int tc = EnvironmentTickCount();
- if (tc - tcA >= 0)
- tcA += EnvironmentTickCountMask + 1;
- if (tc - tcB >= 0)
- tcB += EnvironmentTickCountMask + 1;
- return tcA - tcB;
- }
- /// <summary>
- /// Formats a duration (given in milliseconds).
- /// </summary>
- public static string FormatDuration(int ms)
- {
- TimeSpan span = new TimeSpan(ms * TimeSpan.TicksPerMillisecond);
- string str = "";
- string suffix = null;
- int hours = (int)span.TotalHours;
- if (hours > 0)
- {
- str += hours.ToString(str.Length == 0 ? "0" : "00");
- suffix = "hours";
- }
- if ((hours > 0) || (span.Minutes > 0))
- {
- if (str.Length > 0)
- str += ":";
- str += span.Minutes.ToString(str.Length == 0 ? "0" : "00");
- if (suffix == null)
- suffix = "min";
- }
- if ((hours > 0) || (span.Minutes > 0) || (span.Seconds > 0))
- {
- if (str.Length > 0)
- str += ":";
- str += span.Seconds.ToString(str.Length == 0 ? "0" : "00");
- if (suffix == null)
- suffix = "sec";
- }
- if (suffix == null)
- suffix = "ms";
- if (span.TotalMinutes < 1)
- {
- int ms1 = span.Milliseconds;
- if (str.Length > 0)
- {
- ms1 /= 100;
- str += ".";
- }
- str += ms1.ToString("0");
- }
- str += " " + suffix;
- return str;
- }
- /// <summary>
- /// Prints the call stack at any given point. Useful for debugging.
- /// </summary>
- public static void PrintCallStack()
- {
- PrintCallStack(m_log.DebugFormat);
- }
- public delegate void DebugPrinter(string msg, params Object[] parm);
- public static void PrintCallStack(DebugPrinter printer)
- {
- StackTrace stackTrace = new StackTrace(true); // get call stack
- StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
- // write call stack method names
- foreach (StackFrame stackFrame in stackFrames)
- {
- MethodBase mb = stackFrame.GetMethod();
- printer("{0}.{1}:{2}", mb.DeclaringType, mb.Name, stackFrame.GetFileLineNumber()); // write method name
- }
- }
- /// <summary>
- /// Gets the client IP address
- /// </summary>
- /// <param name="xff"></param>
- /// <returns></returns>
- public static IPEndPoint GetClientIPFromXFF(string xff)
- {
- if (xff == string.Empty)
- return null;
- string[] parts = xff.Split(new char[] { ',' });
- if (parts.Length > 0)
- {
- try
- {
- return new IPEndPoint(IPAddress.Parse(parts[0]), 0);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[UTIL]: Exception parsing XFF header {0}: {1}", xff, e.Message);
- }
- }
- return null;
- }
- public static string GetCallerIP(Hashtable req)
- {
- if (req.ContainsKey("headers"))
- {
- try
- {
- Hashtable headers = (Hashtable)req["headers"];
- if (headers.ContainsKey("remote_addr") && headers["remote_addr"] != null)
- return headers["remote_addr"].ToString();
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[UTIL]: exception in GetCallerIP: {0}", e.Message);
- }
- }
- return string.Empty;
- }
- #region Xml Serialization Utilities
- public static bool ReadBoolean(XmlReader reader)
- {
- // AuroraSim uses "int" for some fields that are boolean in OpenSim, e.g. "PassCollisions". Don't fail because of this.
