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LoadRegionsPlugin.cs 8.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Threading;
  31. using log4net;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.RegionLoader.Filesystem;
  35. using OpenSim.Framework.RegionLoader.Web;
  36. using OpenSim.Region.CoreModules.Agent.AssetTransaction;
  37. using OpenSim.Region.CoreModules.Avatar.InstantMessage;
  38. using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
  39. using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
  40. using OpenSim.Region.CoreModules.Scripting.XMLRPC;
  41. using OpenSim.Services.Interfaces;
  42. using Mono.Addins;
  43. namespace OpenSim.ApplicationPlugins.LoadRegions
  44. {
  45. [Extension(Path="/OpenSim/Startup", Id="LoadRegions", NodeName="Plugin")]
  46. public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator
  47. {
  48. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  49. public event NewRegionCreated OnNewRegionCreated;
  50. private NewRegionCreated m_newRegionCreatedHandler;
  51. #region IApplicationPlugin Members
  52. // TODO: required by IPlugin, but likely not at all right
  53. private string m_name = "LoadRegionsPlugin";
  54. private string m_version = "0.0";
  55. public string Version
  56. {
  57. get { return m_version; }
  58. }
  59. public string Name
  60. {
  61. get { return m_name; }
  62. }
  63. protected OpenSimBase m_openSim;
  64. public void Initialise()
  65. {
  66. m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
  67. throw new PluginNotInitialisedException(Name);
  68. }
  69. public void Initialise(OpenSimBase openSim)
  70. {
  71. m_openSim = openSim;
  72. m_openSim.ApplicationRegistry.RegisterInterface<IRegionCreator>(this);
  73. }
  74. public void PostInitialise()
  75. {
  76. //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised");
  77. IRegionLoader regionLoader;
  78. if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
  79. {
  80. m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
  81. regionLoader = new RegionLoaderFileSystem();
  82. }
  83. else
  84. {
  85. m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
  86. regionLoader = new RegionLoaderWebServer();
  87. }
  88. regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
  89. RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
  90. m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
  91. //m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
  92. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
  93. //m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
  94. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
  95. //m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
  96. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
  97. // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
  98. // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
  99. m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
  100. if (!CheckRegionsForSanity(regionsToLoad))
  101. {
  102. m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
  103. Environment.Exit(1);
  104. }
  105. List<IScene> createdScenes = new List<IScene>();
  106. for (int i = 0; i < regionsToLoad.Length; i++)
  107. {
  108. IScene scene;
  109. m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
  110. Thread.CurrentThread.ManagedThreadId.ToString() +
  111. ")");
  112. bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
  113. m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
  114. createdScenes.Add(scene);
  115. if (changed)
  116. m_openSim.EstateDataService.StoreEstateSettings(regionsToLoad[i].EstateSettings);
  117. }
  118. foreach (IScene scene in createdScenes)
  119. {
  120. scene.Start();
  121. m_newRegionCreatedHandler = OnNewRegionCreated;
  122. if (m_newRegionCreatedHandler != null)
  123. {
  124. m_newRegionCreatedHandler(scene);
  125. }
  126. }
  127. }
  128. public void Dispose()
  129. {
  130. }
  131. #endregion
  132. /// <summary>
  133. /// Check that region configuration information makes sense.
  134. /// </summary>
  135. /// <param name="regions"></param>
  136. /// <returns>True if we're sane, false if we're insane</returns>
  137. private bool CheckRegionsForSanity(RegionInfo[] regions)
  138. {
  139. if (regions.Length == 0)
  140. return true;
  141. foreach (RegionInfo region in regions)
  142. {
  143. if (region.RegionID == UUID.Zero)
  144. {
  145. m_log.ErrorFormat(
  146. "[LOAD REGIONS PLUGIN]: Region {0} has invalid UUID {1}",
  147. region.RegionName, region.RegionID);
  148. return false;
  149. }
  150. }
  151. for (int i = 0; i < regions.Length - 1; i++)
  152. {
  153. for (int j = i + 1; j < regions.Length; j++)
  154. {
  155. if (regions[i].RegionID == regions[j].RegionID)
  156. {
  157. m_log.ErrorFormat(
  158. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
  159. regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
  160. return false;
  161. }
  162. else if (
  163. regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
  164. {
  165. m_log.ErrorFormat(
  166. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
  167. regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
  168. return false;
  169. }
  170. else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
  171. {
  172. m_log.ErrorFormat(
  173. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
  174. regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
  175. return false;
  176. }
  177. }
  178. }
  179. return true;
  180. }
  181. }
  182. }