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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Runtime;
- using System.Net;
- using System.IO;
- using System.Text;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using System.Net.Http;
- using System.Threading;
- namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionReadyModule")]
- public class RegionReadyModule : IRegionReadyModule, INonSharedRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IConfig m_config = null;
- private bool m_firstEmptyCompileQueue;
- private bool m_oarFileLoading;
- private bool m_lastOarLoadedOk;
- private int m_channelNotify = -1000;
- private bool m_enabled = false;
- private bool m_disable_logins;
- private string m_uri = string.Empty;
- Scene m_scene;
- #region INonSharedRegionModule interface
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource config)
- {
- m_config = config.Configs["RegionReady"];
- if (m_config != null)
- {
- m_enabled = m_config.GetBoolean("enabled", false);
- if (m_enabled)
- {
- m_channelNotify = m_config.GetInt("channel_notify", m_channelNotify);
- m_disable_logins = m_config.GetBoolean("login_disable", false);
- m_uri = m_config.GetString("alert_uri",string.Empty);
- }
- }
- }
- public void AddRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- m_scene = scene;
- m_scene.RegisterModuleInterface<IRegionReadyModule>(this);
- m_firstEmptyCompileQueue = true;
- m_oarFileLoading = false;
- m_lastOarLoadedOk = true;
- m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
- m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
- if (m_disable_logins)
- {
- m_scene.LoginLock = true;
- m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
- // This should always show up to the user but should not trigger warn/errors as these messages are
- // expected and are not simulator problems. Ideally, there would be a status level in log4net but
- // failing that, we will print out to console instead.
- MainConsole.Instance.Output("Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
- if (m_uri != string.Empty)
- {
- RRAlert("disabled");
- }
- }
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
- if (m_disable_logins)
- m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
- if (m_uri != string.Empty)
- RRAlert("shutdown");
- m_scene = null;
- }
- public void Close()
- {
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public string Name
- {
- get { return "RegionReadyModule"; }
- }
- #endregion
- void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
- {
- m_log.DebugFormat("[RegionReady]: Script compile queue empty!");
- if (m_firstEmptyCompileQueue || m_oarFileLoading)
- {
- OSChatMessage c = new()
- {
- From = "RegionReady",
- Message = (m_firstEmptyCompileQueue ? "server_startup," : ("oar_file_load," + (m_lastOarLoadedOk ? "1," : "0,"))) +
- numScriptsFailed.ToString() + "," + message,
- Channel = m_channelNotify,
- Type = ChatTypeEnum.Region,
- Scene = m_scene
- };
- m_firstEmptyCompileQueue = false;
- m_oarFileLoading = false;
- m_scene.Backup(false);
- m_log.DebugFormat("[RegionReady]: Region \"{0}\" is ready: \"{1}\" on channel {2}",
- m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
- m_scene.EventManager.TriggerOnChatBroadcast(this, c);
- TriggerRegionReady(m_scene);
- }
- }
- void OnOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
- {
- m_oarFileLoading = true;
- if (message.Length == 0)
- {
- m_lastOarLoadedOk = true;
- }
- else
- {
- m_log.WarnFormat("[RegionReady]: Oar file load errors: {0}", message);
- m_lastOarLoadedOk = false;
- }
- }
- /// <summary>
- /// This will be triggered by Scene directly if it contains no scripts on startup. Otherwise it is triggered
- /// when the script compile queue is empty after initial region startup.
- /// </summary>
- /// <param name='scene'></param>
- public void TriggerRegionReady(IScene scene)
- {
- m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
- m_scene.LoginLock = false;
- GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
- GC.Collect();
- GC.WaitForPendingFinalizers();
- GC.Collect();
- GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
- if (!m_scene.StartDisabled)
- {
- m_scene.LoginsEnabled = true;
- // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
- // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
- // Putting this out to console to make it eye-catching for people who are running OpenSimulator
- // without info log messages enabled. Making this a warning is arguably misleading since it isn't a
- // warning, and monitor scripts looking for warn/error/fatal messages will received false positives.
- // Arguably, log4net needs a status log level (like Apache).
- MainConsole.Instance.Output("INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
- }
- m_scene.SceneGridService.InformNeighborsThatRegionisUp(
- m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
- if (m_uri != string.Empty)
- {
- RRAlert("enabled");
- }
- m_scene.Ready = true;
- }
- public void OarLoadingAlert(string msg)
- {
- // Let's bypass this for now until some better feedback can be established
- //
- // if (msg == "load")
- // {
- // m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
- // m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
- // m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
- // m_scene.EventManager.OnRezScript += OnRezScript;
- // m_oarFileLoading = true;
- // m_firstEmptyCompileQueue = true;
- //
- // m_scene.LoginsDisabled = true;
- // m_scene.LoginLock = true;
- // if ( m_uri != string.Empty )
- // {
- // RRAlert("loading oar");
- // RRAlert("disabled");
- // }
- // }
- }
- public void RRAlert(string status)
- {
- OSDMap RRAlert = new()
- {
- ["alert"] = "region_ready",
- ["login"] = status,
- ["region_name"] = m_scene.RegionInfo.RegionName,
- ["region_id"] = m_scene.RegionInfo.RegionID
- };
- byte[] buffer;
- try
- {
- buffer = OSDParser.SerializeJsonToBytes(RRAlert); ;
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RegionReady]: Exception thrown on alert: {0}", e.Message);
- return;
- }
- HttpResponseMessage responseMessage = null;
- HttpRequestMessage request = null;
- HttpClient client = null;
- try
- {
- client = WebUtil.GetNewGlobalHttpClient(-1);
- request = new(HttpMethod.Post, m_uri);
- request.Headers.ExpectContinue = false;
- request.Headers.TransferEncodingChunked = false;
- request.Headers.TryAddWithoutValidation("Connection", "close");
- request.Content = new ByteArrayContent(buffer);
- request.Content.Headers.TryAddWithoutValidation("Content-Type", "application/json");
- request.Content.Headers.TryAddWithoutValidation("Content-Length", buffer.Length.ToString());
- responseMessage = client.Send(request, HttpCompletionOption.ResponseContentRead);
- responseMessage.EnsureSuccessStatusCode();
- }
- catch(Exception e)
- {
- m_log.WarnFormat("[RegionReady]: Exception thrown sending alert: {0}", e.Message);
- }
- finally
- {
- request?.Dispose();
- responseMessage?.Dispose();
- client?.Dispose();
- }
- }
- }
- }
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