- reader.ReadStartElement();
- string val = reader.ReadContentAsString().ToLower();
- bool result = val.Equals("true") || val.Equals("1");
- reader.ReadEndElement();
- return result;
- }
- public static UUID ReadUUID(XmlReader reader, string name)
- {
- UUID id;
- string idStr;
- reader.ReadStartElement(name);
- if (reader.Name == "Guid")
- idStr = reader.ReadElementString("Guid");
- else if (reader.Name == "UUID")
- idStr = reader.ReadElementString("UUID");
- else // no leading tag
- idStr = reader.ReadContentAsString();
- UUID.TryParse(idStr, out id);
- reader.ReadEndElement();
- return id;
- }
- public static Vector3 ReadVector(XmlReader reader, string name)
- {
- Vector3 vec;
- reader.ReadStartElement(name);
- vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
- vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
- vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
- reader.ReadEndElement();
- return vec;
- }
- public static Quaternion ReadQuaternion(XmlReader reader, string name)
- {
- Quaternion quat = new Quaternion();
- reader.ReadStartElement(name);
- while (reader.NodeType != XmlNodeType.EndElement)
- {
- switch (reader.Name.ToLower())
- {
- case "x":
- quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
- break;
- case "y":
- quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
- break;
- case "z":
- quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
- break;
- case "w":
- quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
- break;
- }
- }
- reader.ReadEndElement();
- return quat;
- }
- public static T ReadEnum<T>(XmlReader reader, string name)
- {
- string value = reader.ReadElementContentAsString(name, String.Empty);
- // !!!!! to deal with flags without commas
- if (value.Contains(" ") && !value.Contains(","))
- value = value.Replace(" ", ", ");
- return (T)Enum.Parse(typeof(T), value); ;
- }
- #endregion
- #region Universal User Identifiers
- /// <summary>
- /// </summary>
- /// <param name="value">uuid[;endpoint[;first last[;secret]]]</param>
- /// <param name="uuid">the uuid part</param>
- /// <param name="url">the endpoint part (e.g. http://foo.com)</param>
- /// <param name="firstname">the first name part (e.g. Test)</param>
- /// <param name="lastname">the last name part (e.g User)</param>
- /// <param name="secret">the secret part</param>
- public static bool ParseUniversalUserIdentifier(string value, out UUID uuid, out string url, out string firstname, out string lastname, out string secret)
- {
- uuid = UUID.Zero; url = string.Empty; firstname = "Unknown"; lastname = "UserUPUUI"; secret = string.Empty;
- string[] parts = value.Split(';');
- if (parts.Length >= 1)
- if (!UUID.TryParse(parts[0], out uuid))
- return false;
- if (parts.Length >= 2)
- url = parts[1];
- if (parts.Length >= 3)
- {
- string[] name = parts[2].Split();
- if (name.Length == 2)
- {
- firstname = name[0];
- lastname = name[1];
- }
- }
- if (parts.Length >= 4)
- secret = parts[3];
- return true;
- }
- /// <summary>
- /// Produces a universal (HG) system-facing identifier given the information
- /// </summary>
- /// <param name="acircuit"></param>
- /// <returns>uuid[;homeURI[;first last]]</returns>
- public static string ProduceUserUniversalIdentifier(AgentCircuitData acircuit)
- {
- if (acircuit.ServiceURLs.ContainsKey("HomeURI"))
- return UniversalIdentifier(acircuit.AgentID, acircuit.firstname, acircuit.lastname, acircuit.ServiceURLs["HomeURI"].ToString());
- else
- return acircuit.AgentID.ToString();
- }
- /// <summary>
- /// Produces a universal (HG) system-facing identifier given the information
- /// </summary>
- /// <param name="id">UUID of the user</param>
- /// <param name="firstName">first name (e.g Test)</param>
- /// <param name="lastName">last name (e.g. User)</param>
- /// <param name="homeURI">homeURI (e.g. http://foo.com)</param>
- /// <returns>a string of the form uuid[;homeURI[;first last]]</returns>
- public static string UniversalIdentifier(UUID id, String firstName, String lastName, String homeURI)
- {
- string agentsURI = homeURI;
- if (!agentsURI.EndsWith("/"))
- agentsURI += "/";
- // This is ugly, but there's no other way, given that the name is changed
- // in the agent circuit data for foreigners
- if (lastName.Contains("@"))
- {
- string[] parts = firstName.Split(new char[] { '.' });
- if (parts.Length == 2)
- return CalcUniversalIdentifier(id, agentsURI, parts[0] + " " + parts[1]);
- }
-
- return CalcUniversalIdentifier(id, agentsURI, firstName + " " + lastName);
- }
- private static string CalcUniversalIdentifier(UUID id, string agentsURI, string name)
- {
- return id.ToString() + ";" + agentsURI + ";" + name;
- }
- /// <summary>
- /// Produces a universal (HG) user-facing name given the information
- /// </summary>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="homeURI"></param>
- /// <returns>string of the form first.last @foo.com or first last</returns>
- public static string UniversalName(String firstName, String lastName, String homeURI)
- {
- Uri uri = null;
- try
- {
- uri = new Uri(homeURI);
- }
- catch (UriFormatException)
- {
- return firstName + " " + lastName;
- }
- return firstName + "." + lastName + " " + "@" + uri.Authority;
- }
- #endregion
- /// <summary>
- /// Escapes the special characters used in "LIKE".
- /// </summary>
- /// <remarks>
- /// For example: EscapeForLike("foo_bar%baz") = "foo\_bar\%baz"
- /// </remarks>
- public static string EscapeForLike(string str)
- {
- return str.Replace("_", "\\_").Replace("%", "\\%");
- }
- /// <summary>
- /// Returns the name of the user's viewer.
- /// </summary>
- /// <remarks>
- /// This method handles two ways that viewers specify their name:
- /// 1. Viewer = "Firestorm-Release 4.4.2.34167", Channel = "(don't care)" -> "Firestorm-Release 4.4.2.34167"
- /// 2. Viewer = "4.5.1.38838", Channel = "Firestorm-Beta" -> "Firestorm-Beta 4.5.1.38838"
- /// </remarks>
- public static string GetViewerName(AgentCircuitData agent)
- {
- string name = agent.Viewer;
- if (name == null)
- name = "";
- else
- name = name.Trim();
- // Check if 'Viewer' is just a version number. If it's *not*, then we
- // assume that it contains the real viewer name, and we return it.
- foreach (char c in name)
- {
- if (Char.IsLetter(c))
- return name;
- }
- // The 'Viewer' string contains just a version number. If there's anything in
- // 'Channel' then assume that it's the viewer name.
- if ((agent.Channel != null) && (agent.Channel.Length > 0))
- name = agent.Channel.Trim() + " " + name;
- return name;
- }
- }
- public class DoubleQueue<T> where T:class
- {
- private Queue<T> m_lowQueue = new Queue<T>();
- private Queue<T> m_highQueue = new Queue<T>();
- private object m_syncRoot = new object();
- private Semaphore m_s = new Semaphore(0, 1);
- public DoubleQueue()
- {
- }
- public virtual int Count
- {
- get
- {
- lock (m_syncRoot)
- return m_highQueue.Count + m_lowQueue.Count;
- }
- }
- public virtual void Enqueue(T data)
- {
- Enqueue(m_lowQueue, data);
- }
- public virtual void EnqueueLow(T data)
- {
- Enqueue(m_lowQueue, data);
- }
- public virtual void EnqueueHigh(T data)
- {
- Enqueue(m_highQueue, data);
- }
- private void Enqueue(Queue<T> q, T data)
- {
- lock (m_syncRoot)
- {
- q.Enqueue(data);
- m_s.WaitOne(0);
- m_s.Release();
- }
- }
- public virtual T Dequeue()
- {
- return Dequeue(Timeout.Infinite);
- }
- public virtual T Dequeue(int tmo)
- {
- return Dequeue(TimeSpan.FromMilliseconds(tmo));
- }
- public virtual T Dequeue(TimeSpan wait)
- {
- T res = null;
- if (!Dequeue(wait, ref res))
- return null;
- return res;
- }
- public bool Dequeue(int timeout, ref T res)
- {
- return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
- }
- public bool Dequeue(TimeSpan wait, ref T res)
- {
- if (!m_s.WaitOne(wait))
- return false;
- lock (m_syncRoot)
- {
- if (m_highQueue.Count > 0)
- res = m_highQueue.Dequeue();
- else if (m_lowQueue.Count > 0)
- res = m_lowQueue.Dequeue();
- if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
- return true;
- try
- {
- m_s.Release();
- }
- catch
- {
- }
- return true;
- }
- }
- public virtual void Clear()
- {
- lock (m_syncRoot)
- {
- // Make sure sem count is 0
- m_s.WaitOne(0);
- m_lowQueue.Clear();
- m_highQueue.Clear();
- }
- }
- }
- }
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